Flex :: Function Be Garbage Collected Before Evaluating?
Jan 26, 2011
I have that function in the class:
private function fireItemCreated(data: ByteArray): void {
setTimeout(function(): void {
var event: ItemCreatedEvent = new ItemCreatedEvent(data);
dispatchEvent(event);
}, 1000);
}
This function called to dispatch item created event when image thumbnail created.But it delays event on some time to prevent user interface freezes. And I'm guessing what could be happen if garbage collector executes after fireItemCreated function call but before timer event. Does the closure will be removed or it stays until it will be executed?
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Jun 20, 2011
I was thinking about Flash GC the other day and came up with a question about how reference counting would work in the following 4 class scenario (assume GuiMain is the movie's document class):
[Code]...
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Oct 18, 2010
I just noticed a strange behaviour while looking at my application in the Flash Profiler. When I click a button in my TitleWindow then the TitleWindow doesn't get garbage collected after it is removed. I have no idea why that is happening.[code]...
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Jul 21, 2009
I have checked and rechecked, and I do not know why these "buckets" aren't being killed when I run the reset menu function, a fresh set of eyes could really help.
Code:
package com.Views {
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;
[Code]...
i'm sure there are a lot of problems, but the only one I care about is destroying those buckets. inside the buckets, I have a listener for "removed from stage", and that kills all the listeners, etc, inside the buckets.
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Feb 3, 2012
there is a Class A, it has a timer which updates its x position periodically. So all the instance of Class A will update their own x position. There is another Class B which extends Class A and overrides the function which updates position to change y position and call the trace function.
Now what I do now is create two instance alpha1, alpha2 of Class A and other two instance beta1, beta2 of Class B.
- alpha1 is only instantiated, but not added to the stage.
- alpha2 is instantiated, and there after added to the stage.
- beta1 is only instantiated, but not added to the stage.
- beta2 is instantiated, and there after added to the stage.
- let say after few seconds, I remove alpha2 and beta2 from stage.
Now suppose the GC fires collection, who all would be collected ?
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Feb 20, 2011
I'm trying to set up a test that will tell me whether a variable exists in memory or not. I'm running into the problem of my nested function preserving the local variable it uses, called "shouldBeDead". Here's my best effort, which doesn't work for me because the "shouldBeDead" variable is still alive[code]...
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Jul 13, 2010
I recently posted on here about tweening in alphas of thumbnails that I was adding to a movieclip. It seems that the tween is getting garbage collected because not all of the thumbs fade in all the way. I have the tween defined outside of the function, but it is tweening a loader that is created within the function. Could this cause the tween to get garbage collected? if so, how do I fix it?
Here is the pertinent code:
var thumbTween:Tween;
var my_thumb:Loader;
function thumbLoaded(e:Event):void{
[code]...
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Apr 24, 2010
I have had a few complications with syncing the notes coming down, then I realized tweens would be the best way to go, so I chose them.The problem is; the notes come down the screen. If there is any lag in performance, any note that is on the screen freezes on the spot, and the new notes come down, and stay in sync.This is telling me it's something to do with the tweens. The timeOuts I have set work fine for spawning notes at the right time, but the tweens are freezing on occasion, Im guessing because the timer for the tween keeps going, but flash does not notice it.Here is the code for adding the notes:
Code:
var myTween:Tween;
var timeWindow = 1;
[code].....
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Nov 2, 2010
Consider the following segment of code:
[Code]...
Do not worry about the syntax of this code. Here is my concern - The loader object which is used to send the HTTP request and which has the onLoadComplete event registered to is not referenced from outside the loadSomeContent() function. Is there a possibility that the loader object will be garbage collected and loadCompleteHandler() will never be called?
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Oct 23, 2009
can a loader get removed (garbage collected) whilst its still loading? does it have to be added to the stage or to an array?
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Oct 6, 2011
Will a DisplayObject be garbage collected if the only reference keeping it in memory is set to null, but it's not removed from the display list?
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Dec 2, 2011
I am creating headerText for a datagrid (dgTop250). How do I get the variable headerStr to evaluate correctly in the last line of the function? With the code below I get the entire string as the column header in the datagrid, not the evaluated expression that I need. Variable colName is evaluating correctly. I tried creating an Object of headerStr and using Object.valueOf() in the last line, but got the same result as before.
public function get250(event:ResultEvent):void {
(var i:int = 0; i <= dgTop250.columnCount; i++) {
var colName:String=dgTop250.columns[i].dataField;[code].......
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Dec 29, 2010
I am working in flex builder 3 with an XMLListCollection and have run into this (should be simple) parsing snag...The XMLListCollection Data:
<data>
<term name="NUMBERS">
<alt_form name="1"/>
[code]......
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Mar 28, 2012
I've got a custom component (quite complex so I can't post any code here, although that shouldn't matter), that I can add to a view. When the component is deleted from the view or the view is switched I call my own dispose method which removes remaining eventListeners and kills some references so that the component can eventually be nulled and collected by the GC.
All that works perfectly fine until I add a Spark TextInput to the MXML part of the component (it took me hours to find out what is preventing the component to be collected!), so I recon that the TextInput somehow automatically adds some eventListeners.
My question is what are these listeners, or is there anything else I haven't thought of?
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Jan 10, 2012
ActionScript Code:
var clip:Sprite = new Sprite();
clip.name = "clip"
addChild(clip);
cleanup(clip)
function cleanup(mc):void {
mc.parent.removeChild(mc);
mc = null
trace(clip)
// clip is removed from stage but traces as [object Sprite]. It still exists!
}
How would I pass a MovieClip/Sprite/TextField through this function and remove it entirely?
