Actionscript 3 :: Take Snapshot Of Video Control In Flex?
Feb 2, 2011I had mx:Video object that play live strreamingvideo So how I can take snapshote of that Video
View 1 RepliesI had mx:Video object that play live strreamingvideo So how I can take snapshote of that Video
View 1 RepliesI have a video display in my flex app. which is attached to the camera. The camera resolution can vary depending on the user's selection, While the video display (preview) dimensions are fixed. I am then doing this:
bmd.draw(vidDisplay);
Where bmd is the bitmap.. The problem is the resulting bitmap has the correct size of the camera settings (which is set) but the capture from the video is always the size of the video display inside the bitmap.. I hope i am making sense. The result looks like a little picture inside a bigger image top left justified. I want to have a video display preview with fixed height, but be able to take snapshot with varying resolution.
I am developing a website in php hosted on a shared linux server.I need to allow the users of my site to upload and play flv videos with flowplayer.It would be fantastic to show a snapshot of the video before it starts, something like these: http:[url]...My server doesn't support pseudostreaming and it has no ffmpeg/mplayer support (it's a shared host after all...)
I am guessing how can I take a snapshot of the nth frame of the video with only php or javascript or action script.I read something about bitmapdata class in flash >= 8, but i don't know how to do all the work automatically without the user's input.
I'm making a video gallery in AS3 and using PHP on server. How can I get snapshot of an instant in a video to display it as that video's thumbnail (like YouTube)? I'm not sure if this is an AS3 question or a PHP question.
View 0 RepliesI want to take a snapshot of a movieclip and add the snapshot to the stage on every frame.
Does anyone know how to do this?
I'm trying to achieve a reflection effect...
I've set up Red5 on one of my servers. I've created a "caster" flash app and a "viewer" flash app. Basically this is a "one-to-many" webcam streaming application.Everything is working fine. Users can fire up their webcam and connect to the server and broadcast. Viewers can connect to the streams with the "viewer" app just fine.What I'm trying to implement now, are snapshot and record buttons on the viewer side. Right now I am just focusing on snapshots.I've found lots of examples/tutorials on how to take a snapshot using your own webcam. However, when I try to implement these on the "viewer" side, it doesn't work. When I try to search for code examples on how to capture streaming data, everything that comes up is software for sale.[code]If I use this code in the "caster" app, it works just fine. But on the viewer side it fails. Through trial and error I've determined that the line that is failing is:[code]
View 8 RepliesHow to generate the bytes from the video objectHow to submit the bytes to remote server?I found these classes are missing in AS2:flash.net.URLRequest,flash.net.URLLoader Are the above possible in AS2?
View 1 RepliesHow to generate the bytes from the video object
How to submit the bytes to remote server? I found these classes are missing in[url]...
i have something like this
private var video:Video;
...
private function init():void {
[Code]....
which property should i change or bind a slider to in order to be able to change the sound volume ?
how can I remove the space between my video and control bar.I tried to change margin and padding to all element without success. There is still a thin white space above the controls.[code]
View 1 Repliesi'm creating a visual editor in flex and need to let users export thier projects into Image format. But i have one problem: size of the canvas is fixed and when user add element which is out of these sizes some scroll bars added. And user continue working on the project. but when he want to take snapshot of the canvas he just get the visible part ot the canvas with scrollbars. how to get image of the fullsize canvas?
The only solution i found is to check the positions and sizes of canvas child objects and rezise it to fit them. then take snap and resize back. But it hmmmm... too complicated i think. Is there some "easy methods"?
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical">
<mx:Script>
[Code].....
var is:ImageSnapshot = myImagesnapshot;
var str:String = ImageSnapshot.encodeImageAsBase64(is);
As of now, I am sending my jpeg data to the server with the code above. The problem is that it almost doubles the size of the data. Is there a way to send the image data directly without using any encoding.
Using Flex, what is the recommended way of taking a webcam snapshot picture? Something along the lines of:
var camera:Camera = Camera.getCamera();
var image:Image = /* magic goes here */
In my application a canvas object has height = 90 px & width = 86400 px (indicating number of seconds in a day [60 * 60 * 24] ). The canvas is scrollable and the user can add or delete components in that.Now, I want to have snapshot of the whole canvas & shrink it to size 910x30 to draw taken snapshot in another canvas.Can anybody tell me how to take snapshot of such large Component?I have tried to take snapshot in BitmapData object but as it max width is 2880 can not give whole canvas snapshot.
View 3 RepliesI am coding in AS3 and I am using BitmapData to take a snapshot of a movieclip. Is there a way to have the end result BitmapData to support transparency?
How do I take a snapshot of a movieclip without any background?
