Flash :: Flex - If An Object Is Garbage Collected Are The Reference Counters Of Objects It References Decremented Automatically?

Jun 20, 2011

I was thinking about Flash GC the other day and came up with a question about how reference counting would work in the following 4 class scenario (assume GuiMain is the movie's document class):

[Code]...

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ActionScript 3.0 :: Objects Not Being Garbage Collected?

Jul 21, 2009

I have checked and rechecked, and I do not know why these "buckets" aren't being killed when I run the reset menu function, a fresh set of eyes could really help.

Code:
package com.Views {
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;

[Code]...

i'm sure there are a lot of problems, but the only one I care about is destroying those buckets. inside the buckets, I have a listener for "removed from stage", and that kills all the listeners, etc, inside the buckets.

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Actionscript 3 :: DisplayObject Be Garbage Collected If Its Reference Is Set To Null, But It's Not Removed From The Display List?

Oct 6, 2011

Will a DisplayObject be garbage collected if the only reference keeping it in memory is set to null, but it's not removed from the display list?

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Java :: Loader Object Will Be Garbage Collected And LoadCompleteHandler() Will Never Be Called?

Nov 2, 2010

Consider the following segment of code:

[Code]...

Do not worry about the syntax of this code. Here is my concern - The loader object which is used to send the HTTP request and which has the onLoadComplete event registered to is not referenced from outside the loadSomeContent() function. Is there a possibility that the loader object will be garbage collected and loadCompleteHandler() will never be called?

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Flex :: Function Be Garbage Collected Before Evaluating?

Jan 26, 2011

I have that function in the class:

private function fireItemCreated(data: ByteArray): void {
setTimeout(function(): void {
var event: ItemCreatedEvent = new ItemCreatedEvent(data);
dispatchEvent(event);
}, 1000);
}

This function called to dispatch item created event when image thumbnail created.But it delays event on some time to prevent user interface freezes. And I'm guessing what could be happen if garbage collector executes after fireItemCreated function call but before timer event. Does the closure will be removed or it stays until it will be executed?

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ActionScript 3.0 :: Trace Object References For Garbage Collecting?

Oct 12, 2009

I'm trying to get my head around optimising AS3 code and clearing things out for garbage collection.

I understand that each time an item is referred to in the code it has its reference count increased by one, so I was wondering if there is a trace option I can use to see how many references each of my objects has?

I can then see where things are getting left behind (if they are) and where I can make optimise better.

I think it would help me work out several issues if I was able to do this

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Component Can't Get Garbage Collected

Oct 18, 2010

I just noticed a strange behaviour while looking at my application in the Flash Profiler. When I click a button in my TitleWindow then the TitleWindow doesn't get garbage collected after it is removed. I have no idea why that is happening.[code]...

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ActionScript 3.0 :: How Would These DisplayObjects Be Garbage Collected

Feb 3, 2012

there is a Class A, it has a timer which updates its x position periodically. So all the instance of Class A will update their own x position. There is another Class B which extends Class A and overrides the function which updates position to change y position and call the trace function.

Now what I do now is create two instance alpha1, alpha2 of Class A and other two instance beta1, beta2 of Class B.

- alpha1 is only instantiated, but not added to the stage.

- alpha2 is instantiated, and there after added to the stage.

- beta1 is only instantiated, but not added to the stage.

- beta2 is instantiated, and there after added to the stage.

- let say after few seconds, I remove alpha2 and beta2 from stage.

Now suppose the GC fires collection, who all would be collected ?

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Actionscript 3 :: Test To See When Variable Has Been Garbage Collected?

Feb 20, 2011

I'm trying to set up a test that will tell me whether a variable exists in memory or not. I'm running into the problem of my nested function preserving the local variable it uses, called "shouldBeDead". Here's my best effort, which doesn't work for me because the "shouldBeDead" variable is still alive[code]...

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ActionScript 3.0 :: Thumbnail Tween Getting Garbage Collected?

Jul 13, 2010

I recently posted on here about tweening in alphas of thumbnails that I was adding to a movieclip. It seems that the tween is getting garbage collected because not all of the thumbs fade in all the way. I have the tween defined outside of the function, but it is tweening a loader that is created within the function. Could this cause the tween to get garbage collected? if so, how do I fix it?

Here is the pertinent code:

var thumbTween:Tween;
var my_thumb:Loader;
function thumbLoaded(e:Event):void{

[code]...

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ActionScript 3.0 :: Tweens Keep Freezing At Random, No Garbage Being Collected?

Apr 24, 2010

I have had a few complications with syncing the notes coming down, then I realized tweens would be the best way to go, so I chose them.The problem is; the notes come down the screen. If there is any lag in performance, any note that is on the screen freezes on the spot, and the new notes come down, and stay in sync.This is telling me it's something to do with the tweens. The timeOuts I have set work fine for spawning notes at the right time, but the tweens are freezing on occasion, Im guessing because the timer for the tween keeps going, but flash does not notice it.Here is the code for adding the notes:

Code:
var myTween:Tween;
var timeWindow = 1;

[code].....

