Actionscript 3 :: Server Library API To Send Request To Server From Flash
Jul 22, 2011
I want to write application for facebook and vkontakte, which will consist of such main blocks as: SocialNetworkAPI (which include all work dedicated to social networks: posting to wall, get all user's info) and ServerAPI (which will send HTTP POST requests to my Java based server and receive data from there in JSON).
I am looking now to Adobe flash URLLoader
is there any good ServerAPI libraries, which I can use or rework to prevent rewriting standart code lines.
i am sending a flash reqesut to a url when i make request from local computer its working but when i upload on my server its not working i think flash is not sending request from my server to another server
I am creating a google scraper in Adobe AIR using the Flex 4 framework. I have run into a brick wall: Google forces a captcha after around 10 pages are read. Can anyone tell me how to get the page through a proxy server
I'm trying to make a software which sends video and audio data to a flash media server by using RTMP protocol. Currently, my program can communicate with a flash media server correctly. RTMP specifications does not describe about the raw data in video/audio messages, so I muxed raw H.264 and AAC data into video/audio messages and sent to the server. The server seems to accept them, but a video player cannot playback the stream sending from the server. The player just says "Loading..." For a test purpose, I sniffed the network packets between Wirecast and the flash media server and ripped off only video and audio data. Then, I muxed those data into video/audio message and sent to the flash media server. In this case, the video player connected to the server can playback the stream correctly.
I checked the stream sent from Wirecast, the stream seems not to be H.264 raw data because those data are not started from 0x17 instead of H.264 start code. With those situation, I am wondering what kind of container format I should use for H.264/AAC data to the flash media server.
I am recording a video and while recording I issue some NetStream.send("doSomething", params) commands from client side. When I am playing back this video I receive the doSomething events on client side. No problems so far.Can I receive those events on server side? I want to handle those events on server side. Not client side.
I made a server connection with AC3 and C, I need the client(AC3) to be able to send a 3 byte message to the server (C) and have the server return a resopnse. So far everything works except for the fact that the feedback isn't fast enough becuase AC3 just tests for data once and moves on instead of waiting like in C. I'm using a binary socket at the moment but I was wondering if there was any way to wait for new data before moving on
I'm trying to reproduce a POST request that was captured from WireShark using PHP. This POST request was sent by a Flash (.swf) object, so it's a little bit complicated in configuring the header.It does not print out anything in the end, so there must be something wrong with PHP code that I could not see.Here is what WireShark captured:
POST /engine/ HTTP/1.1
Host: abcdef.com
User-Agent: Mozilla/5.0 (X11; Linux i686; rv:2.0) Gecko/20100101 Firefox/4.0
I want to make an auto-play for some flash-based web-game, but I don't know how to capture and monitor the request from the flash client to the server.
How can I send a photo for example to mount a virtual catalog and preview my album?I use a simple form with 5 fields of transmission and viewed the small image after submission.
I want to send data of bytes from .net server to flash client. i have created a simple .net tcp server but what code would i need to create the flash tcp client in order to receive bytes NOT string or xml, just bytes?
I know I can call my server directly from javascript. However, I want to do this through a non-GUI SWF file. I'm fairly new to Flash but have gotten all the CS3 tools from work. Does anyone know of any examples on:
1. how to make a web request from within flash provided the URL, post content, and timeout
2. how to call a Flash API from javascript asynchronously
3. how to detect whether the browser being used can support my SWF (I don't want it to prompt to install Flash if they don't have it yet)
I'm actually hoping someone has already done this and has a sample already built.
How can I send a photo for example to mount a virtual catalog and preview my album?I use a simple form with 5 fields of transmission and viewed the small image after submission.
I am sending a request to a server. If i didn't get a response i need to send a request once again after 3sec. Like this i have to check for 3 times. If 3 rd time also it fails i need to terminate the request by prompting a msg to customer.
It's a SUBMIT form - There are 5 checkboxes which are used to select 5 types of images. How to write my AS code to send the selected images to the PHP and then back to [URL]?
i want to develop video chat and there will be a admin and users. Admin can see their name on the screen and choose an user can start his/her cam play ?