I'm trying to scale text from 1 to 5, a sort of zoom in type of look. I'm using the code below:
<s:Scale target="myLabel" autoCenterTransform="true"
duration="2000"
scaleYFrom="1" scaleYTo="5" scaleXFrom="1" scaleXTo="5"
>
The text scales terribly. So my goal is to take a snapshot of the text label at a large font, add it to the display list, set the scale to a 5th and then animate the scale up to 1. After that I have to set the text again and do it all over again.
This is a Flex app and that's where my question comes in. I don't know how to take a snapshot, then what to add it to (group?) and then how to erase it and start over again?
var snapshot:ImageSnapshot = ImageSnapshot.captureImage(someSprite);
var file:FileReference = new FileReference();
file.save(snapshot.data,'abc.png');
n the above code I am able to capture an image.But I also want to apply a scalingMatrix(for zoomIn/Out) and a clipping rectangle to it. How to do it? I tried capturebitmapdata too, but with that I can't even get a proper image. See here. So I don't want to use that.
The stop button plays as expected. The play/pause button plays as expected. The issue is when you press pause which will cause the play button to appear, then press stop. the video automatically plays and it shouldn't. I have bolded the control button script for convenience.
[Code]...
by following a tutorial on [URL], I was able to display a youtube video in flash, but the problem is that the video doesn't have a control menu. Just wondering if there is a way to make one, either it is customized or some default menu provided by youtube or flash.
View 0 RepliesI am trying to manipulate (move up and down, enable/disable and launch a form) child controls inside a panel control. However I am unable to get the id of the child control on which the click event occurs. To illustrate, I am trying to create similar functionality as is available. I am trying to create the up-down buttons that you see in the image at http:[url].......
View 2 RepliesI have a flex application and have embedded a flash (SWF) file into it using <mx:SWFLoader>. There is an "Exit" button on the Flash file. I want to be able to handle the button click event on the flex application.
So when that button in the flash file is clicked, I want to perform an action in the parent flex application.
i like to add btns to control flv video. the btns are: play, pause, stop & volume control. i know flash itself has some standard btns to choose from, what i want is my own customisable play, stop btns.
View 1 RepliesI'm making a portfolio site, with simple navigation between pages (layers), nothing too tricky.
one of the projects is a video. I've imported it to Flash as an external video with playback component and it works fine when I play the flash movie.
the problem is, when I navigate away from that project page, the movie goes on running - I can tell by the sound.
how can I make the video stop when I navigate away from its page?
I need to add a control bar (play, pause, progress bar) to a SWF video in Dreamweaver. It can be very simple, the look and feel is not that important, it just needs to be functional. The only way I can figure out to add one is to import a FLV file into Dreamweaver instead. The problem with this is that I can't figure out how to export a FLV file directly from Flash CS3, and using a converter program to create a FLV file nullifys the links in the menu at the end of the video. Any help would be great! This seems like it should be really simple to accomplish, but I have been pulling my hair out over it all day now.
View 6 Repliesi am working in Flash AS2. still now i want one flv video play back with seek bar control animation script (not a Flvplayback component).
View 0 RepliesI have looked everywhere to find out how to add a seekbar (so user can scrub and pause). It is so easy to skin a video, but I need the same type of controls for a swf. I see them on the web.
View 0 RepliesI need to create a flv player in flash in that i have to attach a video and i have to control the video.
View 2 RepliesI have tried to make simple buttons to control play, stop, paus and play again of a video.When that did not work I found the below instructions, and made movieclips for the buttons to use with the imported FLVPlayback (with none skin).In step 2 I choose play (for the first play-button/movieclip).In step 3, there is no video to choose in the box - only my own movieclips.In step 4 - what's the difference?In step 5 - there is no setting field...Control video playback using behaviorsSelect the movie clip to trigger the behavior.In the Behaviors panel (Window > Behaviors), click the Add (+) button, and select the desired behavior from the Embedded Video submenu.Select the video to control.Select a Relative or Absolute path.If required, select settings for the behavior parameters and click OK.In the Behaviors panel under Event, click On Release (the default event) and select a mouse event.
View 1 RepliesI'm having an issue with an FLV video playback in a scene. When I go to fullscreen mode, I seem to lose the ability to adjust the video object.
I am loading a new video via FLVPlayerback(). Since the video is being loaded into the scene on top of everything else, I use swapChildren() to put my button back on top of the video. When the video is done playing, I removeChild() the video.
This works in the normal playstate.
However, if I am in fullscreen mode, swapChildren() and removeChild both do not work. If I exit fullscreen mode, they are indeed working.
I haven't been able to figure out how to control embedded youtube video on my web page. What Happens is that if I navigate away from the page that contains the youtube video it keeps playing. If I go back to the page a copy of that video is playing but the one I view is not.I'm trying to figure out how to stop the video when I move away from the trailer tab.I have the youtube video embeded in a MC.Here is the code I try to stop it with:
Code:
function clickSection(evtObj:MouseEvent)
{
[code]....