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Feb 11, 2011
Objetcs created inside a function are automatically marked for garbage collection if not referenced anywhere else? Letīs say, I have a class called SubClass. in the constructor I create some displayObjects.Then I instatiate SubClass somewhere. When I remove this SubClass instance, will the objects inside be marked for garbage collection?
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Apr 28, 2010
May I know what is the proper way to keep track of display objects created and hence allow me to remove it efficiently later, for garbage collection. For example:
for(i=0; i<100; i++){
var dobj = new myClass(); //a sprite
addChild(dobj);
[code]......
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Jul 11, 2011
Yesterday when playing a game (Balloons Tower Defense 3) I noticed that the game started to slow down over time and then randomly speed up very quickly. Looking at the memory usage dropping each time I assumed it was the GC running.
As a legitimate question, is there anyway to force Flash to GC from, say, Firefox? Perhaps there's an addon or a command you can run that will do this? I know that you can do System.gc() but this game isn't mine so I can't modify the source with a "Click here to GC" button.
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Jan 22, 2007
my code is pretty straight forward. i can't get the 'if...then' statement to fire correctly. var t DOES equal "_level0.item" + sel at some point, as seen in my second code snippet, but the for loop doesn't ever see it and only the false code is executed.
Code:
_global.heck = function(sel) //sel will be a number sent from another function
{
[code].....
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Nov 12, 2009
How do I make Flex/ActionScript 3 objects eligible for garbage collection? What are the thumb rules?
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Jan 22, 2011
I'm wondering how to garbage collect a variable in Flex even if there are other objects binded to it.
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May 17, 2009
I'm trying to do a math exercise, but with images (MCs) instead of variables. For 1+1, I want them to drag into the answer box a MC that corresponds to 2 (a picture with 2 apples on it) I'm OK with most of that, but how do I evaluate the MCs to tell them they got the problem right? or is there
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Nov 22, 2005
I need to evalueate a string as code... let me show you an example...Lets say, that I have a string:
Code:
string = "Math.cos(var1)*Math.sin(var2)";
And what I need to do, it to use its contents as code and not string like here:
Code:
var3 = Math.cos(var1)*Math.sin(var2);
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Aug 10, 2011
I'm trying to unit test memory management. So far I have a semi-workable solution using flash.sampler.getSamples to get the difference between the number of NewObjectSamples and DeleteObjectSamples which have the same id value.
The test looks something like this:
startSampling();
new Foo();
new Foo();
[Code].....
Since there are no references to Foo I'm assuming that all instances are being garbage collected, and my code is simply wrong due to my lack of understanding how sampling works. I am trying this instead of using weakly keyed dictionary because it seems it should be less of a hack, but now I'm starting to wonder if it's worth the trouble.
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Apr 17, 2009
I start an eventListener on frame 73. If I stop my movie and test animations in the flash player (going back to frame 1 for instance), the movie starts throwing errors because the listener is basically trying to listen on an object that doesn't exist anymore. So I was wondering if I could try somekind of "try {stage.removeEventListener(Event.ENTER_FRAME, myfunction}". I tried that with a catch statement but of course "try {}" doesn't work with asynchronous events. How would I go about that?
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Feb 9, 2011
I have 25 textboxes on stage. I am using a for loop to point to each textbox and evaluate the contents. When I come across a textbox that has the letter "Y" in it I want to place an object called colorbox at a certain location. To do this I have assign the value in each textbox to a variable called tf and then evaluate the variable tf to see if it contains the letter "Y". When I trace this variable outside of my if statement it correctly shows the contents of the current box, however within my if statement it doesn't. Also the colorbox doesn't get placed at the designated coordinates and I get the following error message:[code]
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Jun 23, 2011
I have a json object where I don't know some of the values at compile time, but I do know that all objects will be valid at runtime. So in the example below, the first trace will output "50" and I want the second trace to output "100", the value of someObject.someparam, which gets defined at runtime.
var plan:Object = { "testParam": 50, "testParam2": "someObject.someParam" }
var someObject:Object = {"someParam": 100}// this actually doesn't get defined until runtime
trace ("testParam " + plan.testParam);
trace ("testParam2 " + someSortOfInterpreter(plan.testParam2);
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Nov 22, 2011
i have a small challenge calculating and evaluating a predefined path
here is my challenge in short.
- i got a path as a single color line on a white background (bitmap object but could as well be a vector shape)
- the path is a closed loop path (like a twisted and bend circle, let's call it a bean shape).
- i then need to move an object along this path in x steps but only once and stop exactly where it started
This means, i need to:
- find a start end point
- calculate the length of the path
- set keynodes along the path with X amount of spacing between (length/x)
- it got to be semi precise (within 1-2 px.)
one idea could be to loop throught the pixels till to find a color pixel and use this as the starting point, then use an vector with a predefined length (ex. 5 px) "rotate" it till it find a new color pixels and mark this as a new node, repeat the process till you get close to the starting point, and by using Trial and error you'll eventually have mapped the path, but this method is clumsy and not very accurate, if you don't hit the starting point spot on the first time, you'll recalculate everything over again.
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Feb 8, 2011
I have 25 textboxes on stage named sw1 through to sw25. I want to evaluate the contents of each box using a for loop. How can I do this. Note the following code does not work for me.
for(var i = 1; i<26;i++)
{
var t = "sw"+i
trace (t.text)
}
I get this error message when I run my program:
Property text not found on Number and there is no default value. at Mastercalendar_fla::MainTimeline/frame1(E)
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Jun 29, 2009
I'm very new to Flash, and I'm not a programmer, I have an Input text box named txtNe2 where a user will type an answer to a question. I want to evaluate the answer when the user pushes the Enter key and respond by sending the movie to either the "Ne2C" frame or the "Ne2I" frame (for the response to the correct or incorrect answer).
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