Actionscript :: Batch Duplicate Movieclip Including Its Contents?
Jan 10, 2010
Batch duplicate a movieclip including its actionscript contents? and change a small part of the action script in each one, for example have it change '1.jpg' into '2.jpg' and so on?Actionscript
I want to load some .swf files using the Loader class. I'm all set with that and got the image on screen but I wish to have multiple instances of it. Do I have to reload one for each that I intent on using?
For example say I'm attempting to load a power up's graphic from an .swf (i'll call it ex.swf). I load it and then put the image I loaded into the power up. But then I also want to have another power up of the same type somewhere else, and I want to use that same graphic. Neither adding the loaded ex.swf's contents or simply assigning the contents to a child of the power up will work obviously. So do I have to load a new copy every single time i want a new one, or can I just clone/duplicate the contents?
I mean I know it must be common for games to have 100's of copies of the same graphic being used by different things, yet If I try to preload the amount I'd need it's not exactly flexibly and if I load them as I need them it seems bad practice..
I have 290 transparent .png image files that i would like to be quickly added to a movie-clip so that i can use it as an animation. (As2 or 3 either way).
The pictures are all the same height/width and format. Is there a quick way i could import them to a movieclip quickly, as manually drag and drop into the movieclip is tiring?
My problem is that when I click the letter movieclip it does create the duplicate as it should and it starts to drag the duplicate mc. However, when I release the clip it doesn't stop dragging? I realized that if I put onMouseUP event instead of onRelease it actually does stop dragging when I release the mouse. I would, however not like to use the onMouseUP event if possible.
I'm trying to create a cutom made clickablle field using AS3 but I have problem registering an OnClickListener.What I do is create a subclass of MovieClip, draw a RoundRect on it and add a textfield as a child. Now when I click on that "thing", events are caught by the textField and I can't find a way to forward it to my MovieClip.
private function addListChild(i:Number, l:Number, c:Content):void { var x:Number = 100; var y:Number = 100;
Is it possible to use duplicateMovieClip to copy a movieClip into another movieclip, or is it only possible to duplicate it inside one and the same containermovieclip?
I have an MovieClip that loads a slideshow (imagerotator to be exact). I'm using AS2 loadMovie to achieve this. The images in the slideshow appear way oversized, extending the width of the entire stage. How to I constrain the size of the slideshow/MovieClip contents?All the images are going to be the same pixel dimensions so it doesn't have to be anything fancy.
I have built a simple Flash application that will be presented using a projector, the application will show messages in the form of questions that will come from a simple flat-file text file or XML file.
In addition to this I would also like to be able to add my own messages using a simple HTML form.
I've been looking around the web for some resources, but have been struggling to find what I am looking for. The basic idea is that the flash application will loop through these different messages from the XML, but then when a user types in a message that will also appear within these messages. Think of it as a sort of dynamic tag cloud.
I'm aware this is possible in AS3, but Im working in AS2... and (to make things difficult) I'm working on an offline application. It is going to be distributed via CD, will run through the application and then save the text inputs (basically an order form) as JPEG (unless it's possible to save to PDF - but as not all computers will have PDF writer I assume this is impossible)Am I correct in thinking I need to utilise the Bitmap Class? I'm using SWF Studio to wrap the application
I have 31 squares on stage named square1-31. Each square is defined as a movieclip. . Each square has a textbox within it named txtbox1-31. I also have an object in my library called marker.I am using a for loop to cycle through the squares. I need to evaluate the contents of each textbox in each movieclip and if it is not empty, addChild an object to the current square location. So far my cod is not working as AS3 doesn't recognize the name of my textboxes or their locations.
I'm customizing an xml flash website and while I can handle all the html and xml well enough, but in Flash, I have no clue how to: Now go on the stage, and delete the contents of the last layer(background & pattern). Here, add from the library, the square movieclip, and name it mcBackColor(see attached image).And then to add your swf background in the "background & pattern" layer from the main.fla file.
I can change the name, but don't know how to delete just the contents of the layer and then add the new clip.I've made a slideshow before and that's all I can do.
I want a MovieClip to play as its loading the content in the background, I already have the MC animated, the "loader", how do I do this! I tried this way
Thats all it works the only problem is, that I realized is that its dependent of connection speed, what I mean is that if you have a 200KB/s connection it will load so fast that it doesnt play the complete animation and I set the simulate download speed to like 50KB/s and it does play completely. So my question is will this happen when it's online?
