ActionScript 2.0 :: Check If Object Is In Screen?
Jan 26, 2012I want to know how can I check if an object entered the screen .
View 1 RepliesI want to know how can I check if an object entered the screen .
View 1 RepliesI'm new to Adobe Flash CS4. I'm making an animation of some fish underwater. I have 2 small fish motion tweened to follow a large fish from left to right. When I view the animation in full screen the small fish seem to be wiped off the screen at a certain point. The tween box continues to follow it's path but the symbol disappears. This only seems to happen with larger objects.
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is there a way in action to group to object so when one object is drag across the screen the other object sticks with it, im using flash btw
View 6 RepliesHow do I check if a control/DisplayObject is on screen? This means it is displayed on screen so no scrolling needs to be done.Example: I have several controls on a form. The size of the form exceeds the screen length/width. As a result I need scrollbars. How do I check if a control is on screen?
View 1 RepliesIs there any way to check visitor's screen colors (32/16) with AS or JavaScript?
View 5 RepliesI am trying to move a 'Shape' object across the screen. As the object moves, a copy is being left at the initial position. Almost as if only an instance of original object ahs been moved
This is not an issue for moving an image or MXML graphic. Is something wrong in setting to the move object?
The code is as follows
private var arrow:UIComponent;
private function resetAssets():void{
arrow = new UIComponent();
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I know what I'd like to do, and after significant searching cannot find the solution.
I am working with the Collision Detection Kit by Corey O'neil
I have the following snippet, which checks the name of two MovieClips.[code]...
I want to check in my function if a passed argument of type object is empty or not. Sometimes it is empty but still not null thus I can not rely on null condition. Is there some property like 'length'/'size' for flex objects which I can use here.
View 6 RepliesI am trying to use a mouseevent.startdrag to move a particular movieclip, but I don't know how to go about checking the object in question. The code below doesn't seem to work with either ==Object(MCsquare) or just ==MCsquare.
function onStartDrag(evt:MouseEvent):void
{
trace(evt.target);
[Code]....
How can I run a check to see if the target object is MCsquare?
I found this once but I've forgotten what it is.
I want to check if my mouse is hovering over a specific object.
What is it called?
I want to check if an object I just clicked is from an array.Sy there are ten objects on stage mc_01, mc_02, mc_03, mc_04, ect.This is my array
Code: Select allvar section_arr_01:Array = [ mc_01, mc_02 ];
And this is a function that will run onPress (all instances)
Code: Select allfunction CheckInstance(input, section_arr_01) {
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I am developing an application in AS3 for Android devices and I am choosing to use XML for setting storage...
Unfortunately I have been able to test using the contains method whether there is the correct text in the XML file I have tried to use this...
Code:
var updates:Boolean = true;
var k:Number = 0
for(k = 0; k < 6; k++){
if(localXML.Party[k]){
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I wonder how can i check that concrete object is on the scene for example:
var sprite1:Sprite = new SPrite();
stage.addChild(sprite1);
...
if(?????)
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I have 2 classes, Entity and PlayerEntity.On the main class (Main.as) I am using an for loop to check which one is a PlayerEntity and which one is an Entity. (Note that Entity is the superclass for PlayerEntity)[code]...
View 3 RepliesI want to check the RGB color of the object using actionscript in flash. The name of the object is object1. I checked like this but it didnt worked.[code]...
View 2 RepliesI need to merge 2 arrayCollection and avoid duplicates. They contain objects with their own attributes. I would like to avoid duplicates.
View 2 RepliesI want to check if object has a defined member within namespace. If was trying to use hasOwnProperty method with QName, but it's not supported:
package {
import flexunit.framework.Assert;
public class ObjectTest extends Object {
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for AS3.people thi is how you rock:
ActionScript Code:
if (neslide.map) {
//var maptween:Map = new Map(this,origwidth,origheight);
[code].....
I have two MC's on the stage. One of them is standing still in one position, the second one is moving towards it. I want the moving mc stop right at the very centre of the first mc. I've tried using hitTestPoint, but I don't know how to set the proper parameters. If I put there just: mc1.hitTestPoint(mc2.width / 2, mc2.height / 2, true), the trace function I use doesn't seem to have even noticed the collision...
View 1 RepliesI'd like to know for sure that my objects are deleted when I 'null' them and remove listeners etc..
I'm not sure if the debugger in CS4 has a way to display that kind of info. Is there some other way?
How do I check to see if a mouse click was on an object in actionscript 2?
View 5 RepliesI am trying to find a way to use the date object to check the day of the month. If is the 23rd then play if not, do nothing. I looked at the date countdown tutorial, but I don't need to display the information just check the date. even if I hid the countdown info, once I hit the 23rd I am out of luck till the first of the next month, the "alarm" stays. Think of what I need as a date alarm, if it is the 23rd the alrm goes off, if it is not, then it is business as usual (this is tied into an analog clock that is supposed to have a monthly reminder for the 23rd). Getting the clock to work was cake, but I just can't get this "alarm" to work for me.
View 6 RepliesIs there a way to check if an event object is == to a sprite. For example
Actionscript Code:
if(evt.target == [object Sprite])
I may be wrong but as far as I can understand it the hitTestObject() method checks to see whether the object is touching a specific instance of another object? Is there a method I can use where I can check to see if it is touching any Object of a specified class?
OR is there a method I can call where I can see if an Object of a specified class exists at a specific X and Y.I am actually working in Flex using an Image component as opposed to using Flash.
I have a form where a user can select up to three radio buttons and click submit. however if they don't select a radio from one of the groups (they dont care to answer the question or just missed it) the value of the radio button (I think) is null and gets returned as such using this code:
function Question1():Object{ return RadioButtonGroup(Q1R1.group).selection.value;}
Then, when they hit the submit button it sends the values to the database. This works fine, but only if they select a radio button for each group. If they missed one I get the following error:
"TypeError: Error #1009: Cannot access a property or method of a null object reference. at mid_fla::MainTimeline/Question1() at mid_fla::MainTimeline/clickHandler()"
When I did a trace on the value of Question1() it returns function Function() {}
how to check if the value returned is a null object reference or whatever and give it a default value if it is?
check to see if a node exists in an XMLList object. I have a list of objects to convert to XML, but if an xml entry already exists, then the following objects with the same name get added as children.
View 2 RepliesI'm trying to check to see if an object exists by using a simple if statement.
if (object.name) {
//Do this
}
However, if the object doesn't exist, I get this error, "Error #1010: A term is undefined and has no properties" - which I understand is because the object doesn't exist. Is there a better way to check to see if an object exists?
I need to check from javascript that given flash object is in fullscreen mode. I know that there is stage.displayState property but how to access it using GetVariable? Or maybe there is another way?
P.S. If your know how to do that from any other language it is ok too.
I noticed something dangerous while working with AS3 - some objects (namely DisplayObjects / MovieClips) tend to remain in the memory and even perform actions after all references to them have been removed.
I work with Flash CS 5.5 and Flash Builder 4.6.
After getting rid of all references (including removeChild(...) from the Document Class) some objects just seem to stay alive.
This question might come off as a bit broad - but what I am trying to understand is what can I do to MAKE SURE that an object is picked up by the Garbage Collector? More so, how can I get some sort of feedback from the GC that signifies that a certain object has been destroyed? (For example, a console message)
How to check if specific key is contained in associative array? I know I can loop over all keys but can I do single-step check?
View 1 Replies