I have a FMS 3.5 running a VOD service (on-line training based on videos) on what I call a "streaming server". The client loads the Player from a secure (separate) domain, and the Player then requests the SMIL files from the webroot of the Apache server (part of the FMS installation. The Player then starts the video which is streamed dynamically.
In order for the Player to get the SMIL files, it is making a crossdomain.xml request to the Streaming Server. When it get the response, it continues the process. PROBLEM: Sometimes, the crossdomail.xml response from the Streaming Server is SEVERELY delayed, with perhaps 5 minutes. So the end user experience is that it does not work.
I improved the situation by opening up more ports on the Windows Firewall of the Stremaing Server (now open for 1935,80,443,8134) and it works say 90%+ of the times. But there are still occations when there is no response.
I have created a client with Flex Builder which works in a browser but also in an Air windowed application. I must connect it to a server and it has to do asynchronous request related to changing data of the server.Because of the too much expensive cost of LiveCycleDS license, I was looking for other ways, maybe open source and i found the following solutions:
Adobe BlazeDS Granite Data Services WebORB Community Edition
I want to ask you which is the easy way to create the solution described above, expecially i want to use J2EE application server type.
I'm trying to send a video stream to a Red5 server using Flex.
My Red5 setup seems to work for remote method invocations and shared objects, but I've yet to succeed in getting video working.
This is the AS3 code that connects to Red5:
# connect to RTMP server netConnection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); netConnection.connect("rtmp://localhost/context_name"); # omitted code for waiting for connection success, and setting up shared
[Code].....
As said, note that the Red5 setup works flawlessly for remote method invocations and shared objects, but not for video which is strange.
Everyone knows that recording a video with the user's webcam is possible with flash in the browser - but all the solutions I found until now involve a rmtp server that accepts a stream from the flash app. Is there a way to use webcam recording without such an extra media server?
The usecase I want to implement is the following:
Show the user the output of his webcam on the screen. The user can hit a record button which will trigger the flash app to record 5 seconds of video material. The recorded video should be sent to the server as .flv file where it can be processed later.
Since the video will only be a few seconds long the amount of data is not a problem. But my actual question is: Is this somehow technically possible to do in Flash?
am having this problem of sending XML request to an addresswhich starts with "https". The problem is I always get the errormessage "Error opening URL "https:......."", instead of the actualresponse which should be in XML format as well.The function I am using is "sendAndLoad()"requestXML and responseXML are objects of XML class . Whatfunction "sendAndLoad" above does is to post variables in the"requestXML" object to the specified URL "servelet_address". Theserver response is downloaded, parsed as variable data, and theresulting variables are placed in the responseXML object.However, as I stated above, I always get the error message.
I have a video file in my local system.I am using windows XP in my system. Now i want to send this video file byte array to server in Flash Builder (Flex 4). I am using PHP at server end.
I have an app that makes api calls to a server to send and receive data using the URLLoader Class. There's nothing special about it, it's just a standard call that send variables and receives json. My app also hooks into the back/forward/address bar functionality using JS, for secondary navigation.
I've just been testing and have noticed that if i make a call, then press either back or forward (this is only an issue in safari, it works fine in firefox and chrome), the return call to flash never completes. I've checked Charles and i get this message,
Failure: Client closed connection before receiving entire response
The response itself is a 200, so the call completes on the server, but flash never gets the response? I don't think this can be a scope issue as the loader is queued and dealt with by a manager class, so even though the current view is destroyed, there's no link between that and the URLLoader itself.
I have found little to no flash to C++ documentation, let alone Flash to C++ over the internet. What I want to do: -Have flash send a string (or number) from a website to a server running a C++ program -The C++ program will receive the data and do something with it -After that, the C++ program would send back a response -Flash would then accept the response My goal is to make a simple MMO, but I can't start it without a server program to handle the players. I don't need a super-complicated example, just something simple, kinda secure and coded in AS3 and C++.
I have been working on a Flex application that sends a feed from my webcam to the Flash Media server. The application connects to the server fine but for some reason the camera is not sending anything to the Media Server. I am pretty sure that the answer to my question is really simple but I need another set of eyes to llok at my code and tell me what I am doing wrong.