ActionScript 3.0 :: Check When Object Really Has Been Garbge Collected?

Jun 13, 2010

I'd like to know for sure that my objects are deleted when I 'null' them and remove listeners etc..

I'm not sure if the debugger in CS4 has a way to display that kind of info. Is there some other way?

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Consider the following segment of code:

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Do not worry about the syntax of this code. Here is my concern - The loader object which is used to send the HTTP request and which has the onLoadComplete event registered to is not referenced from outside the loadSomeContent() function. Is there a possibility that the loader object will be garbage collected and loadCompleteHandler() will never be called?

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ActionScript 3.0 :: Objects Not Being Garbage Collected?

Jul 21, 2009

I have checked and rechecked, and I do not know why these "buckets" aren't being killed when I run the reset menu function, a fresh set of eyes could really help.

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package com.Views {
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i'm sure there are a lot of problems, but the only one I care about is destroying those buckets. inside the buckets, I have a listener for "removed from stage", and that kills all the listeners, etc, inside the buckets.

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ActionScript 3.0 :: How Would These DisplayObjects Be Garbage Collected

Feb 3, 2012

there is a Class A, it has a timer which updates its x position periodically. So all the instance of Class A will update their own x position. There is another Class B which extends Class A and overrides the function which updates position to change y position and call the trace function.

Now what I do now is create two instance alpha1, alpha2 of Class A and other two instance beta1, beta2 of Class B.

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Now suppose the GC fires collection, who all would be collected ?

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Jul 13, 2010

I recently posted on here about tweening in alphas of thumbnails that I was adding to a movieclip. It seems that the tween is getting garbage collected because not all of the thumbs fade in all the way. I have the tween defined outside of the function, but it is tweening a loader that is created within the function. Could this cause the tween to get garbage collected? if so, how do I fix it?

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ActionScript 3.0 :: Tweens Keep Freezing At Random, No Garbage Being Collected?

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I have had a few complications with syncing the notes coming down, then I realized tweens would be the best way to go, so I chose them.The problem is; the notes come down the screen. If there is any lag in performance, any note that is on the screen freezes on the spot, and the new notes come down, and stay in sync.This is telling me it's something to do with the tweens. The timeOuts I have set work fine for spawning notes at the right time, but the tweens are freezing on occasion, Im guessing because the timer for the tween keeps going, but flash does not notice it.Here is the code for adding the notes:

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[code].....

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Actionscript 3 :: Flex Spark Textinput Prevents Component To Be Collected By GC

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I've got a custom component (quite complex so I can't post any code here, although that shouldn't matter), that I can add to a view. When the component is deleted from the view or the view is switched I call my own dispose method which removes remaining eventListeners and kills some references so that the component can eventually be nulled and collected by the GC.

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I know what I'd like to do, and after significant searching cannot find the solution.
 
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I am trying to use a mouseevent.startdrag to move a particular movieclip, but I don't know how to go about checking the object in question. The code below doesn't seem to work with either ==Object(MCsquare) or just ==MCsquare.

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I found this once but I've forgotten what it is.

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I want to know how can I check if an object entered the screen .

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Code: Select allvar section_arr_01:Array = [ mc_01, mc_02 ];
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Will a DisplayObject be garbage collected if the only reference keeping it in memory is set to null, but it's not removed from the display list?

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for AS3.people thi is how you rock:

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ActionScript 3.0 :: Check For Collision Of One Object Vs Another's Center?

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I have two MC's on the stage. One of them is standing still in one position, the second one is moving towards it. I want the moving mc stop right at the very centre of the first mc. I've tried using hitTestPoint, but I don't know how to set the proper parameters. If I put there just: mc1.hitTestPoint(mc2.width / 2, mc2.height / 2, true), the trace function I use doesn't seem to have even noticed the collision...

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How do I check to see if a mouse click was on an object in actionscript 2?

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