ActionScript 3.0 :: Check When Object Really Has Been Garbge Collected?
Jun 13, 2010
I'd like to know for sure that my objects are deleted when I 'null' them and remove listeners etc..
I'm not sure if the debugger in CS4 has a way to display that kind of info. Is there some other way?
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Similar Posts:
Nov 2, 2010
Consider the following segment of code:
[Code]...
Do not worry about the syntax of this code. Here is my concern - The loader object which is used to send the HTTP request and which has the onLoadComplete event registered to is not referenced from outside the loadSomeContent() function. Is there a possibility that the loader object will be garbage collected and loadCompleteHandler() will never be called?
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Jun 20, 2011
I was thinking about Flash GC the other day and came up with a question about how reference counting would work in the following 4 class scenario (assume GuiMain is the movie's document class):
[Code]...
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Oct 18, 2010
I just noticed a strange behaviour while looking at my application in the Flash Profiler. When I click a button in my TitleWindow then the TitleWindow doesn't get garbage collected after it is removed. I have no idea why that is happening.[code]...
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Jul 21, 2009
I have checked and rechecked, and I do not know why these "buckets" aren't being killed when I run the reset menu function, a fresh set of eyes could really help.
Code:
package com.Views {
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;
[Code]...
i'm sure there are a lot of problems, but the only one I care about is destroying those buckets. inside the buckets, I have a listener for "removed from stage", and that kills all the listeners, etc, inside the buckets.
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Feb 3, 2012
there is a Class A, it has a timer which updates its x position periodically. So all the instance of Class A will update their own x position. There is another Class B which extends Class A and overrides the function which updates position to change y position and call the trace function.
Now what I do now is create two instance alpha1, alpha2 of Class A and other two instance beta1, beta2 of Class B.
- alpha1 is only instantiated, but not added to the stage.
- alpha2 is instantiated, and there after added to the stage.
- beta1 is only instantiated, but not added to the stage.
- beta2 is instantiated, and there after added to the stage.
- let say after few seconds, I remove alpha2 and beta2 from stage.
Now suppose the GC fires collection, who all would be collected ?
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Jan 15, 2009
This is the situation: I am trying to build an uploader that will take data collected earlier in the form before the upload occurs and then rename the uploaded file with it. I've gotten the upload itself to work, but thus far I have no luck getting any sort of renaming to work, not even by PHP. I tried Loadvars to transfer the variables over and rename it during upload, yet it says "NO" and rejects the post variables when the upload occurs. I even tried loading the variables into an external file and transfering them back to the uploader via cookie, all at the same time. Again it says "NO!", and the file is uploaded as __"filename".jpg. This is my code thus far:
[Code]...
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Jan 26, 2011
I have that function in the class:
private function fireItemCreated(data: ByteArray): void {
setTimeout(function(): void {
var event: ItemCreatedEvent = new ItemCreatedEvent(data);
dispatchEvent(event);
}, 1000);
}
This function called to dispatch item created event when image thumbnail created.But it delays event on some time to prevent user interface freezes. And I'm guessing what could be happen if garbage collector executes after fireItemCreated function call but before timer event. Does the closure will be removed or it stays until it will be executed?
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Feb 20, 2011
I'm trying to set up a test that will tell me whether a variable exists in memory or not. I'm running into the problem of my nested function preserving the local variable it uses, called "shouldBeDead". Here's my best effort, which doesn't work for me because the "shouldBeDead" variable is still alive[code]...
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Jul 13, 2010
I recently posted on here about tweening in alphas of thumbnails that I was adding to a movieclip. It seems that the tween is getting garbage collected because not all of the thumbs fade in all the way. I have the tween defined outside of the function, but it is tweening a loader that is created within the function. Could this cause the tween to get garbage collected? if so, how do I fix it?
Here is the pertinent code:
var thumbTween:Tween;
var my_thumb:Loader;
function thumbLoaded(e:Event):void{
[code]...
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Dec 29, 2010
I am working in flex builder 3 with an XMLListCollection and have run into this (should be simple) parsing snag...The XMLListCollection Data:
<data>
<term name="NUMBERS">
<alt_form name="1"/>
[code]......
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Apr 24, 2010
I have had a few complications with syncing the notes coming down, then I realized tweens would be the best way to go, so I chose them.The problem is; the notes come down the screen. If there is any lag in performance, any note that is on the screen freezes on the spot, and the new notes come down, and stay in sync.This is telling me it's something to do with the tweens. The timeOuts I have set work fine for spawning notes at the right time, but the tweens are freezing on occasion, Im guessing because the timer for the tween keeps going, but flash does not notice it.Here is the code for adding the notes:
Code:
var myTween:Tween;
var timeWindow = 1;
[code].....
