Actionscript 3 :: Transfer From One Scene To Another?

Mar 15, 2011

I am working on an adobe flash project and i want the code that trasfer me from scene one to scene 2 when clicking on a button on scene 1

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ActionScript 2.0 :: Transfer Xml Data Scene 1 To Scene 2

Jan 20, 2011

XML data is in Scene 1, loaded and modifiy of the value (increase or to be reduced) that with the value of Dynamic Text can be chanced toScene 2, How can I transfer this? Example file is attached. I want to transfer that can be found in Scene 1 in dynamic text (my text) from Scene 2. [URL]

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Flash :: Make A Button Navigate From Scene 1 To Scene 2 Without Displaying Both Scene Content In Scene2?

Jan 27, 2011

ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.

[Code]...

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ActionScript 2.0 :: Passing Parameters - Swf Should Open A Particular Scene Called 'Scene 2' Rather Than Scene 1

Sep 13, 2004

Check out this code:

[CODE]...

everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried

[CODE]...

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ActionScript 3.0 :: Events Move On To A Specific Scene AFTER The Rest Of The Scene's Animation Has Played Out

Aug 11, 2009

so I have some buttons that, as of right now, simply trigger the scene to move on while at the same time killing some particle effect animations I have spawning when the animation is idle. What I now need to do is make these events move on to a specific scene AFTER the rest of the scene's animation has played out (about 400 more frames) I'm figuring that the gotoAndPlay command has to be tied to some sort of timer variable that I would have to figure out based on my fps. Or maybe there is a way to set up a timer directly tied to a certain amount of frames allowed to go by. I'm pretty noob at actionscript, so keep that in mind. Here is the script at the point where the animation pauses to await user input on the buttons:

[Code]....

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ActionScript 2.0 :: Have A Main Scene, Then Sitting In The Root Scene Have 2 Movie Clips.1)?

Dec 28, 2009

No..not that type of parenting ;DOK,I have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.

Main scene - (1) centro (banner which houses menu btn)
(2) foto_mc
- Main_boy_mc (<---works if menu btn houses in here)

[code].....

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ActionScript 2.0 :: Make The Movie Jump From Scene 1 To Another Scene By Clicking On A Button?

Apr 17, 2004

I have a movie with 4 or 5 scenes. How can i make the movie jump from scene 1 to another scene by clicking on a button?

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ActionScript 3.0 :: ArgumentError: Error #2109: Frame Label Null Not Found In Scene Scene 1

Apr 1, 2010

ArgumentError: Error #2109: Frame label null not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at intro_fla::MainTimeline/intro_fla::frame606()[intro_fla.MainTimeline: :frame606:3]

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ActionScript 3.0 :: ArgumentError: Error #2109: Frame Label FrameThree Not Found In Scene Scene 1

May 21, 2010

I'm trying break down a large Flash project into smaller swf's using a Loader :
 
stop();
var reqA:URLRequest = new URLRequest("New_Inro.swf");var loaderA:Loader = new Loader();
function imageLoadedA(event:Event):void {    addChild(loaderA);}   loaderA.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoadedA);loaderA.load(reqA);
 
Some of these swf files are animations which have code that states :

MovieClip(parent).gotoAndStop("frameThree");

The first loader works but I cannot get that swf to move on to the next frame(frameThree) to load the next swf file
 
Instead I get this message
 
ArgumentError: Error #2109: Frame label frameThree not found in scene Scene 1.    at flash.display::MovieClip/gotoAndStop()    at New_Inro_fla::MainGuy_1/frame146()[New_Inro_fla.MainGuy_1::frame146:2 ]

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ActionScript 3.0 :: Error #2109: Frame Label <BUTTON INSTANCE NAME> Not Found In Scene <SCENE NAME>.

Sep 2, 2011

I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
  
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
 
- The funny thing is that the SWF works the way I want it to. You can view it here:  http://brookbrovaz.com
  
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.

[Code]...

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Actionscript 3.0 :: ArgumentError: Error #2109: Frame Label Instance121 Not Found In Scene Scene 1

Jun 22, 2010

the error is:

ArgumentError: Error #2109: Frame label instance121 not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at Untitled_fla::MainTimeline/goLabel()

this is my code:

stop();
function goLabel(e:MouseEvent):void
{

[code]....

i am using a movie clip button to open a swf with a loader. hope i m not missing any information/other coding....

