Actionscript 3 :: Flash Builder - Check Key Presence In Object?
Mar 22, 2012How to check if specific key is contained in associative array? I know I can loop over all keys but can I do single-step check?
View 1 RepliesHow to check if specific key is contained in associative array? I know I can loop over all keys but can I do single-step check?
View 1 Replieshow I can check an area of a scene for the presence of pixels of a specific colour.
View 1 RepliesHow can I check for the presence of something on the stage? I want to disable mouse clicks on the currentTarget while an image is loading, and I'd like to use the presence of a progress bar as the determinant to proceed.
Code:
If (progressBar is somewhere on the stage)
{
currentTarget.mouseChildren = false;
currentTarget.mouseEnabled = false;
}
I have loaded swf with an object 'Page'. A 'Page' object is created and a reference to it is added to an array 'pa'.
I have a 2nd loaded swf that then has a reference to the 'pa' array (I don't think this matters but I mention it just in case)
I want to cycle through the array and determine when I get to a Page object. Where I run into problems is trying to compile the class that does this.
Code:
private function CH(e:MouseEvent):void
{
trace(pa);//[object Image],[object Page],[object Blue],[object Red],[object Mask]
[Code]....
I am trying to save a Sprite object as a file on the device I'm working on and it seems to work. the problem I'm having is reading the saved file back and placing it back on stage as a sprite. Below is the code I have so far, could someone tell me what it is I'm doing wrong? I have a suspicion that the saved isn't what I expect it to be since the file sizes have been under a kilobyte.
public function save_album(e:Event):void
{
var outFile:File = File.documentsDirectory; // dest folder is desktop[code]....
Can I use the webservice wizards in Flash Builder 4 to send a json encoded object...not as a string but as type application/json; charset=UTF-8
View 1 RepliesI have an advanced data grid in flex (flash builder 4). It's dataProvider is pointing to an ArrayCollection (this._encounters). Inside that array collection is a property that is an object (a client object).
I tried setting the dataField to "clientObj.firstName" to refer to the first name property within the clientObj property of the this._encounters array collection. It did not show anything. So, I added a labelFunction to that column (code below) to set the text in the cell. This works fine and now I have values showing in the grid.
The problem is now when I click the title of column to sort it. It throws an error that property clientObj.firstName is not found in my array collection!So, is there a better way to set the dataField / source for a column and point at a property in a sub-object -- or a way to fix the sort?
Below the first column
<mx:AdvancedDataGrid x="0" y="25" id="adgEncounters" designViewDataType="flat" width="100%" height="100%" dataProvider="{this._encounters}">
<mx:columns>
<mx:AdvancedDataGridColumn headerText="first" dataField="clientObj.firstName"
[code]....
In the mxml above, this is the changed line - notice the stringSortByField added:
<mx:AdvancedDataGridColumn headerText="first" dataField="clientObj.firstName" sortCompareFunction="{stringSortByField('clientObj','firstName')}" labelFunction="encounterGridLabelFunct"/>
If it were a numeric field use the numericSortByField. If it were a date string from a database, use the dateSortByField function instead.
How could randomly change the color of object in as3.
View 2 RepliesI am trying to use a mouseevent.startdrag to move a particular movieclip, but I don't know how to go about checking the object in question. The code below doesn't seem to work with either ==Object(MCsquare) or just ==MCsquare.
function onStartDrag(evt:MouseEvent):void
{
trace(evt.target);
[Code]....
How can I run a check to see if the target object is MCsquare?
I'm looking for a workaround to the "AdSense does not let you choose only images but no flash" issue. I'm rather a newbie to JS, but is there any way for one script to prevent other scripts embedded in a site from detecting the presence of the flash plugin? Even if it doesn't work with AdSense, it would be nice to know if there's a hack to do this that might work in other settings.By the way, I suppose I wouldn't care if it failed to work on IE or obsolete browser versions.
View 1 RepliesI want to check the RGB color of the object using actionscript in flash. The name of the object is object1. I checked like this but it didnt worked.[code]...
View 2 RepliesI want to check if object has a defined member within namespace. If was trying to use hasOwnProperty method with QName, but it's not supported:
package {
import flexunit.framework.Assert;
public class ObjectTest extends Object {
[Code].....
I need to check from javascript that given flash object is in fullscreen mode. I know that there is stage.displayState property but how to access it using GetVariable? Or maybe there is another way?
P.S. If your know how to do that from any other language it is ok too.
I noticed something dangerous while working with AS3 - some objects (namely DisplayObjects / MovieClips) tend to remain in the memory and even perform actions after all references to them have been removed.
I work with Flash CS 5.5 and Flash Builder 4.6.
