Actionscript 3 :: Way To Map Object ID References?

Nov 4, 2010

I'm writing an application where I have many objects (data models) that are identified by a unique String ID that every such object possesses and these objects can refer to each other by their IDs.So far so good but now I need to keep track of which object keeps a reference to another object and of course there are cases where an object references (or is referenced by) more than one other object and I was wondering what would be the best method to store these references? In a simple map data structure I could just map one object's ID to another but as mentioned there are cases where an object can hold a ref to an arbitrary amount of other objects

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Actionscript 3 :: Listing References Of An Object?

Mar 8, 2012

Does anyone know if it's possible to list the references an object currently has in ActionScript3 (e.g. listeners, children etc)?

I'm trying to clear an object from memory ready for garbage collection but for some reason it's hanging around.

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ActionScript 2.0 :: Object References In Events?

Sep 22, 2009

I am trying to create an object that is handling the events of different objects. The object is created in the 1st frame of a code layer:

ActionScript Code:
var gImageEdit:ImageEdit = new ImageEdit( imgAction, movImageFront,
 movToolbar.btnZoomInImage, movToolbar.btnZoomOutImage, gZoomSound );

[code].......

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ActionScript 3.0 :: Return All References To An Object?

Jun 3, 2010

I'm just getting to grips now with how the Garbage Collector works.

Is there a way (like a function or a custom class available somewhere) to check an object for all its references and return them so that you can see what it's connected to?

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ActionScript 3.0 :: Finding All References To An Object?

Aug 12, 2009

* Is it possible to create weak references to objects (like theventListener/EventDispatcher is able to do) so that if they are removed, you won't be stuck keeping a reference and taking up space to something that should be garbage collected?* Is there any way to find out how many active variables are referencing a certain object? This would be handy to actually create weak references, since, if you for example, have a static array containing all objects created in that class, you can do a regular check to see if there is only one remaining reference, and if so, you can safely remove it.

* Also, might there be any way to list the entire space (one big chunk of binary data, most likely) of every variable currently running in the program, all references, basically, what Flash is currently storing in RAM?I'm pretty sure that Flash (as crappy and lacking as it is in so many areas) does not have anything like any of these built in, but hopefully there is at least something.

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ActionScript 3.0 :: Creating Object References In Array

Oct 29, 2010

I want to do is create several arrays to hold groups of movie clips (i am using as buttons) which have similar functions so that I can add event listeners using a for loop statement rather than making a huge list of add and remove event listeners.I have seen this method working before but I cannot get my code to work!! This is probably a very noob concept but I have been struggling with it for hours.Ok, so in the extends movie clip bit on my as file I declare the array as such:public static var controlBtns:Array;Then in the initializing function I put values into the array as such: [code]The trace seems to output all the object names (as they are listed in the library) and then I get this error: TypeError: Error #1010: A term is undefined and has no properties.Which is kind of obvious as I cannot seem to access the movie clip instance names that I have set up in the array.I tried putting quotation marks around the names in the array making them strings but then I can't access properties of strings - which is obvious enough to.

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Flash :: Displaying Flex Object References

Jun 10, 2010

I have a bit of a memory leak issue in my Flex application, and the short version of my question is: is there any way (in AcitonScript 3) to find all live references to a given object? What I have is a number of views with presentation models behind each of them (using Swiz). The views of interest are children of a TabNavigator, so when I close the tab, the view is removed from the stage. When the view is removed from the stage, Swiz sets the model reference in the view to null, as it should. I also removeAllChildren() from the view.

However when profiling the application, when I do this and run a GC, neither the view nor the presentation model are freed (though both set their references to each other to null). One model object used by the view (not a presenter, though) IS freed, so it's not completely broken. I've only just started profiling today (firmly believing in not optimising too early), so I imagine there's some kind of reference floating around somewhere, but I can't see where, and what would be super helpful would be the ability to debug and see a list of objects that reference the target object. Is this at all possible, and if not natively, is there some light-weight way to code this into future apps for debugging purposes?

