how can I find on fms server that client disconnected if if client disconnected due to power cut off. I client manually close the application then onDisconnect on server is called but if due to power cut off it does not called.
I'm building a Flash-based Facebook game with a Java backend, and I'm planning to use a RESTful approach to connect the two of them (not a persistent socket connection). I'm using the AS3 library to connect the client to Facebook, so that's where I have my session information stored. However, how do I authorize client connections back to the server? I can't leave the callback URLs open since that'd let people manipulate game state without playing the game. I need to make sure that the calls are coming from a valid client and through a valid session.
At the moment, users have no direct login to the backend server -- it's all handled through the client frontend. Can I pass the Facebook OAuth2 access token to the backend in a way that the backend can verify its validity? Should that be enough to trust a valid frontend connection?
I could do a two legged OAuth signed request or just use a simple shared secret, but the keys would have to be packed in with the flash client, which makes that almost useless for this use case.
I originally tried to capture, encode and upload the audio using Silverlight, but because of the lack of suitable client-side encoding options, I'm now giving Flash a shot (Flash has baked-in support for encoding to Speex).I think I've figured out how to capture and encode the audio... But now what was easy in Silverlight, is the challenge in Flash.My server-side is .NET: MVC2-I'm open to receiving the audio in whatever manner is best- REST, WCF..So that's my question: How could one upload binary data from Flash, to a .NET server-side endpoint
i am new on steaming & flash server; when we try to use RTMP over HTTP the outside client gets the internal IP address of the FMS server instead of the NAT one or public IP address, how can we solve this.
My client is in Flash/Flex (game with chat) and it will be talking to a Java server. What is the best way (protocol / interface) for my Flash client to talk to my server? I heard about Flash Remoting MX, but it is a request / response mechanism. I could always request something and wait for asynchronous notifications from server. Then request again, implementing something like a Comet server.Anyways, what is the industry standard for this type of communication: Flash Client talking to Java server, supporting asynchronous "push" notifications from server.
I configured my FMS for listening on port 80 and redirect non-FMS requests to apache on port 8080 in the same server machine. It works well, but I've noticed several tcp connections from fmsedge to apache in Established status (it is simple to see through "netstat -nap | grep 8080" command) that stay forever (until FMS stop or restart). With a sniffer capture I seen that sometime the fmsedge requests to apache a tcp connection but it (fmsedge) doesn't use this connection. Then the apache server send a syn,ack tcp request and always fmsedge send a dup ack tcp response. So, the connection is active but not used, then apache doesn't close it.The kind of requests for apache are http get to js or php files. I don't understand why fmsedge create these connections.
I just installed Flash Media Server 3.5 and was trying to verify my installation. When I try to 'Verify progressive download over HTTP' as given in [URL] i am able to 'View a sample video' on start screen but when i try 'View your own video' i get this message on the player "Connection Error. Please press Play to try again."
I have a live streaming application using RTMP. Sometimes the playback works fine but sometimes it stops without any trace or errors in the log file, while still appearing as a connected client.
I have designed with Adobe Flash Professional CS5 a .fla project that integrates a client - server connection. After publishing it, I have the following issue:- when running the generated .exe file for Windows, then the connection to the server works perfectly- but when I am running the published .html file, then nothing is sent to the server.
I have tried to change the Publish Settings. When setting the Local Playback Security in Flash menu to "Access network only" instead of "Access local files only" then the last packet that was send using the .exe file is resent once and that's all (the html client does not receive the response from the server and the next connection attemps generate data transfer). I guess I have to change some security settings somewhere but I didn't find which.
Is it possible to stop a (live) Stream from playing for a user, but keep his NetConnection open for eg chat functionality?I only see a setBandwidthLimit to accomplish something similar to this, but then, if BW is set to 0, chat won't work.Why isn't there a built in feature to do something of seemingly common necessity like Client.stream.stop/change function to stop or change what video playback the client sees?
I have a client written in as3. I want the client to open a TCP connection with a server in order to transfer textual values. I need this connection to run through port 80. Is it possible? Can the server send back textual values as well? Can the text be transferred in XML without creating the file on the clients computer?Is it possible to serialize the textual data?
We're writing a flash application that can download a MP3 file, convert it to a Sound object, get the raw data and make some processing (like adding sounds, change octaves). After the processing, we want to send the data back to the server in chunks, so the server will be able to glue the data together and recover the new generated file. The problem is: if we send to the server "wav" pieces of sound, we are able to glue them together without any problem in the generated file. However, if we convert each wav piece to a mp3 file (so we can send a smaller file to the server) and join the mp3 files at the server, the result is a sound with some problems at the merge point.
This is how we load the mp3 file from the server:
sourceSnd.load(new URLRequest("sample url to mp3")); sourceSnd.addEventListener(Event.COMPLETE, carregou);
This is how we convert each piece of mp3 to bytearray and wav:
I have an Web based flash games and what I need to do is "I need to restrict the login browser to make one PC can run one login at a time".
Let say,While the player is using the games , then if he open another browser and want to play at the same time.The game cannot permit to play the game at the same time on this same pc.
