Actionscript 3 :: Flash CS5 To IOS - Using Filesystem Causeing App Not To Run On IPhone

Oct 6, 2011

I'm in the final stages of designing a game for the iPhone using Flash CS5 and I'm running into a problem with it running on the iPhone. I am a registered Developer, so I'm doing this completely legit... I'm just doing it on a PC and with Flash so there are a few workarounds being done lol. I'm at a point where it runs perfectly in the simulator but not on the iPhone itself. I load up the game and the opening screen loads up where I have my PLAY button located. The problem is, it doesn't work. It doesn't click, change screens... nada. So I worked it out to be something I'm doing wrong with the way I'm using the Filesystem and my save game file. If I take out the filestream stuff and just put in hard values into all my save game variables, the game runs just fine. The PLAY button does its thing and the game is good to go, except of course that I'm stuck to just the hard set values instead of being able to do little things like change levels. So here is the code I'm using, and hopefully someone can see where I've gone wrong.

[Code]...

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