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ActionScript 3.0 :: Loader Get Removed (garbage Collected) Whilst Its Still Loading?

Oct 23, 2009

can a loader get removed (garbage collected) whilst its still loading? does it have to be added to the stage or to an array?

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Flash :: Displaying Flex Object References

Jun 10, 2010

I have a bit of a memory leak issue in my Flex application, and the short version of my question is: is there any way (in AcitonScript 3) to find all live references to a given object? What I have is a number of views with presentation models behind each of them (using Swiz). The views of interest are children of a TabNavigator, so when I close the tab, the view is removed from the stage. When the view is removed from the stage, Swiz sets the model reference in the view to null, as it should. I also removeAllChildren() from the view.

However when profiling the application, when I do this and run a GC, neither the view nor the presentation model are freed (though both set their references to each other to null). One model object used by the view (not a presenter, though) IS freed, so it's not completely broken. I've only just started profiling today (firmly believing in not optimising too early), so I imagine there's some kind of reference floating around somewhere, but I can't see where, and what would be super helpful would be the ability to debug and see a list of objects that reference the target object. Is this at all possible, and if not natively, is there some light-weight way to code this into future apps for debugging purposes?

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Java :: Prevent Circular References With Dependency Injection And Garbage Collection?

May 26, 2011

I think I'm still trying to understand Dependency Injection and the role of the DI container. If DI means a lower level component depends on a higher level one, and there's no circular reference, won't that object get garbage collected? As I see garbage collection (mark-and-sweep), it keeps only the objects that can be traced with a chain of references starting from the program root.

Since I'm having difficulty explaining myself, here are two UML diagrams, which present conflicting views of Dependency Injection, as I see it: My original interpretation of DI

The DI Container injects components with their required references, and they each store a reference to their next-highest-in-command. The Main class has no way of reaching them, so they should be garbage collected. My reconsideration of DI The DI Container injects components with their required references and also maintains a reference to each of them. They each store a reference to their next-highest-in-command. The Main class can reach any of them via the DI Container, so they shouldn't be garbage collected.

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Flex :: Keep Track Of Objects For Garbage Collection?

Apr 28, 2010

May I know what is the proper way to keep track of display objects created and hence allow me to remove it efficiently later, for garbage collection. For example:

for(i=0; i<100; i++){
var dobj = new myClass(); //a sprite
addChild(dobj);

[code]......

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Flex :: Make Objects Eligible For Garbage Collection?

Nov 12, 2009

How do I make Flex/ActionScript 3 objects eligible for garbage collection? What are the thumb rules?

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Flex :: Garbage Collect Variable In It Even There Are Other Objects Binded To It?

Jan 22, 2011

I'm wondering how to garbage collect a variable in Flex even if there are other objects binded to it.

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Flash :: Memory Usage And Garbage Collection Of Objects?

Jun 1, 2011

I want to know about the Object type specifically when it comes to garbage collection in Flash.

I know that items will be ready for garbage collection in situations like this:

[Code]...

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ActionScript 3.0 :: Adding Objects To Array - Null Object Reference

Apr 1, 2009

I'm having trouble with my code. I keep getting this error
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Test_fla::MainTimeline/frame1()
I believe it has something to do with the array, considering it works when I remove the array stuff. What I'm trying to do is to be able to move objects through an array with my gravitate() function in the Grav Class.

stage.addEventListener(Event.ENTER_FRAME,onLoop, false, 0, true);
for(var i:uint=0; i < numParticles; i++){
var p:Grav = new Grav(5, 0xff0000, Math.random()*250, Math.random()*250);
addChild(p);
particles.push(p);
} function onLoop(evt:Event):void {
//for(var i:uint=0; i < numParticles; i++){
//particles[i].gravitate(1,1);
//}}

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ActionScript 3.0 :: Check When Object Really Has Been Garbge Collected?

Jun 13, 2010

I'd like to know for sure that my objects are deleted when I 'null' them and remove listeners etc..

I'm not sure if the debugger in CS4 has a way to display that kind of info. Is there some other way?

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AS3 :: Flex : Automatically Arranging A Set Of Objects (furniture) In A Virtual Room?

Jun 2, 2010

I don't want to visually arrange 3D models dragging them with the mouse, all I want is: Given a room of certain dimensions (L,W,H) and given a set of elements like beds, chairs, etc (with L,W,H dimensions, of course) I want to automatically arrange those elements to take advantage of the space as much as I can. So I want to be able to put as much furniture as I can in a given room. At the end I need to represent the arranged items visually, inside the room.

My first thought was to use an array of items and sorting it with array.sortOn(["l","w","h"] Array.NUMERIC) and then define a gap between the objects and make the maths to put the objects one next to another, etc. but that isn't a good approach because some items may be placed on top of another ones (boxes of the same size, boxes on top of tables, etc).

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Actionscript 3 :: Objetcs Created Inside A Function Are Automatically Marked For Garbage Collection If Not Referenced Anywhere Else?

