Actionscript 3 :: How To Smooth A Bitmap

Nov 19, 2010

i know about smoothing = true but are there any other ways to smooth a bitmap?

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ActionScript 3.0 :: How To Get Bitmap To Appear Smooth

Feb 22, 2010

How do I get this bitmap to appear smooth?I have smoothing true in both draw commends:[code]

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Actionscript 3 :: Bitmap Moving Is Not Smooth?

May 18, 2011

I've a Bitmap object lagging problem.it's move not smooth when I used onEnterFrame or TweenMax to move Bitmap.

[URL]

How can i make smooth move of bitmap like this case?

[URL]

in transition properties>Ken Burns mode, time and strength>choice auto pan>press refresh

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ActionScript 3.0 :: Smooth Bitmap That's On The Stage?

May 26, 2010

I've been looking around for hours now, and I can't find a simple solution to what I thought would be an simple task.

I have an image already on the stage. I've put it in a movieClip and named it "myImage". So there is no dynamic loading, imports, or listeners.

Is it possible to enable bitmap smoothing from here?

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ActionScript 3.0 :: Smooth Scroll A Bitmap Object?

Jan 5, 2010

how to smooth scroll a bitmap object?? When I use the bitmapData.scroll() method it is jerky.

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ActionScript 3.0 :: Smooth A Dynamically Loaded Bitmap From Another Domain

Oct 14, 2009

I've tried a bunch of options but can't seem to smooth a dynamically loaded bitmap from another domain. I've come to believe this is impossible without a cross domain file. Is it possible or not possible?

I keep getting:

SecurityError: Error #2123: Security sandbox violation: LoaderInfo.content: http://....swf cannot access http://...png. No policy files granted access.
at flash.display::LoaderInfo/get content()
at Main/showLogo()

So outside of putting a crossdomain.xml file out there, any options?

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ActionScript 2.0 :: Smooth Resize Onclick And Animation To Be Smooth?

Feb 9, 2004

I have a movieclip that I want to be resized when a button is clicked. I want the animation to be smooth as if it had weight though. I read the tutorial on this but I need something slightly different, I would rather it where I can just refer to a function that is set in another movieclip. That way I could easily refer to it again and just set the height, width, and if possible, x, and y.

And my second question, is how to keep the border of my movieclip that is going to be resized the same thickness. I want the inside to be resized but the sides to stay the same width but move to stay on the edge.

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ActionScript 3.0 :: Bitmapdata.hitTest - Bitmap 'emptyBitmap' With Bitmap Data Created

Feb 3, 2009

I'm cutting my teeth in actionscript 3 on a game that has a character running through a world. So, I have set up my Hit Testing by using the bitmap data hit test method, since I figured my world is going to be destructible - it'd be nice to update the level and then redraw it and have the character interact with the new change. (That works beautifully) I am however; a bit confused as to how I have my hit Testing set up. I've been messing around with it, and it works for now - but I'm not sure why.. currently, I have a character set up by using a class I built and using a series of animations I created. So, this character has a walking and falling animation, etc. This is a movie clip.

Then there's a bitmap 'emptyBitmap' with bitmap data created - however; I never really added this as a child to the character. This is sized to the dimensions of my character. My level is created as a movielip, then it's drawn to a bitmap - when the level movieclip is changed, the bitmap redraws, and that's how this updates.

[Code]....

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ActionScript 3.0 :: Use The BitmapData Property Of A Bitmap And Pass It To The Constructor Of A New Bitmap Object?

Aug 20, 2009

I know the topic of "duplicating" movieclips is a hot issue with the new virtual machine. Luckily, I understand the implications. I only am [currently] interested in duplicating a Bitmap. See, I load an image from an URL using 'flash.display.Loader.load', which is a non-blocking operation in Flash Player.However,I may use multiple copies of the loaded image (which is reported to be a Bitmap, naturally) in the display list at the same time.Hence, I naturally do not want to load the image from an URL every time, because I don't want to wait for a non-blocking call to complete. Nor do I need to - I mean one copy is already loaded, so it should be possible to just "duplicate" it, right?