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Mar 28, 2012
I've got a custom component (quite complex so I can't post any code here, although that shouldn't matter), that I can add to a view. When the component is deleted from the view or the view is switched I call my own dispose method which removes remaining eventListeners and kills some references so that the component can eventually be nulled and collected by the GC.
All that works perfectly fine until I add a Spark TextInput to the MXML part of the component (it took me hours to find out what is preventing the component to be collected!), so I recon that the TextInput somehow automatically adds some eventListeners.
My question is what are these listeners, or is there anything else I haven't thought of?
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Oct 23, 2009
can a loader get removed (garbage collected) whilst its still loading? does it have to be added to the stage or to an array?
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Nov 6, 2010
I know what I'd like to do, and after significant searching cannot find the solution.
I am working with the Collision Detection Kit by Corey O'neil
I have the following snippet, which checks the name of two MovieClips.[code]...
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Oct 26, 2009
I want to check in my function if a passed argument of type object is empty or not. Sometimes it is empty but still not null thus I can not rely on null condition. Is there some property like 'length'/'size' for flex objects which I can use here.
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Jun 9, 2011
I am trying to use a mouseevent.startdrag to move a particular movieclip, but I don't know how to go about checking the object in question. The code below doesn't seem to work with either ==Object(MCsquare) or just ==MCsquare.
function onStartDrag(evt:MouseEvent):void
{
trace(evt.target);
[Code]....
How can I run a check to see if the target object is MCsquare?
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Feb 21, 2009
I found this once but I've forgotten what it is.
I want to check if my mouse is hovering over a specific object.
What is it called?
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Jan 26, 2012
I want to know how can I check if an object entered the screen .
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Nov 27, 2009
I want to check if an object I just clicked is from an array.Sy there are ten objects on stage mc_01, mc_02, mc_03, mc_04, ect.This is my array
Code: Select allvar section_arr_01:Array = [ mc_01, mc_02 ];
And this is a function that will run onPress (all instances)
Code: Select allfunction CheckInstance(input, section_arr_01) {
[code].....
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Oct 6, 2011
Will a DisplayObject be garbage collected if the only reference keeping it in memory is set to null, but it's not removed from the display list?
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Dec 20, 2011
I am developing an application in AS3 for Android devices and I am choosing to use XML for setting storage...
Unfortunately I have been able to test using the contains method whether there is the correct text in the XML file I have tried to use this...
Code:
var updates:Boolean = true;
var k:Number = 0
for(k = 0; k < 6; k++){
if(localXML.Party[k]){
[Code].....
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Dec 18, 2009
I wonder how can i check that concrete object is on the scene for example:
var sprite1:Sprite = new SPrite();
stage.addChild(sprite1);
...
if(?????)
[Code].....
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Dec 20, 2011
I have 2 classes, Entity and PlayerEntity.On the main class (Main.as) I am using an for loop to check which one is a PlayerEntity and which one is an Entity. (Note that Entity is the superclass for PlayerEntity)[code]...
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Aug 17, 2009
I want to check the RGB color of the object using actionscript in flash. The name of the object is object1. I checked like this but it didnt worked.[code]...
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Apr 19, 2010
I need to merge 2 arrayCollection and avoid duplicates. They contain objects with their own attributes. I would like to avoid duplicates.
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Mar 18, 2011
I want to check if object has a defined member within namespace. If was trying to use hasOwnProperty method with QName, but it's not supported:
package {
import flexunit.framework.Assert;
public class ObjectTest extends Object {
[Code].....
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Feb 18, 2008
for AS3.people thi is how you rock:
ActionScript Code:
if (neslide.map) {
//var maptween:Map = new Map(this,origwidth,origheight);
[code].....
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May 10, 2010
I have two MC's on the stage. One of them is standing still in one position, the second one is moving towards it. I want the moving mc stop right at the very centre of the first mc. I've tried using hitTestPoint, but I don't know how to set the proper parameters. If I put there just: mc1.hitTestPoint(mc2.width / 2, mc2.height / 2, true), the trace function I use doesn't seem to have even noticed the collision...
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Aug 17, 2011
How do I check to see if a mouse click was on an object in actionscript 2?
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