Approach To Writing Documentation For XML Files?
Sep 10, 2011
What is your approach to writing documentation explaining the options and use of XML files for a project ?Do you write commented instructions directly in the XML file ?Do you create a different text file in which you write instructions ?Do you explain the use of blocks of XML or do you detail each element and it's function ?I am looking for some guidelines on how to write the documentation for large XML files that control the settings and content of projects.
View 1 Replies
Similar Posts:
Jun 17, 2011
I've been working on a framework in AS3 that I want to release, but first I obviously need to prepare some documentation for it.I've noticed that quite a few sites have the exact same layout, functionality etc as Adobe Livedocs, which has let me to believe that there's something open source out there for creating online documentation.
Ideally the system would be specifically suited for documentation in ActionScript 3. I don't have a requirement in terms of the documentation being automatically generated either - if there's something out there that looks/works nice I'm happy to manually create the documentation (provided it comes with tools for easily adding classes, arguments, etc).
View 1 Replies
Nov 27, 2009
I'm making a simple flash game as sort of a test, and I'd like to have save files by making flash write information to an xml file. Is there anyway to generate and edit an xml file using actionscript?
View 5 Replies
Oct 5, 2011
Writing text to .txt files using actionscript. how? i couldn't find anything about that in the internet.for flash player.
View 3 Replies
Jul 26, 2004
How do you write to external .txt files so that you can read from them like this;
Code:
on (release) {
loadText = new loadVars();[code]....
then there would be a text file called hiscore.txt and it would have
Code:
hiScore; 28000
for example
View 1 Replies
Mar 6, 2005
XML is really cool, I'm amazed at how easy it is to use and what it can achieve. what the easiest method of adding data into an XML file via PHP is. I'm somewhat proficient with PHP (and MySQL), just not too much. For instance we have an XML file like so.
Code:
<news>
<item>
<heading>This is the heading!</heading>
[CCode]....
So how would we go about adding item elements (of course containing headings and content) into our XML file via PHP? Are there any good libraries that do that or built in functions?
View 7 Replies
Mar 18, 2006
I have an external file highscores.txt, which my game opens. It finds the 3 variables in it and compares them to the score that the user got and determines if they beat it or not. If they beat the high score, I want it to re-write the variables in the file, which are "name", "seconds", and "minutes". Here is how I open the file and get the data.
loadText = new LoadVars();
loadText.load("highscore.txt");
loadText.onLoad = function() {
[code]....
how I can write in the file using flash?
View 2 Replies
May 28, 2005
I'm trying to wrap my head around writing .as files in MX 2004. As a practice file I made a MovieClip called SquareClip in the library of flash file. I made the linkage name SquareClip. My .as file called Square looks like this:
[Code]...
View 1 Replies
Dec 30, 2010
I want save a string variable to a txt file with flash player !How i can to do it?
View 1 Replies
Jul 8, 2009
can you write and modify XML files using server-side Actionscript? I've been going through Adobe's Server-side Actionscript reference, reading up on the File class that lets you modify files on the server, and the server-side XML class that lets you read and 'understand' XML data, but can you put them together and essentially edit XML files on the server?
View 2 Replies
Jun 1, 2010
In an effort to learn the technology and languages I'd like to try to develop my own Flash Video player (for the web).The main goal would be to brand the interface and be able to stream/play flv video files over the web on websites.I have no idea where to even start looking for information or what to look for on this topic
View 3 Replies
Sep 11, 2009
The intent is to implement a zoom effect for my photo gallery where photos are displayed at a default size when looking through them but if clicked they will zoom/scale up to a larger size for a more detailed view of them.I've attempted to do this by loading the jpg at it's full size when zoomed, having a Bitmap draw it, then immediately scale down the Sprite container that holds it. I call this scaled down version the default size. When the user clicks on the Sprite shown at it's default size, it is scaled back up to it's original size using a tween to give it that growing larger zoom effect. I call this larger unscaled version the zoom size.
