I am not very code oriented, but I found this code that I altered for my needs, and it works, as you move your cursor towards the bottom of the screen the movie clip fades in. However, in addition I need one that does the inverse where another mc fades in as you approach the top. Does anyone know how I would acomplish this task?
This is my first post here and it my be a hard one to understand? Overview I have four buttons on the main stage (info) (help) (bio) (main) When you Rollover a button it fades to another color/when you rollout it fades back to the original color I have a script that does the color change because I do not want to use motion tweens. Here is what I did I made a 2 frame MC named infoMC In the 1st frame of the MC I made the word (info) a nested MC and attached the color change code to it. The 2nd frame of the MC Is the same as the 1st frame but I revesed the color change
I have the following script on a movie clip which fades the clip in when your mouse is over the MC and fades it out when your mouse moves off. It works fine, but it "flickers" when its faded in all the way. How can I stop that?
In an effort to learn the technology and languages I'd like to try to develop my own Flash Video player (for the web).The main goal would be to brand the interface and be able to stream/play flv video files over the web on websites.I have no idea where to even start looking for information or what to look for on this topic
The intent is to implement a zoom effect for my photo gallery where photos are displayed at a default size when looking through them but if clicked they will zoom/scale up to a larger size for a more detailed view of them.I've attempted to do this by loading the jpg at it's full size when zoomed, having a Bitmap draw it, then immediately scale down the Sprite container that holds it. I call this scaled down version the default size. When the user clicks on the Sprite shown at it's default size, it is scaled back up to it's original size using a tween to give it that growing larger zoom effect. I call this larger unscaled version the zoom size.
The problem is with the default size (scaled to .66). It is not very sharp and has a noticeable lack of detail. I've compared the quality of it to a smaller jpg (equal display size) of the same image and the smaller unscaled version looked way sharper. I have set smoothing = true; so the tween responsible for the scaling will appear smoother. The tween looks perfect and so does the zoom version. The default version of the image when it is not being tweened is what looks bad
I come from game programing using c++ and glut (which is an external library to display sprites and stuff). in glut you do everything in the code there is no drag and drop, this is nice since all the control is at the code itself, this is also annoying because when you want to display something you need to guess the right coordinations, this requires a few tests until you get the right coordinations.
Now in flash you do have the drag and drop feature which is great but it doesn't go well with the OOP concepts, at least for me.my dilemma is: do you create your frames (symbol creation and placement) by code only (but miss the drag and drop freature of flash) or do you create pre-made frames by drag and dropping symbols from the library?
What is your approach to writing documentation explaining the options and use of XML files for a project ?Do you write commented instructions directly in the XML file ?Do you create a different text file in which you write instructions ?Do you explain the use of blocks of XML or do you detail each element and it's function ?I am looking for some guidelines on how to write the documentation for large XML files that control the settings and content of projects.
Our game is a bird-eye view game, with a dark atmosphere. The player carries a flashlight which can be used to brighten up the environment.So far, we've tried using masks, and although it works, it's not very effective. Every object needs a seperate mask, it tends to use a lot of CPU and is generally a mess to work with.I've considered using a system of black tiles at 90% alpha all over the room, which change their transparancy when the player moves near - but I was unsure.
But I do not want to Drag and Drop the original movieclip (A). But a copy of the clicked movieclip (A1).To do this I make a copy of the clicked movieclip and put in on the same place as the original one. And set function A1.startDrag();The problems which i have now is the handling of the mouse events. Because Flash was bussy with movieclip A, and is now interrupted by movieclip
.onPress { make moviclip 1 set location A1 under the mouse cursor
i have found a website before with a good parsing of swish's math.approach to flash but i cant find it now.does anyone know how to emulate swish's math.approach in flash, or any website with an explanation?
I've got a question about the efficiency of two functions I wrote that do the same thing. I'm trying to figure out which one to use. The functions draw lines between a series of points, and continually redraw them as the points move. The first function uses the drawing functions in flash.The second function creates an empty movieclip and draws a short line in it, then uses trig to scale / rotate the movieClip to make it fit between the dots.Both work, but as my program gets larger I'm wondering which function would calculate faster.
it looks like with the createEmptyMovieClip, u need to pass to it an instance name of an already existing movie which has been created manually and put in the library.I dont want to create an instance of a movie clip in the library. i want to create a movie clip in actionscript that does not already exist in the library.
I will redesign a product page that contains products like Vase, Ceramic Plates and more, Customers can customize the colors of the product. Now I need some advice what approach would best fit, I am planning to use Flash/Flex/Actionscript in implementing this; That way I can minimize loading to many jpegs for the product and at the same time making the page more interactive.
I am having trouble figuring out how to build a console for my application so i can send msgs to it from any class in the package.
i tried to send a generic Event, but I cannot find a way send a msg together with the event, or at least a reference to the object which is dispatching the event.
For my application I need a component (or combination of components) that shows a number of different types of events along a timeline, displays them in different ways as specified and allows you to click/hover along the timeline to add/modify/get details on events.