So can I use to control that by using Local Connection?
I'm having a problem that I'm not sure is necessarily tied to the Flash, but I don't know what the root of the problem is yet.I have a SWF that connects to a socket using the Socket class. This works fine.I'm also making (jQuery) $.getJSON() requests to load certain page data. This works fine.
However, when the Flash socket is connected the Ajax requests stop being sent. By this I mean that it seems that the HTTP requests being made are stored in a queue while the socket is connected. As soon as I disconnect from the socket the HTTP requests continues to load fine. The HTTP request never times out (as it's not even being sent to the server), but just hangs there waiting...until I close the socket connection.
I've verified both in the jQuery and Adobe docs that both the Ajax (JSONP) requests and the connections using the Socket class are asynchronous, so I'm really confused as to why the socket connection would block the HTTP requests.
The client-side application is a Flex application and communicate with server-side java application using blazeds.As you know,most browsers don't cache SWFs loaded over https,but i want load the swfs through http so that the client brower can cache them and communicate with the server-side over https ?
I have a Flex application that connects to a BlazeDS server using the StreamingAMF channel. On the server-side the logic is handled by a custom adapter that extends ActionScriptAdapter and implements FlexSessionListener and FlexClientListener interfaces.
I am asking how can I detect which "flex-client" has closed a connection when for example the user is closing the browser? (so I can clean some infos inside the database)
I tried using the following:
1. To manually manage the command messages:
@Override public Object manage(final CommandMessage commandMessage) { switch (commandMessage.getOperation()) {
I've read about WebSockets but they don't seem to be pure "sockets", because there is an application layer protocol over them. "ws:"Is there any way of doing a pure socket connection from a web browser, to enliven webpages?Here are my random stabs in the darkApplets sockets provided by Java (need java installed)Flash sockets provided by Flash (need flash installed)But about HTML5, Why are they called WebSockets if they aren't Sockets?
I have Flash Media Streaming Server 3.5 (not Interactive) running on RHEL5.5 x86_64 Linux.All is working well, however how do I prevent unauthorized access to connecting to the live stream and streaming content?How can I setup the server to require a user and password to stream live media to the server?I am new to this product and I have been reading some documentation but I have not found a clear cut answer on how to force a username and password to connect to the server to stream live content only.I am using the Adobe FMS Apache install, what files need changing?[code]I want to lock down a person from connecting to the server on the public internet and starting a live stream?Can this be done with a user name and password?
How to use TCP/IP connection to server from flash?I use ActionScript 3 and Flash CS4.I want to put module on site, which connects to server and get fresh info from it.
When a flash player is being hosted on https server, can I pull content to play on it from an http server. Would this work or give a mixed content warning or some other problem?
Is it possible to connect to a SSH server through a Telnet connection?I am trying to connect to an SSH server from Flash, but there is no OpenSSH implementation available in ActionScript. I can successfully connect to a Telnet server and execute commands.
I am not able to make any changes on the machine with the SSH server. The machine I am connecting with is running Windows XP SP3. I am willing to get whatever software for the Windows machine that is necessary.
I'm trying to create a flash mmorpg and I don't know what would be the best way of creating a connection that would handle the movement of people.I was thinking of saving the data on the mySQL server but I don't think that that would be the best way of doing this.
I have read some forums posted in here and also searched the web extensively but cannot find a clear answer or get HTTP tunneling to work with Flash Media Server 3.
Q1: Can Flash Media Server 3 be configured for RTMP and HTTP tunneling to work? The reason I need to know if this will work is due to more and more clients are reporting that videos are not playing for them and I have determined that these clients are sitting behind a firewall that has port 1935 blocked. So I would like to configure the FLV playback control to try to stream the file over RTMP and if that does not work, use HTTP.
Here is my asctionscript that I have tried to get this to work, but it does not. Some other notes are, the .FLV files live in this folder: D:AdobeFlash Media Server applicationsvodmedia The videos are recorded and then converted into .FLV files and loaded into this folder. The ultimate solution is I use a FLVPlayback control and pass the location and .FLV file name on the query string "Details.aspx?VIDEO=rtmp://216.203.12.15/vod/flv". I have pasted the object code * to show this example below the asctionscript.
I am trying to create a flash player to stream an on online Internet radio station using FMS. I chose FMS after being told that I need RTMP server to extract the metadata. Our radio audio is being encoded using a DJ interface called SAM Broadcaster. But for some reason, it does not have an option to send over the stream directly to a Flash Media Server. Only options are either IceCAST or ShoutCAST. How should i setup the stream? Should it be Stream encoder>> IceCAST/SHOUTCast Server>>Flash Media Server>>Flash Player Client. Or should I setup Stream Encoder>>Flash Media Server>>Flash Player Client? Shouldn't Flash Media Server be an alternative to IceCast or Shoutcast? If that is the case, how do I send over the stream from SAM Broadcaster directly to Flash Media Server without restreaming through another streaming server?
Does is matter what HTTP server I use?In the process of upgrading from FMS 3.0 on Windows using IIS 5 to FMS 4.0. Will dynamic HTTP Streaming work from a Windows server?