Actionscript :: Get Publish Method With Server Side It?
Dec 4, 2010We publish this way at client side[code]...
View 1 RepliesWe publish this way at client side[code]...
View 1 RepliesI want to download files from the server side to client side without prompting a window to the user to download when any updates happen at server side.Right now I am using urlstream class but first file is downloading completely rest of the files contents downloading partially.
editCode sample taken from other post. Warning: it's a huuuge chunk o'code.
<?xml version="1.0" encoding="utf-8"?>
<mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="client.components.*" layout="absolute" height="554" width="817"
[code]....
Below is the code. When the swf is connected to FMS(the connection is successful) I use this application.user_so.send("enterContestGroup"); to call the client side mothed. You can see that in the client side I have defined the "enterContestGroup" mothed. However the fact is it doesn't call that mothed. Can anybody tell me what the error is
application.onAppStart = function(){ application.user_so = SharedObject.get("user_so", false); application.nextId = 0;}application.onConnect = function(newClient) application.acceptConnection(newClient);
[code]....
I want to create an application that has these features
- At client side: Display a list of images, when user click on one image, data will be stored in MySQL database.
- At server side: Manage images used in client side, I can delete, add new images.
Is this possible for me to achieve this using Flex? And if it is able, will my output be 2 separate SWF files? And where can I find the materials to read on writing such applications?
User interacts with Adobe flex webpage to configure reports based on some data stored server side. They configure their view and have THAT view emailed to them daily. I've got the report builder, the part I'm trying to figure out is how to render the report server side and send it out as email (native flex functionality? convert to html? take screenshot? assume something is running client side?...)
View 2 RepliesI am writing a thesis and have been able to place all my frameworks under two categories (client-side frameworks and server-side frameworks), but I can't seem to finf where to place Adobe Flex...In which category should I place this or should I place it in some separate catgeory?
View 3 RepliesI am making an app where people upload a bunch of images and it thumbnails them and saves them to the server. Is it better to create thumbnails from the uploaded images, or to upload them to the server then re-download the thumbnails?
View 1 RepliesI am new to actionscript. I have created a script that will play server side sound object and client side mp3 files alternately. Now, I would like to play the client side mp3 first then only play server side sound object alternately. However, I have no idea how can I do so. The following is the code that need to be swapped:
[Code].....
The $995.00 version is listed as not supporting server side playlists. Is it possible to implement internet TV station like functionality using that version? I would like to have a list of files to play out and have it so those connected are all viewing the same thing.
View 1 Repliescan you write and modify XML files using server-side Actionscript? I've been going through Adobe's Server-side Actionscript reference, reading up on the File class that lets you modify files on the server, and the server-side XML class that lets you read and 'understand' XML data, but can you put them together and essentially edit XML files on the server?
View 2 RepliesI have an *.flv file on a FMS. When I play it on the client side the video plays just fine, but when I call Stream.play(filename, 0, -1, false) on the server side the video turns out really choppy.I both cases I use NetConnection to connect to an rtmp and NetStream to play the stream, but in one case I connect to a stream and request the server to play my file on that stream. Apparently that doesn't work with files? It works just fine for live streams.
View 20 RepliesI am streaming pre recorded audio files (mp4) to an AIR client. I have tried two different solutions,
streaming the file directly with the NetStream.play("mp4:xxxxx.m4a") and creating a server side playlist, adding the same sound clip and then streaming the playlist. The problem is, when streaming the playlist i get a few NetStream.Play.InsufficientBW, this does not happen when streaming the file direct. Both solutions uses bufferTime=1.0
I would like to use a server side playlist to implement a simple key solution so that the client dont know the full path to the file, but instead sends a key to a custom server side function that looks up the file path and creates a stream for the client.
I need a way to set the permissions (ex 0777) for the recorded streams without calling any additionals scripts.
View 2 RepliesFinding faults in my reasoning, or expanding the discussion further. We are benchmarking FMS 3.5.x for live dynamic streaming and we have run across an issue. When throttling the client from a high bandwidth (1500kbps) to a low bandwidth (325kbps) via a bandwidth shaper (a physical firewall) it takes a very long (real-) time for the client to see the new stream-quality.
During the investigation of this issue we have narrowed this down to:
1. when transition is requested from client, the client-side buffer is 1/2 i.e. 4-5seconds.
2. if transition is request on a client with unlimited bandwidth, it takes about 6 seconds for the server to process, find an acceptable switching position and send a "transition.complete" event.
3. on the throttled client however, this event takes much longer.
[Code]...
Does anyone knows if it's possible to write some bytes received from an AIR or Flex client in a server side file using the File class ? I have been trying for hours without any result.My goal is to store on the server side a swf file sended by a client in a ByateArray.Here is the code I have ended with, assuming that myfile.swf alreadey exists on the server prior to the code execution, and is at the right place, and that pBytes is a ByteArray received from the client which contains a swf file :
function writeFile( pBytes )
{
var myFile = new File( "myFile.swf" );
[code]........
to generate thumbnails of the streaming video to control de contents of the video streaming. Could I do that in the server side?There is any setting to do that? Could I use the getOnMetadata method to catch a bitarray and then put in into a bitmap file?