The problem is with the default size (scaled to .66). It is not very sharp and has a noticeable lack of detail. I've compared the quality of it to a smaller jpg (equal display size) of the same image and the smaller unscaled version looked way sharper. I have set smoothing = true; so the tween responsible for the scaling will appear smoother. The tween looks perfect and so does the zoom version. The default version of the image when it is not being tweened is what looks bad
View 8 Replies
Jun 2, 2008
I am not very code oriented, but I found this code that I altered for my needs, and it works, as you move your cursor towards the bottom of the screen the movie clip fades in. However, in addition I need one that does the inverse where another mc fades in as you approach the top. Does anyone know how I would acomplish this task?
[Code]...
View 4 Replies
Aug 31, 2010
I come from game programing using c++ and glut (which is an external library to display sprites and stuff). in glut you do everything in the code there is no drag and drop, this is nice since all the control is at the code itself, this is also annoying because when you want to display something you need to guess the right coordinations, this requires a few tests until you get the right coordinations.
Now in flash you do have the drag and drop feature which is great but it doesn't go well with the OOP concepts, at least for me.my dilemma is: do you create your frames (symbol creation and placement) by code only (but miss the drag and drop freature of flash) or do you create pre-made frames by drag and dropping symbols from the library?
View 3 Replies
Mar 9, 2012
Our game is a bird-eye view game, with a dark atmosphere. The player carries a flashlight which can be used to brighten up the environment.So far, we've tried using masks, and although it works, it's not very effective. Every object needs a seperate mask, it tends to use a lot of CPU and is generally a mess to work with.I've considered using a system of black tiles at 90% alpha all over the room, which change their transparancy when the player moves near - but I was unsure.
View 5 Replies
Oct 26, 2009
But I do not want to Drag and Drop the original movieclip (A). But a copy of the clicked movieclip (A1).To do this I make a copy of the clicked movieclip and put in on the same place as the original one. And set function A1.startDrag();The problems which i have now is the handling of the mouse events. Because Flash was bussy with movieclip A, and is now interrupted by movieclip
.onPress {
make moviclip 1
set location A1 under the mouse cursor
[code].....
View 1 Replies
Aug 22, 2011
i have found a website before with a good parsing of swish's math.approach to flash but i cant find it now.does anyone know how to emulate swish's math.approach in flash, or any website with an explanation?
View 0 Replies
Dec 20, 2006
I've got a question about the efficiency of two functions I wrote that do the same thing. I'm trying to figure out which one to use. The functions draw lines between a series of points, and continually redraw them as the points move. The first function uses the drawing functions in flash.The second function creates an empty movieclip and draws a short line in it, then uses trig to scale / rotate the movieClip to make it fit between the dots.Both work, but as my program gets larger I'm wondering which function would calculate faster.
View 5 Replies
Mar 1, 2007
it looks like with the createEmptyMovieClip, u need to pass to it an instance name of an already existing movie which has been created manually and put in the library.I dont want to create an instance of a movie clip in the library. i want to create a movie clip in actionscript that does not already exist in the library.
View 2 Replies
Dec 2, 2009
I will redesign a product page that contains products like Vase, Ceramic Plates and more, Customers can customize the colors of the product. Now I need some advice what approach would best fit, I am planning to use Flash/Flex/Actionscript in implementing this; That way I can minimize loading to many jpegs for the product and at the same time making the page more interactive.
View 1 Replies
Mar 23, 2010
I am having trouble figuring out how to build a console for my application so i can send msgs to it from any class in the package.
i tried to send a generic Event, but I cannot find a way send a msg together with the event, or at least a reference to the object which is dispatching the event.
View 3 Replies
Apr 4, 2011
For my application I need a component (or combination of components) that shows a number of different types of events along a timeline, displays them in different ways as specified and allows you to click/hover along the timeline to add/modify/get details on events.
Basically I want a timeline across the top, always showing a 24hour period, but starting at variable points. I need to have different rows of variable height to display different types of data in different ways. for instance: row 1 will display the 'value' attribute as a circle whose diameter reflects value amount and change color based on a 'typecode' attribute. row 2 will display a line graph and plot chart based on different numbers (like one chart but with the datapoints as larger dots), and will also chart out trend of following or previous data if it exists. behind row 2 will display the same thing but for 5 previous days progressively more transparent
[Code]...
