I am working in two different applications, one to be compiled for desktop use (AIR) and one to be compiled for the web. They are part of the same project and use the same visual components, but they are completely different apps. When a visual component is changed in one application then it should also change in the other one. Is this a good situation to use a shared library fla? I am new to the concept of shared libraries and I am considering the options.
On one had I would not have to update 2 applications everytime I change something, on the other, I would always have to recompile the library folder when I do the smallest changes to a component.
I've got a simple question. Suppose some simple lib written on c. Did I understood correctly that alchemy compiles it AS3 before compiling it to swf. If so, will the lib be slower or faster in comparison with the same lib written on AS3.
I am making a flash app where I want to have a user defined viewport like the stage in the flash IDE which the user can use to define objects that have a starting postition somerwhere off or on the stage and an ending position either or on or off the stage with the object then tweening between the two points. My question is this: I want the user to be able to define a curved path for the object to tween along. Is there a library of code that I can use to define curved paths for the app?
Ideally I would like something similar to the functionality available in Flash, so a bezier curve sort of path that is subdivided into handles that can be dragged to define the path of the tween. If there isn't an existing library, then do you know of the functions that I would need to define (mathematical equations related to drawing curves etc)?
In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.I want to share my child swf's library with main file's library.
As one would expect, Classes within my RSL can access the classes and methods of the embedded swcs. In other words, classes in my library can for instance call import org.alivepdf.Print and then call AlivePDF's Print.print() method. But it there any way for my project to also use those third-party classes and methods, by "tunnelling through" my RSL??? Even though my project is using my RSL, when I try to type out org.alivepdf.Print it cannot be found.(Obviously I can make a manager class in the library to "pass through" specific commands to the embedded swcs; I'm looking for something a little more generic and all-encompassing here).
Library symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.
When you open the Library panel and then my a new library so like you have 2 on the screen now pretty helpful if you want to open an external and have your current project open and drag and drop right. But here is the part I don't understand you have your 2 panels open now and every time you open your Library panel 2 pop up instead of one. God forbid if you every opened like 4 or 5 of these free floating Library panels I already have 3 going and there up there. is there a way to have all your open your Library panel with out having multiple un-needed Library opening along with the one you want?
In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.
Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.
I've made a library in flex with different components and my CSS I want to use in different projects (the goal of a library....). BUT even if I can use my components, I can't use my CSS file which is in the library. When I try <mx:Style source="assets/style.css" />, it wasn't found :(
So, how I should do to have a CSS file in my library which can be use in a project ??
I'm using a XML inside my Flash to create something like an "internal database".Then I need to use that elements data to pull objects from the Library and add them to the stage using a for loop.
Here's the XML:
ActionScript Code: var paises:XML = <paises>
[Code].....
I believe it must be reallly simple, but not for an "AS-dumb" like me..my problem is... I need to assign a different MC from the Library to the stage every time the loop goes on.
I want to add a nice mc. It is on my library. I've checked "Export for Actionscript" and "... frame 1" checkboxes. It has a name "step2". Base class name "flash.display.MovieClip".I also have an .as that works ok.
I'm new to flash/AS3 and I'm having trouble figuring out how to use the library.I understand that when I include the line import fl.controls.Button.I need to have a button in the library (otherwise I get a compiler error) but how do I put a button there? I tried copying a button from Common Libraries into may library, but that didn't help. I also tried drawing a rectangle, dragging it to the library, and clicking on "Button" in the properties box, but that doesn't work either.
I was messing about with an idea I had to run through and handle objects, and I figured a nice way to find out what object it was I was looking at, would be to determine the name it has (the one defined in the library, not the instance name) and work from that accordingly... But I can't figure out how to retrieve its library-name? I mean, there are ways round it... No big-deal, but I just can't believe that I can't grab an object's library-name.
I have a big project in Flash CS4.Things have been normal for several weeks. Today the Library was missing. The library tab is visible. My project name is selected. But the rest of the panel is all gray. I have downloaded an update to 10.0.2. I am working on a Dell Laptop XPS M1330. I went to the Dell site and downloaded & installed the one video driver update. I also began a new project and tried to import one image into the library. It imported successfully, but the library panel is still blank.
I'm wondering if there's a fancy option to rename ALL movie clips in a library at once.I want to import a full library of movie clips into a different project, but both projects have similarly named movie clips. Is there an option to import them but just add "1" to the end of the name or something? All I want to do is quickly add a letter or number to the end of a huge list of movie clips.
I have 60 images in a library within a .fla file that I want to save to my PC. (I lost the originals). Flash won't let me drag-and-drop them or anything remotely sensible like that.Suggestions posted around t'Internet talk about putting each one on the stage and going through "file-export". Besides from being very tedious, this might not be so great - the images constitute an animation and need to be precisely aligned.Incidentally, the library does have a movieclip of 60 frames - each containing a single image.If all else fails, is there some tool which will extract these images out of the compiled swf?
I've been quite frustrated over a very simple flash program I have, where I try to use code to add an item from the library to the stage. I've attached the .fla file. The errors I'm getting are: 1046: Type was not found or was not a compile-time constant: playerShip. 1180: Call to a possibly undefined method playerShip.
explain to me how i can use this flash source code found here:I am unsure how to use external libraries so point you copy and paste the source code into an as3 file...
Say I create a symbol, and then another inside the symbol. In the library I now have 2 symbols. Is there a way to combine these into just one library item?
Import the whole library of another fla. via actionscript, not doing it manually? Kinda working in 2 different files and it would be much easier if i could just continue doing that and just importing them all together in a 3rd file.
In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.Now the issue is that I want to share my child swf's library with main file's library.
I have a flash file, which is a header for a website. I inherited it from my company's previous webmaster. I was looking through the library items & see alot of images & graphics that I don't see in the finished product on the webpage. The guy worked really sloppy so it's possible there's alot of unused items. Is there anyway to easily tell which items are not used in the final exported flash file so I can clean it up?
Is it possible to play a movieclip which is in the library, but not on the timeline? If not - and if I don't want that movieclip to be seen until a button is clicked to activate it - how do I hide it? with a mask?