ActionScript 2.0 :: Button To Save A Snapshot / Whole Frame?
Apr 19, 2011I need to create a button to save a part of a swf(or a the whole swf) into jpg.
View 1 RepliesI need to create a button to save a part of a swf(or a the whole swf) into jpg.
View 1 RepliesI've designed a painter program where the user can select different colours and 'paint' a custom design on screen. What I would like to do is incorporate a 'Save' button which takes a snapshot of their drawing which they can then save to their computer.
View 0 Repliesis there a way for flash AS3 to take a snapshot of the frame and then save it as jpeg with out using classes
View 1 Repliesi'd like for user to be able to save a snapshot of the swf by clicking a btn. for example, i have a piece of paper that the user has typed on. is there a way to save an img of the swf?
View 1 RepliesI want to take a snapshot of a movieclip and add the snapshot to the stage on every frame.
Does anyone know how to do this?
I'm trying to achieve a reflection effect...
how to make a swf to take snapshot and save it as jpg?
View 3 RepliesHow to generate the bytes from the video objectHow to submit the bytes to remote server?I found these classes are missing in AS2:flash.net.URLRequest,flash.net.URLLoader Are the above possible in AS2?
View 1 RepliesHow to generate the bytes from the video object
How to submit the bytes to remote server? I found these classes are missing in[url]...
application.onPublish = function (client, p_stream){
//How to get a snapshot of the first frame and save it to a specified directory?
//Or post the snapshot image to a specified URI for restoring?
}
I was just wondering is there anyway to save and load the frame of a movieclip called ARMOUR. I was thinking this could be done with cookies (AS2) and using the setProperty command?
View 9 RepliesThis seems so simple and easy, yet I can't manage to do it, even after several hours of searching!
All I want to do is:
Have a text box field that a user can enter a string into and then display this string on other frames.
I'm using Actionscript 3.0 and Flash CS5.
I have this so far on the frame for the string entry [code]...
How can I simply use an array or something to save the current frame of all the child movieclips so when I change the frame and then go back, they don't start on the first frame again? It is a very simple question, but I have a feeling that it is going to be super hard to implement.
View 1 Repliesi have a pie chart with clickable sectors. when you click a sector it jumps to the next frame on a movieclip and changes colour. I want to use Local Shared Object to save the frame position so when i come back to the swf later on the sectors of the pie chart are saved.
View 16 RepliesI want to make a button that makes you got to a random frame within a certain range (eg frame 41-50) when you press it. I have tried various codes but so far no luck. Im using AS 2
and the button is within a couple of movie clips, but you can still click it when you test
I hit enter,it only plays next frame and then goes back to the frame where it stopped. What I've tried was something like:
stop();
Key.addListener(Key.ENTER)
if (Key.isDown.ENTER){
play();
};
I want it to play all the way to the end,not just go back.
how to code this on a button
onrelease
gotoandplay(10); // i need delay here before activating the next code below//
gotoandplay(80);
the trick is.. i want the button to play frame 10 to 40 then after playing from frame 10-40 the movie stops and then play frame 80 to 100
I have a character, And in its movieclip I`ve got 3 frames (first has an idle pose, second a walking pose and third a running pose), each with a movieclip with an action in it.Well, what I wanted is that when I am walking with this character, and press the SHIFT key he runs.And I`ve got the following code
if (Key.isDown(Key.LEFT))[code]....
But when I click the shift button, he shows the first frame static of the movie clip in frame 3 (running frame).
I have an invisible button and only one mc, the mc loops 3x then stops, this is defined with as in mc.
Now i want to play the movie from the invisible button but only loop it once. Which means i would like to play it from frame 1 to frame 215.
And also when u rollout i would like the movie to stop and go to frame 1.
this is my button code so far
Code:
on (rollOver) {
tellTarget ("loader")
{
[Code]......
i have one button (enter_btn) inside of one moviclip(enter_mc), and I need to know how to call the button through my frame root?
