Actionscript 3 :: Unwanted Background Multi-threading?

Apr 25, 2011

I created a new class with private vars and public get properties.When I create a new instance of the class, it loads text files content to the private vars - it probably takes a bit of time to load it.After the new instance created, I try to get the value of the private var with the get property:

var item1:MyItem = new MyItem("0001");

trace(item1.ItemName);

Well, The output is blank.The string that ItemName points to is not undefined, it contains data.So, it's like a timing issue, and ActionScript is probably running the code using background multi-threading, so it's calling the trace command before it finished to run all methods in the MyItem c'tor (methods that load the text file data into the String var that ItemName points to).

Is there any way to force ActionScript avoid using this unwanted "background multi-threading", and run the code normally (by the order of the commands)? I mean like "Don't run the 2nd command until you finished running the 1st one".

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