ActionScript 2.0 :: Movie Clips Carrying Over Unwanted?
Nov 10, 2009
it uses variables to control the enemies._X and ._y. so enemy._x = enemyxvalue.when the player pushes a button to goto the next frame, the enemy from the first frame seems to carry over from the first into the second frame, even tho a new instance of it is there, how do I unload this enemy so it does not carry over and become glitchy?also I am using the same enemy clip in the next frame, just want to "reset" it after unloading the first frame version.
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Apr 11, 2010
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Sep 13, 2009
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
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Jun 5, 2011
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
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Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);
[Code].....
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Jul 15, 2009
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
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Apr 24, 2011
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ActionScript Code:
//====================================================================================================//
//===================//
//ANIMATION FUNCTIONS//
[code]....
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Jan 4, 2009
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Jul 14, 2003
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Apr 14, 2010
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[Code]
import com.iwobanas.effects.*;
import flash.events.MouseEvent;
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[Code] .....
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Jan 27, 2012
I am attempting to capture a 1920x1080 webcam capture and create a new bitmap with the capture. I feel like I have all the dimension settings correct but the final 1920x1080 bitmap only contains a small 320x240 version of the video capture. Help!
import flash.display.Bitmap;
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[Code]...
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Jan 5, 2009
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Aug 18, 2005
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[Code]...
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May 8, 2003
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[Code]...
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Jun 22, 2010
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[code]...
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Code: Select allstop();
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[code]....
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Jul 19, 2006
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Mar 27, 2005
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onClipEvent (enterFrame) {
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[Code]...
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i got 3 movie clips on my logo and im using scale up and scale down for each other on Mouse_OVER and Mouse_OUT.i would like to make scaled up logo to be on absolute top.[code]
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[Code]...
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The movie was designed in several flash files, each has been combined into a single movie clip and then all the movie clips have been moved into the master document.
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