Actionscript 3 :: Game Network Latency Compensation?

Mar 5, 2012

I am developing a simple fast-paced 2 dimensional real-time multiplayer game in Flash. Players can only shoot and walk in point to move fashion. I use TCP socket connection (AS3 doesnt offer UDP).All I want is to synchronize players' actions so Player1 could see the same on its screen as Player2,Player3... or just see close representation (position,taking damage,etc).

I know movement vector coordinates and I can easily interpolate on them using latency. However,I can not figure out an effective way to determine how much time (T1) did it take the state update to travel client1-server-client2 and then make corrections to client2's screen based on T1.(You know, ping times may fluctuate quite a bit).I need a way to do the above-mentioned, i need way which is as fast and as accurate as posssible but not extremely sophisticated. (what algorithm should i use?

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