Feb 11, 2011

Objetcs created inside a function are automatically marked for garbage collection if not referenced anywhere else? Letīs say, I have a class called SubClass. in the constructor I create some displayObjects.Then I instatiate SubClass somewhere. When I remove this SubClass instance, will the objects inside be marked for garbage collection?

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ActionScript 3.0 :: Will A Self Reference Prevent Garbage Collection

Dec 24, 2009

Will a self reference prevent garbage collection?

eg:

Code:
public class Foo
{
private var _self:Foo;
[code]...

Will the instantiation of Foo be garbage collected after f is set to null, or will it's self-reference keep it in memory?

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Actionscript 3 :: Garbage Collection Reference Variable Within A Vector

Apr 10, 2012

I am implementing garbage collection within an AS3 app. In one part, several display objects are created within a loop like so:

for(var i:uint = 0; i <= this._exampleVector.length - 1; i++)
{
this._customText = new CustomTextObject(this._exampleVector[i].playlistText), this._customTextWidth);

[Code].....

When I try to make the _customText within the _customTextVector null, this does not work. It only makes the index inside the Vector null. how to do this or another method to garbage collect?

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ActionScript 1/2 :: Variable References To Objects?

Aug 30, 2010

I've got a 15x3 grid of dynamic text fields in an object called "textbox" that I want to reference through a for loop, so I don't have to have 45 lines of code for assigning stuff to those fields.I have each dynamic field named by their placement in the grid, so, c0a, c0b, c0c, c1a, c1b, c1c, etc.I can also name them c00, c01, c02, if necessary.
 
I tried:
 
for (i=0; i<15; i++) {
textbox.c[i]a.text = "Cell " + i + " A";
textbox.c[i]b.text = "Cell " + i + " B";
textbox.c[i]c.text = "Cell " + i + " C";
}
 
but that gives me a syntax error.I also tried naming them c00, c01, c02, c10, c11, c12, etc., so I could do a double nested loop:
 
for (i=0; i<15; i++) {
for (n=0; n<3; n++) {
textbox.c[i][n].text = "Cell " + i + n;
}
}
 
but that gives me a syntax error too.So, is there a way to access all of these with a for loop, or am I going to have to do it the long way?

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ActionScript 3.0 :: Dynamically Detecting All References To Objects?

Feb 19, 2011

Having grown tired of dealing with uncollected objects mucking up my game level/performance management, I've decided to make a dedicated garbage class which will hold arrays populated by all the strong references I make. I can then just null out/removeChild/removeListener all the contents of these arrays whenever I need to ensure GC will pick up certain objects.What I'd like to know is the following: is there any way within AS3 (or community made AS3 libs) to detect all current references/listeners/etc. that might keep any given object from being collected? I know there are dependency-mapping utilities out there for debugging, but I'm looking for something that can be called dynamically from an object or its parent to find references to the given object and is suitable for regular runtime implementation.

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Flex :: Null Object Reference After Creating The Object?

Aug 22, 2011

I have one MXML File as

<objecthandles:ObjectHandles xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" backgroundAlpha="1" xmlns:mx="library://ns.adobe.com/flex/mx"

[code].....

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Flex :: AS3 - Removing Objects By Array Item Reference

Jan 2, 2010

I am trying to add some Sprite objects as the contents of an array, and I would like to be able to "clear" them from the stage. I would assume that if there are loaders involved, I need to do
_imgArray[i].close();
_imgArray[i].unload();

And if I am using a sprite, I can do:
removeChild(_imgArray[i]);
None of the above work.

Currently I try:
for(i = 0; i < _localXML.length(); i++) {
var tmp:BMLink = new BMLink(_localXML[i], _bw, _bh, i);
_imgArray[i] = tmp;
_imgArray[i].x = (_bw + _mainpad) * i;
_base.addChild(_imgArray[i]);
But this doesn't work.

The class instances that are populating the array are all extending sprite, but they have their own individual loaders inside w/ progress events etc.

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Actionscript 3 :: Reference Rectangle/geometry Objects In Flex 4?

Sep 14, 2011

I'm doing an geometry object tranformations for a project. I need to have same rectangle across 4 parts in a screen. So when i change one rectangle others will be transformed like scaling or something.So i was able to do this with image, just giving "source" attribute. How to do with geometry objects?[code]

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ActionScript 3.0 :: Display Objects And Garbage Collection?

Mar 16, 2009

I'm developing a touchscreen application in AS3, and I havesome problems because the applications reaches 1,5 Gigabyte ofmemory if it's keep running for an hour.this memory size is because I show some videos in streaming,one after another (not in the same), and then they are not garbagecollected: I set the references to the videos to null and I removethe listeners, but flash seems to keep them in memory. I tried todelete the code section about the videos, and I have no problemswith memory (I also load some external images with the videos), soI'm pretty sure they're guilty in some way...I read that there's a bug in flash so displayobjects are notgarbage collected even if you remove the pointers to them: is it

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