View 1 Replies
Jun 16, 2011
I wish to create a multiplayer game facebook app. A game will have 1 to 4 people in it playing from their own systems. I wish to target, lets say, 10K simultaneous online users. I am planning to write the client side game in Flash. I wanted to know how these clients communicate with each other. Can these clients communicate directly with each other or I should go with "server as middleman" approach? I want the game to work even in "restricted" networks. If server, how do I have things working from google app engine cloud service? I came across channel API, should I use that? Would it work with a flash client?
View 3 Replies
Dec 16, 2011
I'm looking for the javascript way to an associative map/array/hash that's using objects as keys. A replacement to what you can do in ActionScript 3 with the flash.utils.Dictionary. I'm sure java and C# have something like it too.It'd work same as a normal generic Object based assoc[key] but instead of string-based properties you use whole objects as keys (it will match not on toString() like Object does but on unique instance). Very handy to decorate objects you don't own (by using the object as keys and your decorations as value).[code]Main point of issue is I need to match on object only (it's being used by some other process you're not to interfere with but we still need association). So no magic .__hash props or toString() overloading (if possible).
View 2 Replies
Nov 5, 2009
Working on my first real project in as 3.0, trying to decide how to best work in a preloader. What I have is a single swf containing some assets, and a target to a main doc class. After loading those assets onto the stage, it runs through a routine to load several other swfs, and then 'does stuff' with them... anyway. got all that working nicely. How, now to best track the loading of the main swf? If I understand it correctly the Loader class is purely for loading external assets. well - what about internal assets?
Got this:
ActionScript Code:
//A large SWF file can monitor its download by calling
this.root.loaderInfo.addEventListener(Event.COMPLETE, func)
I think it would be called AFTER the whole main.swf has loaded. In AS2.0 i could target _level0 to get information back about the currently loading swf...
ActionScript Code:
initPercent = (_level0.getBytesLoaded()/_level0.getBytesTotal());
But, again, these are internal assets, not even living in memory yet. As far as I can tell - I need to use a preliminary (separate) swf to load the main.swf. (Like i used to do with AS2) - But if there was a method of targeting internal assets - a 'self loader' that would be cleaner...
View 5 Replies
Sep 7, 2009
it's an animated website header / banner
my stage is a long, thin rectanlge, with an asphalt background on a distinct locked layer
on the stage i also have a movieclip of white crosswalk 'stripes' motion-tweened from left-to-right over the asphalt
i am trying to have these stripes fade away as they approach the right side of the banner
'fade' being the operative word here, i'm trying to create a mask layer in the 'stripes' movieclip that has a transparency gradient
basically, a recatangle moves left-to-right over the stage, and a mask layer above (aligned left), has a left alpha value of 0, so the rectangle disappears behind it. i've seen references to 'soft mask' and also animated AS solutions, masks are always far too complicated.
View 5 Replies
Apr 12, 2010
im trying to establish a standardised approach handling event management.ive been using a similar structure to this on all my projects and havent had any problems.url...weve had a new guy start in the office who uses this method, and i can see why its an easy solution to use too, but not sure if we'll run into problems.url...was wondering if anyone had any thoughts on the correct way to handle this, and what potential problems we may come across.
View 1 Replies
Oct 18, 2010
I am trying to put a Flash ActiveX control into a Windows Form but I am running into a problem: a lack of documentation. The best I have found is a site called "F-IN-BOX" that has some documentation but much of the API is still a black box. For example, some property will take an integer or a string and provide no clue about what it wants. Another exanple is the FlashVersion() function that inexplicably returns 655361 on version 10.
Incidentally I'm having the same problem with Apple's Quicktime OCX. I've searched both sites and Google and I'm starting to wonder if either of these companies provide documentation for any of their products. Does anybody know where I can find documentation for either of them, even if it's the unofficial variety?
View 2 Replies
Aug 8, 2011
I know when I used to program java that their was a way to produce documentation. You had to comment a certain way and then do a certain procedure.
How do you make the documentation in AS3, Flash?
View 4 Replies
Dec 20, 2010
It's been a while since I've done any AS3 dev. but now I'm working with CS5. I remember back in the good ol' days of CS3, You opened it up and there was a whole list of classes and it allowed you to drill down into each and see great examples and full documentation. Now, whenever I click on help it brings up this awkward and overly complex AIR interface. I don't like this! Is there anything like the old interface?
View 3 Replies