I use one movieclip only to make a fade in of my button in only one frame of my frame root.
[Code]...
there is a button on 1st frame. there is a movie clip on frame 2. I named the movie clip as "ball_mc" I want to go to frame 2 when I click on button on 1st frame. I know that the code "gotoAndPlay(2);" on button will work. But for some reasons, i want to try another way.... i tried several codes:
1. this.ball_mc.gotoAndPlay();
2. _level.ball_mc.gotoAndPlay();
3. _global.ball_mc.gotoAndPlay();
4. _root.ball_mc.gotoandPlay();
However these codes dun work. Is there other way to resolve this besides this code "gotoAndPlay(2)"?
I have 5 different buttons for the navigation on my flash website.The first page is on frame one.When you click on any of the 5 buttons I want it to play frames 10 - 15 before moving to which ever frame the button 1-5 corresponds to. So:
Click on button 1 > plays frames 10 - 15 > Goes to frame 20
Click on button 2 > plays frames 10 - 15 > Goes to frame 30
Click on button 3 > plays frames 10 - 15 > Goes to frame 40 etc
How do I make this work?
I built a button in one of the movie clips in my project,
when I release this button, it goes to the 41st frame of the main timeline and continue to play until the frame 70 which has got a stop; command. till here everything's just OK. But I want this button to do something more though I don't know whether it's possible or not.
I want this button to go and play the frame number 41 in the main timeline, and then after it stopped at the frame 70 , then jump to frame 73.
I've been following the book "Beggining Flash Programing for Dummies" and I have come up to a part where I create a very simple game.
The script involved in the frames are FRAME here:
stop();
btnGoThere.onRelease = function(){ _root.gotoAndStop("there");
} //end event handler
Frame there
btnGoHere.onRelease = function(){ _root.gotoAndStop("here");} // end release
When I test the movie and click the button, the frames don't seem to change.
I have a small flash site made up of a number of pages all on the one timeline.
The query is this. When i release a button i want the timeline to roll on for x frames (fading components out) before going to the frame that button links to (The beginning of the new page).
I have no idea what AS to use for this.
No matter where in the timeline you are, the button should fade out that area and then skip to a new one.
I've managed to make a snapshot and have it display on my stage.
View 3 RepliesI have a problem where I have declared an onRollOver event handler on frame 5. I also have a button on frame 4 telling flash to go to frame 5.But, if the mouse is already over the movieclip on frame 5, the rollover event will not play.Is there a way to force this onRollOver or another workaround for this?
View 1 RepliesI am making a website with a flash menu. I want it to gotoAndPlay a particular frame (frame A) when the cursor is on a button. When you roll the cursor off of the button I want it to gotoAndPlay a different frame (frame B). That part was easy enough. But here is the problem. If you click on the button I want it to continue playing frame A even when you roll off.
View 3 RepliesI am developing a website in php hosted on a shared linux server.I need to allow the users of my site to upload and play flv videos with flowplayer.It would be fantastic to show a snapshot of the video before it starts, something like these: http:[url]...My server doesn't support pseudostreaming and it has no ffmpeg/mplayer support (it's a shared host after all...)
I am guessing how can I take a snapshot of the nth frame of the video with only php or javascript or action script.I read something about bitmapdata class in flash >= 8, but i don't know how to do all the work automatically without the user's input.
I am in search of a "simple" way to implement the generation of a JPG from a Flash SWF housed within an HTML page. DETAILS: Once a visitor has assembled draggable objects within the SWF, and to their liking, I would like for them to have the ability to click a button that would render a JPG version of their layout. Hope this makes sense. I have found source codes online, in conjunction with PHP scripting, but am struggling to make this work.
View 1 RepliesI'm really really stuck with this. I have a flash paint application, and I want to add a button that saves the picture that has been drawn as a jpg using a PHP script. I've done the drawing bit and the PHP bit, I just can't get the button to work. This is my code:
[Code]...