View 1 RepliesI have created a script for an Adobe FMS application to broadcast a playlist of video files as a live stream. (internet tv)
I am now working on a custom Flash-based video player to play my stream.
How do I send information from my server-side FMS application (main.asc) to the client-side video player? (e.g: title, duration of current video player)
I understand how clients use bandwidth detection etc to dynamically switch streams via client calls with ns.play2( ... ), but I was wondering if it's possible to only ever use 1 initial ns.play( ... ) call on the client side, but let FMS server side logic that I write dictate which client sees what content. For example, I have 3 clients connected to my FMS server, all watching a live stream. I then decide I want clientA to see 'recordedMovieA.flv', clientB to continue seeing the live stream, and clientC to watch 'recordedMovieB.flv'.
[Code]...
I am recording a video and while recording I issue some NetStream.send("doSomething", params) commands from client side. When I am playing back this video I receive the doSomething events on client side. No problems so far.Can I receive those events on server side? I want to handle those events on server side. Not client side.
View 2 Repliesapplication.onPublish = function (client, p_stream){ var myInfo = SharedObject.get(p_stream.name); myInfo.setProperty("live", true);
I set the sharedobject using code above,now I can publish video,but so is not set(from admin console, "shared object" tab).
We have mutiple live streams(games) in our application and one of our requirement is to record the games when they start and end the record after stop.We have written a servere side Code based on guidelines provided in the forums. Our Sample code looks like this.
Client.prototype.startRecord = function( source, destination )
{
trace("Recording Stream: " + source + " to: " + destination);
this.newStream = Stream.get(destination);[code]..............
We have written a PHP page which receives the Game Start and Game Stop and calls the FMS startRecord and stopRecord functions accordingly.We tested this record manuall by passing the values to PHP page and recording works perfectly.Our problem arises when we automate this recording. Every minutes we have 10 games that are created and hence the PHP page calls FMS 10 times a minute to startRecord and stopRecord.Some of the recorded flv are inconsistent and recording is never complete.
Can FMS take such sequential request? We are stuck with this because the recording is partial sometimes.We are using FMS 4 with Red Hat. Any other information will be provided.
I want to limit server recorded netstream length to 10 secs at client side using as3. How can I do that?
View 2 RepliesI have configured FMS on Amazon EC2 I am trying to capture data from my webcam and push it to the server.For storing the webcam i created a new folder but as it is recommended in other forums "You need to replace the signed Live application (main.far) with main.asc in[FMS-Install-Dir]/samples/applications/live/ ;(For more Info: refer to documentations & live/readme.txt) "I am not able to locate samples folder from where i can get my main.asc file
View 4 RepliesI can't use a proxy server. Can't use google app engine etc. I can't use server side code. No php or python. I need to be able to do logins to twitter and post status updates to twitter through an Actionscript 3 web application. The biggest thing is obviously getting around twitter's crossdomain. Is there a clean ajax version of this or something?
View 1 RepliesI was wondering. is it possible to manipulate in any way the video streams on the server side? Like for example,to have two streams coming from two clients and mix them into one stream,so a third client (or more) can play just one stream per client instead of two?
View 5 RepliesWhy can't (or better yet) you kill client stream from server side - I seen some code that FME may call on server side like s= stream.get(streamOBJ.name); s.play(false); delete s; application.gc(); // over kill but still did not work
View 2 RepliesNow I want to do a different test, I put two origin, you can share the same application from two origins? The idea is to have two edges, and two origins, sharing the same server-side application.
View 5 RepliesI am generating a playlist server-side but am having problems when I try and scrub it on the client-side.Here's the contents of main.asc of my application:
application.onConnect = function(client) {
this.testStream = Stream.get("mp4:testplaylist");
this.testStream.play("mp4:test.f4v", 9, 16);
this.testStream.play("mp4:test2.f4v", 11, 10, false);
[code]...
The client calls "getStreamLength" to get the length of the sequence from the server; I do this in order to set the length of the scrub bar correctly.The problem is when I try and scrub - both forwards and backwards - it doesn't work; the stream just pauses then picks up where it last stopped, regardless of the position of the scrub bar.Is it possible to scrub a server-side generated playlist using Flash Media Server?I am using both Flash Player 10 and 10.1 and version 3.5.3 of Flash Media Server.
I'm trying to figure out how to set metadatafor a streamvia server-side action script but can't find any reference how to do this, can anyone point me in the right direction?
View 1 RepliesI want to learn multi-player programming with AS3.The backend code aspect I am hazy on. I need to write the server side code in something else other than AS3 with a regular web server? what are my options?vb.net socket programming consol app running on IIS?
View 4 Replies