Actionscript 2.0 :: Check If Object Is From An Array?
Nov 27, 2009
I want to check if an object I just clicked is from an array.Sy there are ten objects on stage mc_01, mc_02, mc_03, mc_04, ect.This is my array
Code: Select allvar section_arr_01:Array = [ mc_01, mc_02 ];
And this is a function that will run onPress (all instances)
Code: Select allfunction CheckInstance(input, section_arr_01) {
ActionScript Code: var answerArray:Array = ["3", "2", "5", "3", "2"]; //these are the correct answers var answeredArray:Array = ["3", "1", "1", "3", "2"]; //this is an example of what the user
How can I check if the value is in the Array? Code: var myArray:Array = Array("firstElement", "secondElement", "thirdElement"); if( myArray.isInArray("firstElement")){ trace("true"); } else { trace("false"); }
I'm trying to create a dvd search thing that picks out a dvd according to the filters you put in. It's running of an xml file with each dvd node looking like:
I have a multiple choice quiz designed for a client. I have an array that works thruout the questions, that if the user answers incorrectly, it stores the question number in the array. When the user reaches the end of the quiz, I dont want this array to always display at the end, since the user could have all the asnwers correct (which means the array should be empty). I am trying to make an if else statement that will display a different message if the array is empty.[code]...
i am trying to make a game that the score is calculated based on which objects you pick up from the stage. I am having trouble outputting them to the stage.
I have assigned the symbols from the library using the code below:
If you have an array with six numbers, say: public var check:Array = new Array[10,12,5,11,9,4]; or public var check:Array = new Array[10,10,5,11,9,4]; How do you check for a match (of a pair?)
var myArr:Array = new Array("January", "February", "March", "April");
if I want to check whether if "February" is presented in myArr, which returns boolean value,how do I write the code?I've looked into the Flash Help but the array constructer seems don't have this type of action that fits my need...
I want to check to see if a string is in an array, so basically: If (string1 == [any item in array]) { // do something. } But I am not sure how to write it..
I am looking for a way to check if any sting of the Array is matched to the string that in the TextField. In the code it should be something like that [code]...
Well, I looked at the example, and looks like that was still not what I wanted. Interestingly, I took the middle for loop out and now it appears I am not having issues anymore.[code]
I am looking for a way to check if any sting of the Array is matched to the string that in the TextField. In the code it should be something like that:
ActionScript Code: var TestString:Array = new Array ("chicken", "cat", "dog"); function LookStringArray(){
there I�m making a quiz and would like to use an mc as a custom radio button, the thing is when I click an option it "checks" but when I click another mc when that check is active it "uncheck":
is there a way to check an array to see if an element has already been added? I'm working with an XML document where there are 4 possible variables, but these 4 vars are repeated several times over. It's reading in fine... I just want to pull those specific variables out of the XML and add them to an array, but I do not want them to duplicate. To say it another way... I don't want my array to be more than 4 items long (it is possible to be less) with a max of those 4 different vars.
I've created a quiz with 50 questions that is linked to a score page that the user can access at anytime to see which questions they have right or wrong. this score page has 50 ticks for when the user gets the question correct. what is need help with is trying to get an array to check if the question was correct and if so turn to tick to _alpha = 100; once each question has been answer correctly a _global var is passed and the if statement picks it up
I have an array with some elements that may repeat themselves or not (this is actually because they're attributes retrieved from xml nodes, but you don't need to know that); what I want to do is: go through that array and check for elements and store them in another array according to the following condition (this is where it gets tricky): if that element does not exist in the final array yet, store it; if it does exist already, nevermind it.
I wrote this code: //custom method for searching through array Array.prototype.contains = function(searchValue){ for(i=0; i<this.length; i++){ if (this[i] == searchValue){ return true [Code] .....
Trace returns lisbon, oporto, oporto, coimbra, oporto, coimbra wich means that the only element in the destinations array being prevented from getting pushed into the final array is the first element in the initial array (in this case, "lisbon")... but if it prevents the first one, how come it doesn't prevent the others, damn it?...
is there a way to check an array to see if an element has already been added? I'm working with an XML document where there are 4 possible variables, but these 4 vars are repeated several times over. It's reading in fine... I just want to pull those specific variables out of the XML and add them to an array, but I do not want them to duplicate.I don't want my array to be more than 4 items long (it is possible to be less) with a max of those 4 different vars.
I had to check a text input from a user to se if is inside an array, the array contains single words with possible answers. What I need to know is; if somebody for example type the "sky is blue" and the array contains "blue", I want it to recognize it even is there's more words in the given string that are not in the array.
Sorry if this is a little n00b-ish. I'm working in AS3. I've got an array of 8 buttons. I'm currently hiding the button that is clicked using e.currentTarget. How can I tell flash to make all the buttons that aren't the currentTarget to become visible (i.e. if a button has been hidden by previously being clicked, how do I tell it to become visible again when another button is clicked?)
In my game there appear scores when you shoot down enemies. That kinda works so far but they overlap when the enemies were too close to each other when shot down.Now what I'd like to do is to prevent the overlapping of the scores. The basic idea I had was to loop through the array of scores and to check the distance to each other.
Code: private function checkScoreDistance():void { scoreManager.scoreCount = scoreManager.scores.length;[code]........
I know im a pain asking you all questions about c++ but we all know your all good enough to do anything so thought id give it a shot. I'm creating a naughts and crosses game (tic tac toe for you americans!!) for uni and am getting a little stuck! The game runs and a winner can be decided but when the game ends i want it to ask whether another game wants to be played.
Then i want it to carry on as a new game and loop until the players dont want to play again. i've included the source file in notepad form also could anyone tell me how to carry out a check on the array so that once a value has been entered into that co-ordinate (O or X) another value cannot overwrite it???
Is there a simple way to check if an associative array has anything in it whatsoever? Not looking for a specific key/value, but rather if there's *anything* in it, similar to checking if a normal array is empty by checking it's 'length'.