I want to check the contents of 25 textboxes on stage. Each textbox is embedded inside of a movie clip. Using the counter on a for loop I want to cycle through all 25 textboxes and if they have text in them, i want to place an object overtop of that movie clip . For this example I will only use 3 movieclips, each containing a textbox. The movieclips are named mov1, mov2 and mov3 and the textboxes within them are named text1,text2 and text3
for(var i:uint = 1; i < 4; ++i) { var xloc="mov"+i.x var yloc="mov"+i.y
I have an image gallery which loads a detail image, then draws a line next to the image on one side based on image dimensions. Clicking on the image returns one back to the main image thumbnail list, then clicking a thumb loads another image into detail holder. Everything works fine with it, except that the lines, rather than disappearing upon detail image unload, accumulate. Is there a way to clear the contents of the lineDrawing MovieClip without removing it from the stage, so that I can draw a new line in it? I've tried removeChild on the MovieClip, but then the lines disappear entirely, same with placing lineDrawing.clear() at the top of the setupDetail function.
var detailImage:Loader = new Loader(); var lineDrawing:MovieClip = new MovieClip(); setupDetail(); function setupDetail():void {
I have around 20 buttons that together make a map of USA. I am using AS3 tool tip, which display name of region on mouse-over. I want to create a movieclip which will house all these 20 buttons and their actions(basically put everything under one movieclip).
But when I do that everything works fine but the tool tip gets dispalced. It appears almost at the edge of the stageAny way to make it appear near the mouse cursor?
Code I am using for tool tip is:
Button1.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler1); function mouseOverHandler1(e:MouseEvent):void { //creating a new tooltip instance
I am trying to print a snapshot of the contents of a movieclip on the stage...this snapshot is stored in a bmp...then the bmp is attached to a movieclip which is rotated 90 degrees to fit on the page in landscape fashion...so the user doesn't have to alter their printer settings...however when I do mc.rotation = -90; or mc.rotation -= 90; the printout on the page is the bmp sliced diagonally in half...and one half isn't showing...when I tried +90 it worked, but the mc wasn't placed correctly on the page...I also tried +270, and that produced the half cut diagonal bmp again...here is my print code..
I am building a dynamic menu system with XML. Back in AS2 I would make a movieclip, then attachmovie and duplicate the attached movie. When I did this I could always over write the old data. Now in AS3, it seems to be overlaying or "stacking" on top of one another. So my question is, is there a way to overwite the addChild, or a way to dump the contents of a movieClip so I prepare it for another attachment? Here's a sample of the code I am using.
Is there a way to duplicate a MovieClip in AS3???I've tried all methods I found (in google) but weirdly none works.I am very pissed as people keep saying it works but it don't!!![code]
I was looking at a video tutorial, and in order to reference a MovieClip, the instructor used:
var mc:MovieClip = MovieClip(e.currentTarget);
What is the difference between using that, and just using:
var mc:MovieClip = e.currentTarget;
Also, is there any way to easily duplicate a MovieClip? (or any class for that matter) There was a function somewhere back there, but that created a dynamic class. I want an exact replica of the class and all it's properties without manually changing over each and every value.
In my movieclips, I already have functions such as the following: onClipEvent (enterFrame) { currentlocx = this._x; currentlocy = this._y; differencex = newX - currentlocx; differencey = newY- currentlocy; [Code] .....
How would I add other functions such as duplicateMovieClip(my_mc, "new_mc", 5); to the code. Where would I add them? I've tried adding them under (enterFrame) but my movieclip does not duplicate after every "x" seconds. In addition to this, I would like my movieclip to "disappear" whenever it is clicked.
I'm working on a creating a button that will create (preferably unlimited) duplicates of one movie clip. I have something that works for Flash, pre-2004, but I'd like to update it to Actionscript 2.
Ok, I know layers dont exist once compiled and that duplicated movieclips cannot be duplicated to new levels but I need some kind of work around here.
I cannot use the library as the movieclip I am duplicating is dynamically generated by actionscript (a graph based on user input over time) and thus cannot be made by me beforehand as it varies.
I need to somehow make a duplicate of this on a layer above the where the original was made, anyone know how this is possible?
i have this script and i want to know how to duplicate the movieclips, one each other. This scrip works fine with images with same width, but when the sizes its diferent, dont work.
var dados:XML = new XML(); dados.ignoreWhite = true; dados.load("xml/15anos.xml");
how to use that code in flash as3 coding and please give me some example or link, how to create duplicate movieclip in as3 ? how to play/pouse one particular sound in flash as3 ?
I ve taken a look at some of the tutorials on here for this subject and I have made ot work using an on release function but i cant get it to work automaticly.What im trying to do is make this
How can i duplicate an unlinkaged movieclip that is dragged from library to stage in as3 ?
i want to write an class that gets instancename of an unlinkaged movieclip(a movieclip that it is't exported to as3) and duplicate that to certain Counts?
In my scene I've got a movieclip. If I press left the same movieclip should be duplicated a distance left of the first movieclip. If I press right, one should appear to the right of the first movieclip. If I press left again another duplication of the movieclip should show up on the left of the copied one on the left...