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ActionScript 3.0 :: Moving And Removing Object References

Aug 18, 2009

I have a 2-dimensional array of Objects. Their location in the array determines where they appear on the screen. When I want to move an object down, I am trying something like this:
[AS]LocationArray[i][j+1] = LocationArray[i][j];
LocationArray[i][j] = null;[/AS]Of course, with the way AS3 handles objects and references, it removes the object completely. How can I simply move a reference (or remove an reference) without destroying the object?

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ActionScript 2.0 :: Class References Are Still There After Unloading Object?

Sep 29, 2004

loading external SWF's and its class files hanging around after the movie is unloaded....Its kind of tricky to explain, but you can see it very clearly in this file... http:[url]...Just run the main_stage.fla within flash [mx 04] and you'll see that if you click "Tester A" it will trace out "My Name is Tester A", then if you click on "Tester B" it will load a different swf, with a different class, but still trace out "My Name is Tester A" when it should be "My Name is Tester B"....

I have tried, unloading the swf's, removing the mc_Dropper and re-attaching it, re-declaring the variable testObj as null before declaring the class,

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ActionScript 3.0 :: XMLList Object In For Statement References NULL

Nov 6, 2008

I am a new flash developer and I cannot seem to understand this problem. Whenever I try and trace one of these variables of type XMLList they all return NULL except for the last one in the array.The createDatsSets() function is designed to pull XMl data and copy it to an variable of type XMLList which resides in an array. This should happen 8 times to add data to all 8 variables.It works fine with a single variable but, in the for statement when.I try and trace any of the variables in the xmlList array only the last one has XML data in it.

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ActionScript 3.0 :: Trace Object References For Garbage Collecting?

Oct 12, 2009

I'm trying to get my head around optimising AS3 code and clearing things out for garbage collection.

I understand that each time an item is referred to in the code it has its reference count increased by one, so I was wondering if there is a trace option I can use to see how many references each of my objects has?

I can then see where things are getting left behind (if they are) and where I can make optimise better.

I think it would help me work out several issues if I was able to do this

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ActionScript 3.0 :: Reducing Display Object References Tip From Senocular?

Jun 23, 2011

On Senocular's page http://www.senocular.com/flash/tutor...ashcs3/?page=2
there is a Tip: Reducing Display Object References I need help with.

if I do:

[Code]...

without removing the listener, does that still leave a reference to "myMovie" in memory?

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Flash :: Flex - If An Object Is Garbage Collected Are The Reference Counters Of Objects It References Decremented Automatically?

Jun 20, 2011

I was thinking about Flash GC the other day and came up with a question about how reference counting would work in the following 4 class scenario (assume GuiMain is the movie's document class):

[Code]...

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C++ :: Why Some 'Types' Are References While Some Are 'Primitives'

Mar 19, 2012

Types like Movieclip , String, Object act as references when declared and defined, while types like int, Number are primitives. Why such difference has been made. Why not all of them can be primitives ?

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ActionScript 2.0 :: Multiple CSS References In One Tag?

Aug 15, 2009

I'm using the CSS object (TextField.StyleSheet) to format my dynamic text, which is loaded from an XML doc. I tried referencing more than one class, like <span class="body bluetext">. However, it doesn't seem to work because it ignores the first syle(s) and only applies the last one in the list. I'm guessing Flash doesn't support this (since they're CSS support is already very weak). Just want to make sure I'm not doing something wrong.

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ActionScript 3.0 :: References And Event Listeners?

May 17, 2010

Lately I've been twitching in the back of my head wondering just how many references to objects that I'm making, and whether or not they are getting GC'd or not.My question in this sense refers to event listeners and whether or not they are removed in certain cases where you get rid of an object. Two examples:

First, and I think this one is an easy one... when you create an object that adds an event listener to itself INSIDE it's own methods (e.g. this.addEventListener(e:Event, function)), when you REMOVE that object (this), do it's event listeners disappear too? I can only say yes, because they are referencing THAT object and are INSIDE that object.