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ActionScript 2.0 :: Error - Scene=Scene 1, Layer=balls, Frame=1:Line 15: Identifier Expected

Oct 10, 2005

I've created a class which simulates an action for example a ball bouncing about a screen thus I'd create it like so:

Code:
var Ball1:ball = new ball(x,y);

How would I go about adding this to a loop, in a sense of every frame add another ball till you reach the maximum balls
currently after looking in help, google and forums this is all I could find

Code:

var ["Ball"+currentball]:ball = new ball(x,y);

but this doesn't seem to work and just causes

"**Error** Scene=Scene 1, layer=balls, frame=1:Line 15: Identifier expected"

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ActionScript 3.0 :: ArgumentError: Error #2109: Frame Label Contact Not Found In Scene Scene 1

Mar 4, 2011

I have created a new Flash file using A3.It has a menu system which all works, I have included trace code that outputs button pressed.So the next step is when the right button is clicked it takes them to the next scene. Please note I have coded it in AS3. When I compile it returns no error however at run time when I click on the buttomit returns the following error:

Menu 1, button 1
ArgumentError: Error #2109: Frame label contact not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at menuformason_fla::MainTimeline/itemButtons()

[code]....

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ActionScript 3.0 :: ArgumentError: Error #2108: Scene Scene 2 Was Not Found

Feb 22, 2009

The code below works fine in CS3. But I get the following code when I try to run it in CS4:

ArgumentError: Error #2108: Scene Scene 2 was not found.
at flash.display::MovieClip/gotoAndStop()
at
introActionscriptWorkFile_Scene1_fla::MainTimeline/gotoScene2()

Here is the code: (Note: "scene2Frame1" is a frame label).

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ActionScript 3.0 :: Error When Placing FLVPlayback Object On Scene Other Then Scene 1?

Jul 28, 2009

When I place a FLVPlayback Object on scene 3 I get the following errorTypeError: Error #1009: Cannot access a property or method of a null object reference.atUntitled_fla::MainTimeline/__setProp_flv_promo1_Scene3_Layer1_0()atUntitled_fla::MainTimeline/frame1()

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ActionScript 3.0 :: Tweens Play Too Fast When Jumping From Scene To Scene?

Aug 13, 2009

I have an eventListener on a particular movieClip that triggers the timeline to play when clicked.  This should play through a short tween, then hit another piece of actionscript in the last frame of that scene, which should take you to the next scene.  I also have an audio file loaded into a soundChannel, as well as a few timers that operate a click prompt over the movieClip already mentioned.  My bug is that if you click on said movieClip before the soundChannel is finished playing, all functions properly.  However, if you wait for the sound to finish, this initiates a few timers that cause a prompt to fade in, telling you to click on the movieClip.  If you click on it, still, everything works fine.  But once the timers complete their work, and the click prompt fades back out, the tweens do not operate properly.  If you then click on the movieClip, the timeline seems to play doubletime until coming to a stop() action in the next scene.

[URL]

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AS3 :: Jumping Form From Scene To Scene Once The Play Head Reaches The End

Dec 10, 2009

jumping from from scene to scene once the play head reaches the end in AS3? Scenes do not play one after another like they used to. Below is some code I found that works with errors, however I'm not using a MC like the code displays "mc1". Not really sure on how the MC fits in? import flash.display.Scene; var scene:Scene = mc1.currentScene;trace(scene.name + ": " + scene.numFrames + " frames");

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ActionScript 3.0 :: Get Button To Go To Another Scene Error #2108 Scene Not Found

Oct 22, 2010

I believe I'm not alone in this problem but I don't see any answers in any of the forums.I have a movie clip that has a button that I wish to take me and play my first scene at frame 1.I labeled my the 1st frame "startLabel" and my scene is named "mainScene", and that's where I want to go from my "button" that is placed in my "movie clip symbol scene".

[Code]...

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Scene -> Object - Turning A Scene Into An Importable Symbol For Other Projects

Jan 27, 2009

I made a scene with movement and everything, but when I convert it to a symbol I lose the movement frames. I want to be able to import it as an object so that the animation loops for as long as I need it to in the other project.

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ActionScript 2.0 :: Load A Movie At A Particular Scene Rather Than It Launching Into The First Scene Automatically?

Mar 5, 2004

is at all possible to load a movie at a particular scene rather than it launching into the first scene automatically? Or is this impossible?

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ActionScript 1/2 :: Data Transfer From SWF To VC++?

Mar 25, 2009

I am developing a VC++ application in which I need to play SWF files. In my SWF file there are some integer values, which I
need to fetch to my VC++ application. I am using the flash.ocx activex control in the application. Also I need to call some
functions (in the SWF AS2) from the application.

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Way To Transfer An Image In Flash?

Jan 6, 2012

I managed to create a simple flash animation but it's not 100% correct.

-First, what's the proper way to transfer an image in flash?I chose paste special. It worked but it made the image a bit pixelated. The original looked fine.

-Second besides adding more or less frames, how do you change the speed of the entire timeline.

