I am trying to export transparent PNG files using this class:com.adobe.images.PNGEncoder;
var pngSource:BitmapData = new BitmapData (stage.stageWidth, stage.stageHeight);
pngSource.draw(stage);
var ba:ByteArray = PNGEncoder.encode(pngSource);
So I have been working on a flash-based Website using ActionScript 2.0. I have been able to export it fine up until about a day ago. The file is only 4,330KB and when exporting as a SWF it will export about halfway and then it stops with no error or exported file. I exported it as an AVI, but since it's interactive it doesn't help. I've tried exporting it for Quicktime and the same thing happens.
i can't export as Quicktime, it just stops at "Recording Flash Content" - Yes i could export as .avi, but for some reason, i lose some effects there, i could export as .swf as well, but Sony Vegas won't read .swf files, and i can't find a FREE (I don't want some trial with annoying Logos) ...
I opened up an old project in Flex Builder 3 which runs on Adobe AIR 1.0. I believe it was originally written in Flex Builder 2. When I try to run the Adobe Air application, nothing happens. When I try to export a release build, I get this error: If I change the main-app.xml file to use the 1.5 version of the namespace, it builds fine. Unfortunately, the clients environment runs on 1.0. Ideas?
Im trying to learn Adobe Flash and making some stuff and that export it to my iPad. It doesnt have to be Shared Object, just read on internet that it could be used. But i dont know.
I need a save and load function. Im gonna explain why and how. Im making a test game. When the player finish a level another level on the "Level select" screen should be unlock.
So, when player open my game first time. Level 2 is locked. When he finish Level 1 he can play Level 2.I got some help with this and got it to work like this:
[Code]...
That means if Player hits goal he get send back to frame 2 and "level2played" gets true and he can click and play level2. But this doesnt ofcourse get saved when the app get closed. So i kinda need it to be saved. So if Player hits goal in level 1, this "level2played=true;" gets saved.
I'm on a macbook pro, osx 10.6, using CS4 Web Premium. I used to have an external monitor hooked up which had much higher resolution, so when using Adobe Media Encoder I'd click the Settings button on a video to get the Export Settings window, then stretched the Export Settings window to be the size of my external monitor. Now, I'm just using my laptop, and the export settings window does not have the resize buttons at top left to adjust it back to the size of my laptop, and the bottom third of the export settings window is getting cut off so I can't see the cancel/ok buttons etc.
I've tried re-installing media encoder (via reinstalling flash using the CDs) to try to 'reset' the window sizes, didn't fix the problem. If anyone knows of any other preferences or something I could delete to fix this,
I have an AIR application i'm trying to release with flexbuilder. Launching application has no problem ... bin-debug dir is correctly filled with my files. But when i want to create the AIR file (export release fuild), AIR files content view is empty and bin-debug directory is never filled.
I wrote an app using adobe flash builder that makes an http data service call to a website.
When I build and launch the app it loads in my browser (the address in the broswer is C:Userspath omyapp.html) and works perfectly. However, when I upload the app to my website or even launch it from outside the project build directory, the HTTP service call fails with the popup
Of course I googled this error and realized it may have something to do with a 'crossdomain.xml' in my web root directory. I tried this and it continued to fail. Below was my crossite domain file
When I try to export my application to native installer with using Export Build Release, it isn't importing my sqlite database files which are in my application directory. Is there a way that I can import those database files ?
In my machine I have installed only Adobe Flash CS5 proffesional trial version. Now this installation is not supporting adobe.utils.Extension class in this version. I have tried with all latest updates from adobe site. My doubt is does adobe.utils.Extension class is available in licensed version of Adobe Flash CS5 proffesional?
I want to create a simple game (Adobe Air) based on 2 players using ActionScript 3.Let's assume I want to create online chess game.So that I can play with my friend at work, at home, from anywhere via internet.Should I use flash server? Or something similar for this purpose, or there is simpler way to connect 2 players and make fully functional interaction between them?
How can i make the Augmented Reality applcation on Android mobile phone (HTC Nexus One) that i have developed using the flash platform faster, since flash doesnt support OpenGL for 3D graphics. Can I make it faster using GPU Acceleration? Or there is any way to combine Flash and OpenGL? Any online sources talking about this subject will be very useful..
Multiple axis creation via MXML works fine: http:[url]...
But when I'm trying dynamically create horizontal and vertical axis then I'm getting extra axes. I believe this is Adobe bug. How I can fix this behavior?