So I think that question answers itself (but I'd love to know if the truth says otherwise).

But secondly, if you add an event listener to an object from a sibling or parent object, and then remove the object, does that event listener stick around, therefore maintaining a reference to that object and keeping it in memory? And is that the concept that people keep referring to of 'weak' event listeners? E.g. someChildObject.addEventListener(e:Event, function)Also, are event listeners by default strong or weak?

And I am assuming that 'yes', it DOES keep the reference. Which, if you are a n00b programmer like me, you probably are all like, 'aww sh*t damn, how am I supposed to make sure that my objects are getting thrown in the garbage collector's mouth of goodness every once in a while?

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ActionScript 3.0 :: MovieClip References From A Class?

Jul 15, 2009

I have a files that has movie clips and nested movie clips on the stage. I am now writing a class and want to give the MCs event handlers and other properties.
 
When I do something like the following: myMC_mc.MyOtherMC_mc.mouseEnabled = false;
 
I get the error: 1120: Access of undefined property myMC_mc.
 
I added this to the top of my class and it seems to take away the error, but I thought this was not needed in AS3 anymore.

private var myMC_mc:MovieClip;
private var myMC_mc.MyOtherMC_mc:MovieClip;
 
What do I have to do to not get the error? How is this done right?

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ActionScript 3.0 :: Trace References The Buttons?

Nov 10, 2009

I have this bit of code I am trying to understand how the trace references the buttons.
 
private function PX(e:Event):void {
 xd=new XML(e.target.data);
xl.removeEventListener(Event.COMPLETE,PX);[code]....

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ActionScript 1/2 :: Variable References To Objects?

Aug 30, 2010

I've got a 15x3 grid of dynamic text fields in an object called "textbox" that I want to reference through a for loop, so I don't have to have 45 lines of code for assigning stuff to those fields.I have each dynamic field named by their placement in the grid, so, c0a, c0b, c0c, c1a, c1b, c1c, etc.I can also name them c00, c01, c02, if necessary.
 
I tried:
 
for (i=0; i<15; i++) {
textbox.c[i]a.text = "Cell " + i + " A";
textbox.c[i]b.text = "Cell " + i + " B";
textbox.c[i]c.text = "Cell " + i + " C";
}
 
but that gives me a syntax error.I also tried naming them c00, c01, c02, c10, c11, c12, etc., so I could do a double nested loop:
 
for (i=0; i<15; i++) {
for (n=0; n<3; n++) {
textbox.c[i][n].text = "Cell " + i + n;
}
}
 
but that gives me a syntax error too.So, is there a way to access all of these with a for loop, or am I going to have to do it the long way?

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ActionScript 3.0 :: Movieclip References In An Array

Feb 27, 2011

I have a movie clip in which I have a number of sub movieclips. The number of sub movieclips can vary, so I would like to keep track of them in an array. I am doing that like so:[code]The trace seems fine, showing the names of the correct sub movieclips, but when I try to change the alpha I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference.

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See All External File References In Flash?

Sep 12, 2010

I need to update the dynamic text in this flash file I have and export it to SWF. I've looked at the actionscript in all the frames and symbols but the only thing I've found so far are "stop();" 's

I tried exporting this to SWF to see if the file size was the same as the current working version on the site, and it was about 15kb smaller, and does not work at all.

How can I see all external file references in flash? I need to be able to tell my boss which files are needed or at least what is missing.

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Embed Youtube Video Without Any References?

Nov 1, 2011

I need i way to embed youtube videos, without any reference. I need something like this [url]... Here the only thing is the youtube logo, no external click, and no title.

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ActionScript 3.0 :: Not Use Weak References By Default?