-Third, does an image need to be converted in any way? The animated image is it's own layer. So does it have to be converted to symbol or movie or something else?

-Fourth, how do I move(not motion) the image. Do I have to move each frame group or is there a way to move the entire timeline if I need to realign the image?

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ActionScript 2.0 :: Point Transfer From One Swf To Another?

Sep 13, 2005

I am wondering If It Is possible to have point transfer from one swf to another. If It calls It up? for Instance...(flashmx2004)I have a game points system working. But want to make It seem more random with out one swf being so large. and Instead have many small swf but one primary swf. That the point acquired In the other swfs would transfer to the main scoreboard. If this Is possible please let me know. And also how do I do this.

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Sound Plays From Next Scene, While Playing In Current Scene?

Mar 27, 2001

i am making an animation, i have about 8 scenes. for some reason it starts playing the sound from the next scene in the middle of the current scene. why?? i checked movie explorer and the sound is in another scene. does that sound like a flash bug, or just me? it is a big file, could that be it.

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ActionScript 1/2 :: Copying Game Score From Scene To Scene?

Dec 31, 2007

I've created a game that involves 10 questions. Each questionis in its own scene. I've been racking my small brain trying tofind a way to copy the user's score from scene to scene and add (ordeduct) points based on whether the user answers the questioncorrectly or incorrectly.

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ActionScript 1/2 :: Preloader Scene With Main Movie Scene

May 7, 2009

I can get by and make nice flash sites, but I'm still learning what goes where and am still borrowing code to get by.I've laid the problem out in some detail as I am sure that will save a lot of questions later on, but feel free to ask if you want more info.Problem is as follows: I've built a two scene flash site using open source code for the preloader scene:[code]The main scrolling menu scene works great when it's a one scene movie and the preloader code works fine with a load of other sites I've built, but when I put them together on this site (the code for the scrolling menu precludes the addition of a preloader directly into that scene so separate scenes are a necessity) everything goes to pot.When testing the site (both as a standalone SWF file and when embedded in an HTML file) the preloader works fine and the main scene appears correctly, but when you click on any button to move back or forth along the menu/timeline it jumps and jerks along very roughly and stops short of its designated point.

This causes the whole scene to fail as the designated timeframe for each button contains a movie instance that won't function until the specific timeframe is reached.It's odd behavior and I'm stumped as both chunks of code work fine separately.I've even tried a much simpler preloader that doesn't display percentage or anything, it just cycles between frame one and two until the movie loads and then plays it (just like this one, but with no bells or whistles).Unfortunately my lack of actionscript knowledge prevents me from even finding a simple term to sum up the problem so I've failed to find any similar issues on any forums or Google.

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Error When Placing FLVPlayback Object On Scene Other Then Scene 1?

Jul 28, 2009

When I place a FLVPlayback Object on scene 3 I get the following errorTypeError: Error #1009: Cannot access a property or method of a null object reference. atUntitled_fla::MainTimeline/__setProp_flv_promo1_Scene3_Layer1_0() at ntitled_fla::MainTimeline/frame1()

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ActionScript 3.0 :: Go To Next Scene After The Video Play And Stop In The First Scene?

Apr 2, 2010

I need the video (scene 1) after play & stop will automaticlly go to scene 2. The scene 2 is a rotate images and will stay all the time to rotate in scene 2.

import fl.video.VideoState; import fl.video.VideoEvent; var foo:ExtendedFLVPlayback = new ExtendedFLVPlayback(); foo.skin = "SkinOverPlayMute.swf"; foo.startMuted = true; //set this to false, or not at all to start it unmuted foo.source = ""; foo.autoPlay = true;

[code]......

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Professional :: Jump From Scene To Scene Without Settings Being Cleared?

Sep 1, 2010

I'm making a Jeopardy game. When someone clicks on the button with the dollar amount on it, I have it reset to a different scene on the button so the players know it has been used. When another button is clicked, the first button resets back to its original dollar amount, rather than the blank scene it was reset to. 

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Professional :: Skipping Problem When Moving From Scene To Scene?

Feb 5, 2011

I'm creating a demo presentation that uses imported MP3 audio and static images basically panning around - simple stuff. I have it broken down into scenes to be more manageable. So at the end of a scene, I'll have this line:
 
gotoAndPlay(1, "Scene 2");
Which works just fine.
 
The problem is during the playback of the SWF, I get odd skips, generally at the beginning of a scene. Is this expected when using multiple scenes? Is it possibly something to do with the audio playback? I'm trying to make sure the MP3s do not start at exactly the beginning of the scene, but I'm still getting the problem.
 
Also, are there any tips on including MP3 audio to make things smoother? I'm running at 18 FPS.

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