I'm looking for software which can export my swf to a video format like avi / mov etc. Uncompressed and including any movieclip animations, actionscript made animations and stuff like that. Is there such a programme available for macintosh?
I have a CS3 flash .fla animation and I need to convert it into WMV or MP4 to use in Camtasia Studio
Is there any way of doing that in CS3?I tried looking for downloads on the web, so far I have found lots of software that claims to be "free" but sticks a watermark until you pay
I need to export the movie to AVI format, that will run in a store in USA I downlaoded the Divx compressor and "he" dont let me export the movie more than 720x480, my movie is 1360x765
the other comprassor on my computer turn the movie with very bad quality
I try export in Flash, flash run for 5 minutes and than cracshed with no movie
Whenever I export a .fla to an animated GIF, the resulting image looks rather pixelated. I've seen other GIF animations online that look less pixely than mine. Are there some settings that I don't know about?
After looking at all of the Flash software types, I am confused as to what to download and try. I simply want to export AVI files to FLV. I do not want to do anything else with flash at this time.
I've been trying to export my .fla as a .mov from the Export>Export Movie option in the File menu. It will start exporting but once the progress meter gets to the end it just stops and never finishes.
I don't think it has anything to do with:
A: multiple scenes
B: actionscript directing to each scene
C: movieclips
since I was doing the exact same thing in CS3 without a problem.
What i'm doing now in CS4 that I wasn't in the CS3 version:
A: Motion tweens
B: importing .ai files to my library
C: using symbols created for flash in illustrator from imported .ai files.
I am a high school teacher, attempting to teach a few simple animations in Flash. The only action script students have written is the stop action in the last frame. I have one student, though, who has drawn a snowman and a tree using oval and paintbrush tools. Every time she tries to export as .swf (or pressing Ctrl+Enter) the progress bar stops half-way and sits. She's waited 5 minutes and hasn't had any luck. Her .fla file is only 1 mb so I don't think it's a memory issue. Is there anything else that's keeping her file from being unable to export as .swf? The compressed checkbox is on in the export options.
I started exporting the swf with no problem, but the next day i done a lot of editing and adding content, so when i try to exported didn't work, my swf file disappear from my folder and every time i try to exported the swf when it pass about the 75% of loading disappear. There is any software that can expor fla to swf ?? why flash is not exporting the swf correctly?.
I made a banner for my company that I'd like to turn into a .gif file for our marketing strategies portion of our site. I am new to flash and can't seem to find the right export/publish settings to get the cleanest possible .gif file.
Would anyone mind looking at my attached .fla file to see where I might be going wrong. All of the images I imported into flash were edited in photoshop CS4 and saved as .png files. Is this the preferred method? When I export my animation it slows down and becomes all grainy. I am trying to create a .gif similar to the one I have also attached that was created in flash by a professional design firm. What would this guy (the guy that created the attached .gif file) have done differently?
When I go to export a flash file (command > enter) the swf either decides to play every 5th frame which I made 5 keyframes each at 20% more alpha each playing only the one at 100% alpha. It also brings in the line spacing so it is all mucked up. Everything is fine when I press enter to do timeline preview but not when I export swf does anyone have any idea why?
I've been having similar issues as many others regarding saving xfl and fla files out of flash cs5. I have managed to get through them with various methods of recreating files, make new flas, and coping the library over, and the like.. (All of which is crap by the way, saving issues should NEVER be an issue)The answer from support seems to be "You have a corrupt asset". If this is the case then flash corrupted it. </RANT>The issue I'm having now however, is that I can no longer get it to export a new swc. I'm using the swc with a Pure AS3 project.I can save the xfl file just fine.I can compile it and it doesn't complain (though there isn't much to compile other than images and movieclips containing those images)I can re-open the file just fine.
I am not saving across a network, but directly to a local disk.As far as I know, I don't have odd characters in the clip names, but if there are its by mistake, and there is virtually no way of discovering which one it is.I am on the latest version of Flash Pro CS5 (11.0.2.489)So, to Support:e at adobe please look at this file and tell me what is not allowing it to build the swc? Or better yet, tell me how to find out?I'm sure its breaking in the middle and giving up but not ever throwing an error.Is there a way to find out what asset is breaking it?
I have a large FLA file and is fails to export. 108 meg.I have attempted an export on Win and Mac.No errors. It just stops and removes the 2 kb swf file it opens at start of export.I set jvm,ini to 512 and then to1024.I embedded the fonts.