Dec 12, 2009

The default value for weakReference in the call to addEventListener() is false. Many memory issues can be resolved by using weakReferences; in fact, some industry experts "strongly recommend always using weak references with listeners".If this is the case, can someone provide me with a good reason why weakReference defaults to true? (Note that I'm not asking why someone would ever want a listener that is not a weakReference, but rather why weakReference=false is the default)

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ActionScript 3.0 :: Weak References On Loader On Mac?

Jan 12, 2010

I was having a weird problem on my Mac when creating a loader.

PHP Code:
var myUrlRequestURLRequest URLRequest(imageurl);myImageLoader Loader();myImageLoader.contentLoaderInfo.addEventListener(Event.INIT, imageInitHandler, false, 

[code].....

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ActionScript 3.0 :: Pulling Data From XML Through Var References

Sep 8, 2010

I am trying to pull a text from within xml tags and place them in a text box when certain mc's are clicked. I am using the e.target to find the name of the mc clicked and grab info from tags with the same name as the target mc. The XML link is good as i can get data when doing tests with out using mentioned technique.

ActionScript Code:
package {
import flash.display.MovieClip;
import flash.net.URLRequest;
import flash.net.URLLoader;
import flash.events.Event;
[Code] .....

And the xml file
Code:
<statsIcons>
<pollutionIcon_mc> some text </pollutionIcon_mc>
</statsIcons>

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ActionScript 3.0 :: Loaded Swf Loses Its References?

Nov 6, 2010

I'm trying to get some things done but run once in a while, well at least, into some issues.Here is one:

I have an swf that is an image viewer/browser that has references on same level, an ImageProperties.xml and some folders full of small jpeg tiles.I actually have a few of these, each in its own folder.Above these folders I have another swf that is the main one, and I am loading from there the other ones with the code pasted at end of this post.

This works if I replace the URLRequest by just the name of the swf to load and I put the main swf with the loader function and the loaded one at same level. But if I leave URLRequest going one level deep "16/xxx.swf" and have the loader swf one level up then it loads the viewer but doesn't show the image.

[Code]...

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ActionScript 3.0 :: Embede A Class That Is Only References From Xml?

Jan 24, 2011

I have some classes that I want to be able to target them in xml.[code]...

the two ways I know of to embed the class is to associate it with an exported symbol or just reference the class name somewhere in the code (like just sticking the reference in the document class constructor)[code]...

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ActionScript 3.0 :: References Variables Across Classes?

Jan 12, 2012

I'm building a simple Pong-esque game and I've 'hit' a problem. I'm having an issue with referencing one variable from one class into another. Sounds confusing to me, even harder to understand.

Basically I've got this in my "game.as" class:

ActionScript Code:
public var pongBall:ball;

and in my "player1.as" class I am trying to get said ball to bounce off the player's bat on contact. I think I have the coding right for it apart from trying to link it to the ball from game.as! So far I have this:

ActionScript Code:
public function bounceTest (event:Event) {
if (this.hitTestObject("game.as".startGame.pongBall)) {

[Code]....

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ActionScript 3.0 :: Why Does Not Use Weak References By Default

Dec 11, 2009

The default value for weakReference in the call to addEventListener() is false. Many memory issues can be resolved by using weakReferences; in fact, some industry experts "strongly recommend always using weak references with listeners".If this is the case, can someone provide me with a good reason why weakReference defaults to true? (Note that I'm not asking why someone would ever want a listener that is not a weakReference, but rather why weakReference=false is the default)

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ActionScript 3.0 :: Controlling And References Arrays?

Jan 18, 2010

I am dynamically generating buttons and textfields using an array and a for loop ... It all works well and creates buttons and textfields ... but once they are created is there a way I can cast them to a movieclip so that i can then control the visibility etc.

Here's the code:

//define variables
var _buttons:Buttons;
var _buttonsX:Number;
var _buttonsY:Number;

[code]....

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