ActionScript :: Multithreading - Timers And Threading In Flex 3

Jun 7, 2010

Does it run in a separate thread or the main loop? If the latter, does that mean that the Timer might not be called if the main loop is in a long-running action?More generally, what can you tell me about threads running in ActionScript? My once-a-minute Timer is called if an event-handler runs for minutes, so it is not the case that all ActionScript runs in one thread.

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[Code]...

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Why doesn't Flex/ActionScript currently support threading?

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Hi..my friis Multi-threading or  Background process possible in Flash(as3)..?

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I developed a flash/as3 animation recently which used a couple of timers. I devved on a mac and then transferred the fla to a pc. When I output the swf from the pc it acted different. The timers were much faster. Has anyone seen this before?

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PHP Code:
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I have a container named circleHolder_mc. Inside I have four circles named circ0_mc circ4_mc. My goal is to have each circle blink on mouseover. The closest I've got is the following code which causes all of the circles to blink at the same time.

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I have this random movie player with 6 buttons that play the individual movies. The random movies have a title and a countdown timer that is working.I cannot make the timer work on the individual buttons.
 
import flash.display.MovieClip;
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var LevelCode:Array = [10,20,30,40,50,60,70,80,...,990,1000];
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...
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I have a timer with a default value of 10 minutes. If the user selects some radio buttons, time should be able to change accordingly.

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There is probably an easier way to do this and I would be great full if someone has the solution. This code is on frame 1 and is the only frame in the .fla, I am trying to get it to start over once it finishes the last timer. What I really want to do is create a picture banner with 4 images visible at a time and each one transitions to 2 or 3 different images periodically. Is there a better way of doing this with code? I really don't want to animate this all on the time line. here is the code I have

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[code].....

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take an arbitrary variable, and create that number of timers, with a corresponding number of listeners? And then write a function to deal with the listeners?

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I keep getting this error, "Scene=Scene 1, layer=Layer 1, frame=2, Line 64')' expected".[code]

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