My idea is to do use the bitmapData property of a Bitmap and pass it to the constructor of a new Bitmap object. I have not tried the following in action, but I want to hear whether any of you did and if the following would not work, what would:

Code:

var original_bitmap: Bitmap;
var copy_of_original_bitmap: Bitmap = new Bitmap(original_bitmap.bitmapData);

LiveDocs mention that the BitmapData being passed to a Bitmap constructor is "being referenced", which to me might suggest it cannot be used twice? There is also the BitmapData::clone() method, which I am not sure is applicable here or not.I know this is a lot of talk instead of just trying this out, but I test so much Flash Player code daily just to see "what works" (which should be documented instead by Adobe),

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Flex - Function To Redraw Bitmap On Sprite Without Passing In Said Bitmap?

Feb 22, 2011

If I have a BitmapData that's already been drawn onto a Sprite. Is there a way to redraw the BitmapData onto a Sprites Graphics object without having to invoke beginBitmapFill and passing in the same BitmapData?

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ActionScript 3.0 :: Drawing From Bitmap To Bitmap Overrides Earlier Graphics?

Dec 29, 2010

I'm working on a game, and to keep performance good, instead of addChild'ing 50 new sprites to the stage every second, I decided to have each player draw to their own bitmap, and then to the 'master' bitmap. This introduces an issue though: the second player would override all data the first player has put into to bitmap...My basic debugging proof of concept:

Code:
// bitmap test

import flash.display.Bitmap;
import flash.display.Bitmap;[code]......

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ActionScript 3.0 :: Copying A Rotated Bitmap Into A Bigger Bitmap?

May 9, 2011

I have a bitmap which has several frames (packed along the horizontal axis). In order to render them I copy it to the backbuffer (larger bitmap) as follows:

Actionscript Code:
public override function copyToBackBuffer(db:BitmapData):void{ if (active)  var drawRect:Rectangle = new Rectangle((currentFrame-1) * frameWidth, 0, frameWidth,

[code].....

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Actionscript 3 :: Update A Portion Of A Bitmap With A Pixelbender Instead Of The Whole Bitmap?

Feb 17, 2012

In pure AS3, I have a pixelbender and a large bitmap. The pixelbender is configurable with a distance parameter to affect only a small area of the bitmap. The problem is that the pixelbender is executing over the whole bitmap. What would be the best way to update only the effected region of the bitmap? Given this config:

[Code]...

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ActionScript 2.0 :: Bitmap Font Text Drawn To Bitmap

Oct 8, 2006

Is there a way to write a bitmap font right into the bitmap being desplayed? Mabey better worded: myBitmap.draw(image, t) draws a picture is there a way to draw text? I'm stuck even if its just a work around in some way I would like to know... (the current work around i have in my head is writing it in a movieclip turning that into bitmap data and drawing it... esentially creating a prototype answering my question... but a built in way would be easier probably).

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Actionscript 3 :: Bitmap Too Big - Limitation Is In Bitmap And Loader?

Mar 30, 2011

In AS3, I am loading a png from a zip file (nochump's zip library through ByteArray to Loader). The png can be up to 45k pixels wide but only 120 tall. This creates a problem in flash, as images can only be ~8000 pixels wide. A possible solution would be to split the images into 6 columns somehow. This would probably need to be done in the ByteArray state, because the limitation is in Bitmap and Loader.

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ActionScript 3.0 :: Draw Bitmap Instead Of Export Bitmap?

Nov 5, 2009

I'm using Sandy to animate some objects in 3D. What I currently do to images which are EXPORTED in the library, I want to do to some bitmaps that I create using the DRAW technique. But it wont work :-(

CODE FOR 'CREATED BITMAP' :
ActionScript Code:
var bData:BitmapData = new BitmapData(myObject.width,myObject.height);
bData.draw(mask5);

[Code]....

Sandy doesn't seem to treat the 'created' bitmap the same as those that are exported from the library.

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Actionscript 3 :: Create A Bitmap From Another Bitmap?

Feb 24, 2012

Letīs say I have a bitmap with 3 colors: red, green and blue (not mixed)

What if I wanted to make a bitmap of the red part of the first bitmap?

Iīd like to take the red pixels from first bitmap (and its positions), and make another bitmap.

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ActionScript 3.0 :: Find Bitmap In Another Bitmap

Oct 13, 2009

I haven't worked very much with bitmap manipulation and I need to create an app that can find a bitmap (or a pattern of pixels really) in another bitmap.Are there other methods of doing it besides iterating through the pixels and using getPixel()?I'm of course looking for the most effective solution.

