I am rendering html in a Flex 3.x UITextField. The problem I am facing now is that when punctuation is at the end of a word, it can sometimes be wrapped to the next line.
For example:
That which doesn't kill me makes me stronger ,so I became a developer.
This seems like a bug in the algorithm to me. Is there a workaround?
How would I go about Embedding SubScript/SuperScript fonts in a Flex UITextField ? I have already downloaded the required fonts. I need to make them work in a UITextField in Flex. I have tried using CSS/Stylemanager etc. , and tried using createInFontContext also... Still it does not work. The fonts only work if they are installed on the user PC. i.e. they do not get embedded in to the application.
Anyone know how to animate the size/position of child elements of a layout in Flex 4 ?
I have a list component with a custom layout. I want when I change the positions of the child elements I want them to animate their move to the new positions.
I have a button with the various states (up/over/down etc) that uses a skin file to render the display. I want to achieve animation between the states. For instance, between the change from 'up' to 'over' I want to fade in a color and a border.
The way I am doing this at the moment is to use viewstates and animate between them using transitions and the mx:AnimateProperty. However, using this method I can only animate one property per viewstate. So only the border, or the color can be animated.
Does anyone know how I can achieve multiple animations on multiple properties of a programmatic button skin?
I have multiple spinning balls that I want to animate altogether. Here's what I have so far but when I play the parallel (spinning.play()), nothing happens.Where am I going wrong?
This is probably something simple but I'm scratching my head over easing with the Animate class in Flex 4. Basically I'm just trying to set easing via:
[Code]....
Which would be fine, except... the constructor argument is a Number, not an instance of EaseInOutBase. All of Google's results suggest that this should be defined via MXML, but I just feel... dirty doing it - rather, defining something that is purely programmatic with markup. I know that's half the nature of Flex, but still, I like to keep most of my logic/configuration in AS3. If there's a better way to animate with easing than using Animate with its easer property (eg, if this isn't the right way)
I would like to do something like this URl...but have the individual lines animate and show progress along a route. It needs to be a 'real' map so that I can feed in LAT/Longs for for the polylines. This is also a similar effect URL... but I don't need the map panning.I am aware of the google maps api for Flash but there doesn't seem to be any animation other than panning.
I have a bitmap (bitmapData) that I'd like it to change colors over time. I've seen examples of applying a color transform and I couldn't get it to work. Also, with those examples they only apply one color. I would like to animate through the ROYGBIV range.
There are 2 buttons to animate the movieclip on moving right or left and making it appearing and disappearing. However, the button react after a few second the animation finish. Does anyone know how to make the button work faster? this is the script for those buttons
one of the button on (press) { if (tt == false) { import mx.transitions.Tween;
i'm trying to animate the drawing of a picture with my wacom tablet, but the only way that i know how is to start with the full drawing and erase frame-by-frame backwards, which takes a lot of time and can look choppy.
Does anyone know how to go about animating a movie clip that would go behind another movie clip?
For instance: A stack of photos, that on click, the top photo would animate to the left (or right) and then animate to the back of the stack. My only problem is that i don't understand how to change the order of things, or if this is even possible (as essentially eveything is on layers), the only way i can think of is to have everything on one layer, but then this would interupt the animation of each photo
I have drawn a dotted line for this illustration:how to animated the dots to give the impression that data in this network line is going from left to right?
The problem is that the whole function of adding a movie clip to another movie clip suddenly has been disabled or something. I took a look at previous work of mine (.fla of course) because I suddenly remembered I used a movie clip in a movie clip, and that randomly doesn't work anymore either. Even the time line is edited: just 1 keyframe and nothing more, but increasing the timeline keeps it static regardless.
I am trying to saturate a flash animation from left to right with a blurred wipe. I am attempting to do this by creating duplicate movie clips, with one of the movie clips having a filter to completely desaturate the color. I am hiding the saturated movie clip with a mask (basic rectangle) that I am animating to move out of the way revealing the "color". I would like my desired effect to "fade" in by adding a horizontal "x" blur to the mask. I have been successful at wiping in the saturation, but Flash seems to be ignoring the blur on the mask I have created.
I need more examples animating external files. My ball in the external swf is suppose tick across the stage. How do I get "ldr.swf" to load "ball. swf" and tell it to move the ball across the stage?[code]
I'm trying to create something similar (and w/fewer lines) to what is on this site[url]...
I've done plenty of searching and have found some good stuff, but what i'm having trouble finding is how to incorporate random motion/bending of the lines.
My problem is to animate a line, a line starting from a point and progressively increasing in length over time. I cannot achieve this using the draw methods in flash. Because when using these methods to draw the line the results occur in a "Flash".
I successfully created a menu using an array. But after researching and using other custom classes, I can't figure out how to animate arrays. The animation is simple; I want each of the buttons fade in one at a time. Any pointers on how can I accomplish this? Note, I'm following Learning Actionscript 3 book, so I created few classes like it says in the book.
Code: /* Index */ package com { import flash.display.MovieClip;
I am trying to create a butterfly to fly in front of an image gallery, kinda to be funny. I am new at this, so its probably easy and I just forgot, but I need some help please.
I create the butterfly on the stage, make into a movie clip symbol. Click inside the movie clip....and then what? I want to be able to click on the butterfly that is sitting on a leaf, once it is clicked on it will fly in front of the image gallery (I have already created, and seems to work) for a few seconds and then fly back to the leaf.
recently I was looking for a simple way to move an object along the curve in pureactionscript.Is there any up to date package except the obvious flash tansitions that you could recommend?
I'm making a website and I want to know how to animate my buttons.this is an example of what I'd like my buttons to do. [URL]the buttons on the website above look abit advanced. when you click on the button, the patel of the flower sort of fall and then it grows back by it self.how did this person achieve this on her buttons?