After getting rid of all references (including removeChild(...) from the Document Class) some objects just seem to stay alive.
This question might come off as a bit broad - but what I am trying to understand is what can I do to MAKE SURE that an object is picked up by the Garbage Collector? More so, how can I get some sort of feedback from the GC that signifies that a certain object has been destroyed? (For example, a console message)
In Flex, lets say I have a super-class... something like:
class SuperComponent extends DragStack {
private var _childReference:UIComponent;
public function SuperComponent() {
// ???
addEventListener(FlexEvent.CREATION_COMPLETE, onCreationComplete);
} private function onCreationComplete(e:FlexEvent):void {
//The 'this[]' technique doesn't seem to work and causes run-time errors:
//trace("Component found: " + this["myButton"]);
}}
And then I make use of the following derived-class in my application (just a mockup MXML as an example):
<!-- Component ChildComponent.mxml -->
<mx:SuperComponent>
<mx:Button id="myButton" label="Press Me!" />
</mx:SuperComponent>
How do I go about verifying the presence of "myButton" from the SuperComponent class, and referencing it? Do I need to use getChildByName( ... ) ?
Does anyone know if there is a way to make the new Package Explorer window in Flash Builder emulate Flex Builders 'Flex navigator' window?
Bottom line is I don't always need to peer into SWC's, and I don't like having a 'default package' automatically created for me. Not sure why the interface wasn't made simpler, allowing access to more power and complexity only if necessary. I want to focus on the code, not on how to navigate and use the bells and whistles in the coding environment.
I have an AIR project that I was working on Flash Builder 4.5 which now I'm trying to import to my updated Flash Builder 4.5.1 and it is prompting me to fix some paths before the import is completed. I'm kinda clueless what I should put in those fields.
[URL]
The project access a web server to retrieve data using JSON.
I am trying to migrate a project from Flash Builder 4.0 to Flash Builder 4.5. After Flash Builder prompts me to choose my new SDK, I choose 4.5, Then I get the following error:" error "The required skin state 'disabledWithPrompt' is missing".
View 1 Repliesthe problem is as so: I have a java server running on tomcat 7.0 and having the library Gson 2.1 on it.
I have and object to be encoded into json that got an attribute which is an array and might be an empty one.
when I send my json object via the response writer to the Flex Builder 4.5 in the Network Monitor view in the response type I get unknown. well, I have done my research, and discover that this is a known issue.[URL]..
adobe said that with Flex Builder 4.5 this issue will be fixed. but apparently it ain't so.
[Code]...
I know what I'd like to do, and after significant searching cannot find the solution.
I am working with the Collision Detection Kit by Corey O'neil
I have the following snippet, which checks the name of two MovieClips.[code]...
I want to check in my function if a passed argument of type object is empty or not. Sometimes it is empty but still not null thus I can not rely on null condition. Is there some property like 'length'/'size' for flex objects which I can use here.
View 6 RepliesI found this once but I've forgotten what it is.
I want to check if my mouse is hovering over a specific object.
What is it called?
I want to know how can I check if an object entered the screen .
View 1 RepliesI want to check if an object I just clicked is from an array.Sy there are ten objects on stage mc_01, mc_02, mc_03, mc_04, ect.This is my array
Code: Select allvar section_arr_01:Array = [ mc_01, mc_02 ];
And this is a function that will run onPress (all instances)
Code: Select allfunction CheckInstance(input, section_arr_01) {
[code].....
If you once run an ObjectBuilder the object instantiated will be cached and next time you use an PropertyInjector or something else, the instantiated object will be used instead of creating a new object. Or at least this should be like this :) But in the example below it seems that mate tries to instantiate the object again: The following error occurs:
[Code]...
I am developing an application in AS3 for Android devices and I am choosing to use XML for setting storage...
Unfortunately I have been able to test using the contains method whether there is the correct text in the XML file I have tried to use this...
Code:
var updates:Boolean = true;
var k:Number = 0
for(k = 0; k < 6; k++){
if(localXML.Party[k]){
[Code].....
I wonder how can i check that concrete object is on the scene for example:
var sprite1:Sprite = new SPrite();
stage.addChild(sprite1);
...
if(?????)
[Code].....
I have 2 classes, Entity and PlayerEntity.On the main class (Main.as) I am using an for loop to check which one is a PlayerEntity and which one is an Entity. (Note that Entity is the superclass for PlayerEntity)[code]...
View 3 RepliesI need to merge 2 arrayCollection and avoid duplicates. They contain objects with their own attributes. I would like to avoid duplicates.
View 2 Repliesfor AS3.people thi is how you rock:
ActionScript Code:
if (neslide.map) {
//var maptween:Map = new Map(this,origwidth,origheight);
[code].....