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Flash :: Use The CS4 Tool's On A Bitmap Image After Tracing The Bitmap Image And Applying My Settings?

Aug 7, 2009

Use the flash CS4 tool's on a bitmap image after tracing the bitmap image and applying my settings?

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Can't Get Smooth Streaming

Jan 11, 2010

I have installed FMS 3.5 on three different machines with the same less-than-optimum result.  Two of the servers were virtual on VMware ESX3 and the third is on dedicated hardware:  Quad 2.33GHz CPU, 8GB RAM, Gigabit interface, Win 2003 Ent SP2 and all latest patches through 1/6/10.

The primary problem is when I connect three PCs to the default web page and start the Getty demo video, the delivery of the video is jerky.  There are pauses - orange rotating circle - and the motion looks almost like stop-action animation.

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CS3 Image Fading Not Smooth?

Apr 22, 2009

I created a slideshow where the images fade out and in using a motion tween from 0% alpha to 100% alpha in 15 frames. The fading doesn't look right to me it is very jagged. Is there a better way to do this. My files are too big to upload even when I tried to limit them to 3 images.

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ActionScript 2.0 :: Way To Smooth My Animations

Jan 23, 2010

I have a simple one today. How do i smooth out my animations. They seem to be a little choppy. Here is an animation to show you what i mean [url]...w

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Way To Create Smooth Animation

May 28, 2009

All I want to happen is some text (6 words) animate in from the right hand side and slow to a stop in the centre of the banner. Simple.

The problem im having is the when the text animates on it tends to stutter and appear jerky whereas I need it to be very smooth.

Ive tried animating the text using basic frame tweening with easing and with various high frame rates.Ive tried various coding methods using tweening classes (both the inherit class within flash and imported 3rd party classes) which seem to improve the animation slightly but still with some random jerkiness.[code]...

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ActionScript 3.0 :: Bitmaps Won't Smooth?

Nov 18, 2009

I'm loading some external images and trying to get them to smooth, but for some reason it's not happening. i've been trying everything i can find on the internet over the past 10 hours or so, and nothing's worked.The code on my movieclip (first frame) is:
 
[code]...

my images are very high-res, so i know it isn't a resolution issue. anyway, they look crappy when they're sized down too. also, i'm pretty sure smoothing is the issue, because i have a very similar image in the library (a detail from the same shot, and similar resolution, etc.), and it looks great when i allow smoothing in the bitmap properties panel.

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Professional :: Can't Get A Smooth Crawl

Mar 21, 2012

I'm creating this simple strip crawl of logos (1920x95). It's a about 40 logos in one strip that I imported. I created a tween that scrolls the logos right to left lasting about 1 1/2 minutes @ 24fps. When I export the SWF file the scroll is not smooth and there is all types of small jerky movements.

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ActionScript 2.0 :: Get Smooth Scroll Bar

Sep 28, 2004

Can I know how do i get a smooth scroll bar like the one in IE.

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ActionScript 2.0 :: Make A Smooth Pop-up?

Jun 6, 2006

Can i make a smooth pop-up with actionscript (not javascript) to display picture, info...etc

like, start small to actual size, on close reverse or some thing interest

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ActionScript 2.0 :: Getting The Playhead To Be Smooth?

Jul 18, 2007

I'm making an flv player, and i'm having some trouble getting the playhead to be smooth. It's a little bit jumpy.

The code is pretty standard.

timeline.playhead._x = (player.playheadTime / player.totalTime) * timelineWidth;

But if anyone knows how to get the playhead to move very smoothly

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ActionScript 2.0 :: Create A Smooth Pop Up?

Oct 19, 2009

How to create a smooth pop up [url]...

when click a button appear a smooth pop up window and make all behind objects dark.

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IDE :: How To Make Smooth Text

Nov 21, 2009

I am crated tiny code to show text on big font.So, I have created textfield and put in another display container . I also set property of textfield big scaleX and Y. But I got text without smooth. How to make smooth text through as3.test is my class and myText is attribute with TextField Object

Code:
var mySprite:MovieClip=new MovieClip();
mySprite.addChild(test.myText);

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