ActionScript 1/2 :: Snapshot The Video Object And Save To Remote Server Specified By A Url?
Nov 7, 2010
How to generate the bytes from the video objectHow to submit the bytes to remote server?I found these classes are missing in AS2:flash.net.URLRequest,flash.net.URLLoader Are the above possible in AS2?
I've designed a painter program where the user can select different colours and 'paint' a custom design on screen. What I would like to do is incorporate a 'Save' button which takes a snapshot of their drawing which they can then save to their computer.
I am thinking of writing a subclass of ArrayCollection, similar to ClearToolkit's that can be smart about managing my remote objects when coming back from BlazeDS.I am wondering if it is possible to get Flex to put my collection of objects in my own custom collection instead of defaulting to ArrayCollection? If not, I'll need to pull everything out of the collection it comes in in order to populate my own.
I currently have two connections with two separate streams. They both hit the same fms 3.5 server. One connection transfers live audio and video. The other one is used for remote objects. Sometimes when viewing the audio and video stream with a slower internet connection, the stream for the shared objects disconnects. I think it is a bandwidth issue. Is there any way to set the priority of the streams? I think this should allow me to set a higher priority for the shared object connection so it won't disconnect.
i'd like for user to be able to save a snapshot of the swf by clicking a btn. for example, i have a piece of paper that the user has typed on. is there a way to save an img of the swf?
I need to move two figures on the stage with shared object like the "Tutorial shared Object ball" on the adobe website but with more than one figure. All the client must see the figures moving. The figure are a circle (Cerchio) and a square (Quadrato). This is the script:
I am using FMS3 and Flash CS3 (actionscript2) in a Flash based whiteboard application. Multiple users can join this whiteboard. I want to save chat text and drawing in same sequence as live time. I am using persistant remote shared object to save these data. But when i try to replay these data its not showing in same squence as live . I am generating unique slot for chat and drawing but still same error occuring.
I'm having trouble connecting to a remote persistent shared object. When I run from the Flash authoring environment it works. But when I run it from a browser it doesn't. The code attaches an event listener to the sync event, and then calls so.connect(nc).
As mentioned - it works inside Flash authoring only. In both cases the connection to the server is successful. I also tried setting client.readAccess to "/" in the application.onConnect function of the server-side code - but it doesn't help. (Everything was written by me including the server-side application code. I have full control and access to the server).
Also, I can see the remote object exists on the server in the admin console.And as mentioned, when running inside Flash CS5 - the onsync gets triggered after connecting to the shared object.But, the same code under a browser - doesn't trigger the onsync.The SharedObject.getRemote method on the client side returns an object on both occasions.
It saves the file to the Flash Media Streaming Server successfully, however, when I try to stream the video it does not play, when I download to my pc and try to play using vlc player, it doesn't play.
I'm trying to keep using .mp4 and not the default .flv.
We are in strange situation. We are enable to save flv file through FMS using IE but when we are trying it through mozilla flv are getting saved into the specified location in FMS.We dont know whats the reason behind this. Earlier the same functionality works fine. But now we have install one more server(Red 5) on the same system on port 1935 and we move FMS on 1936 after this we are facing this issue.
Here is what I want to do: Take an object that has a bunch of properties set and possibly holds other objects in it, and serialize it or somehow save it to a file using the File class. Reversing the process is also necessary. I know about SharedObject, but I do not get the ability to dynamically change the save/load location as in the File class. Is this possible with FMS, and if so, what is the procedure? If it is not possible, then what options do I have to achieve the same goals? I have read the SSLR and searched for a solution but do not seem to see any means to do this.
I am developing (well, trying to anyway) a service where a member can record themselves on our website using their webcam. We need to be able to record that entire webcam session they had on our website for judges to determine whether they've cheated or not (it's a competition-based service). But, I can find no documentation, articles or even a sign that this is possible (other than knowing I've seen it in use many times). And I'm not sure what kind of hosting would be most appropriate for this type of service, and what steps would be required for me to get started on this.
I am developing a website in php hosted on a shared linux server.I need to allow the users of my site to upload and play flv videos with flowplayer.It would be fantastic to show a snapshot of the video before it starts, something like these: http:[url]...My server doesn't support pseudostreaming and it has no ffmpeg/mplayer support (it's a shared host after all...)
I am guessing how can I take a snapshot of the nth frame of the video with only php or javascript or action script.I read something about bitmapdata class in flash >= 8, but i don't know how to do all the work automatically without the user's input.
I have a NavigatorContent which is displayed when the user selects an item in a DataGrid. This NavigatorContent contains a form and an accordion displaying the related objects.
When the user presses the Save button in the NavigatorContent the form and the children should be saved to the database by calling the server through BlazeDS:
saveObjectToDB() { //Map the form values to the object object.field1 = object_field1.text;
[Code]....
The object that i pass to the accordion children is public and [Bindable] in the NavigatorContent and in the accordion children and is initially passed from the main DataGrid. May this be a problem relating to this issue?
I'm making a video gallery in AS3 and using PHP on server. How can I get snapshot of an instant in a video to display it as that video's thumbnail (like YouTube)? I'm not sure if this is an AS3 question or a PHP question.
I've set up Red5 on one of my servers. I've created a "caster" flash app and a "viewer" flash app. Basically this is a "one-to-many" webcam streaming application.Everything is working fine. Users can fire up their webcam and connect to the server and broadcast. Viewers can connect to the streams with the "viewer" app just fine.What I'm trying to implement now, are snapshot and record buttons on the viewer side. Right now I am just focusing on snapshots.I've found lots of examples/tutorials on how to take a snapshot using your own webcam. However, when I try to implement these on the "viewer" side, it doesn't work. When I try to search for code examples on how to capture streaming data, everything that comes up is software for sale.[code]If I use this code in the "caster" app, it works just fine. But on the viewer side it fails. Through trial and error I've determined that the line that is failing is:[code]
The instructions for installation only cover installation on "localhost". I'm wondering if I could use the development server for a small scale website depolyment with restricted traffic, from a commercial server, such as goDaddy?And if so, what''s the method? Do I download the package from Adobe to my local hard drive and install over the network, or copy the package to the server and install it online?
application.onPublish = function (client, p_stream){ //How to get a snapshot of the first frame and save it to a specified directory? //Or post the snapshot image to a specified URI for restoring? }
I have a video display in my flex app. which is attached to the camera. The camera resolution can vary depending on the user's selection, While the video display (preview) dimensions are fixed. I am then doing this: bmd.draw(vidDisplay);
Where bmd is the bitmap.. The problem is the resulting bitmap has the correct size of the camera settings (which is set) but the capture from the video is always the size of the video display inside the bitmap.. I hope i am making sense. The result looks like a little picture inside a bigger image top left justified. I want to have a video display preview with fixed height, but be able to take snapshot with varying resolution.