Basically I want a timeline across the top, always showing a 24hour period, but starting at variable points. I need to have different rows of variable height to display different types of data in different ways. for instance: row 1 will display the 'value' attribute as a circle whose diameter reflects value amount and change color based on a 'typecode' attribute. row 2 will display a line graph and plot chart based on different numbers (like one chart but with the datapoints as larger dots), and will also chart out trend of following or previous data if it exists. behind row 2 will display the same thing but for 5 previous days progressively more transparent
I wish to create a multiplayer game facebook app. A game will have 1 to 4 people in it playing from their own systems. I wish to target, lets say, 10K simultaneous online users. I am planning to write the client side game in Flash. I wanted to know how these clients communicate with each other. Can these clients communicate directly with each other or I should go with "server as middleman" approach? I want the game to work even in "restricted" networks. If server, how do I have things working from google app engine cloud service? I came across channel API, should I use that? Would it work with a flash client?
I'm looking for the javascript way to an associative map/array/hash that's using objects as keys. A replacement to what you can do in ActionScript 3 with the flash.utils.Dictionary. I'm sure java and C# have something like it too.It'd work same as a normal generic Object based assoc[key] but instead of string-based properties you use whole objects as keys (it will match not on toString() like Object does but on unique instance). Very handy to decorate objects you don't own (by using the object as keys and your decorations as value).[code]Main point of issue is I need to match on object only (it's being used by some other process you're not to interfere with but we still need association). So no magic .__hash props or toString() overloading (if possible).
Working on my first real project in as 3.0, trying to decide how to best work in a preloader. What I have is a single swf containing some assets, and a target to a main doc class. After loading those assets onto the stage, it runs through a routine to load several other swfs, and then 'does stuff' with them... anyway. got all that working nicely. How, now to best track the loading of the main swf? If I understand it correctly the Loader class is purely for loading external assets. well - what about internal assets?
Got this: ActionScript Code: //A large SWF file can monitor its download by calling this.root.loaderInfo.addEventListener(Event.COMPLETE, func)
I think it would be called AFTER the whole main.swf has loaded. In AS2.0 i could target _level0 to get information back about the currently loading swf... ActionScript Code: initPercent = (_level0.getBytesLoaded()/_level0.getBytesTotal());
But, again, these are internal assets, not even living in memory yet. As far as I can tell - I need to use a preliminary (separate) swf to load the main.swf. (Like i used to do with AS2) - But if there was a method of targeting internal assets - a 'self loader' that would be cleaner...
my stage is a long, thin rectanlge, with an asphalt background on a distinct locked layer
on the stage i also have a movieclip of white crosswalk 'stripes' motion-tweened from left-to-right over the asphalt
i am trying to have these stripes fade away as they approach the right side of the banner
'fade' being the operative word here, i'm trying to create a mask layer in the 'stripes' movieclip that has a transparency gradient
basically, a recatangle moves left-to-right over the stage, and a mask layer above (aligned left), has a left alpha value of 0, so the rectangle disappears behind it. i've seen references to 'soft mask' and also animated AS solutions, masks are always far too complicated.
im trying to establish a standardised approach handling event management.ive been using a similar structure to this on all my projects and havent had any problems.url...weve had a new guy start in the office who uses this method, and i can see why its an easy solution to use too, but not sure if we'll run into problems.url...was wondering if anyone had any thoughts on the correct way to handle this, and what potential problems we may come across.
Im creating a microsite, in which the background colour changes depending on which section you are in! I want it so that when i go on one section the current background fades out as the new on faids in!Ive got the fades in's sorted, however is there some sort of script that i can put in that tells the current background to faid out??Also say im in the red section and then want to load a diffrent aspect of the red section! I dont want it to re-load the Red background! Is there some way of achieving that?? My first throught was to use some sort of IF statment, however im not exactly sure how i do this?
Has anyone got any alternatives to what Colin Moock has coded to GET VISIBLE WIDTH/HEIGHT OF A DISPLAY OBJECT in ActionScript 3? That esp. in perspective of DisplayObjects that have 3D transforms applied and visible dimensions of which you need to consider for a calculation.
I am creating a little flash movie, nothing major and I want something to happen. When a user rolls over a button, a image fades in somewhere else on the stage, possibly below the button being rolled over. Then when its clicked (the button) the image (possibly) expands and text is showed while the background is faded.
I have a movieclip that effectively functions as a button, which we'll call BtnA. When I click it, another movieclip containing the content (CntntA) fades in (this mc is on another layer). Then when I click another button (BtnB) CntntA fades out and CntntB fades in. I've got all this working fine for now, but the problem I have is that once BtnA is clicked, it is still clickable and it fades CntntA back in even though it is already active. Is there a way to disable BtnA after CntntA has appeared? So u can still see it, but you cant click it? Obviously I'll need to do this with BtnB and any future buttons I add
I am making a web page with about 13 buttons. some are dropdown menu Items.I would like to have a background linked to each of the buttons, such that when I click on a new button the background fades into the new background.
example: I am at my home pag, and the background picture is a tree. you click on my about button, and the background fades into a picture of a book. you click on my contact button and the picture fades to a house. then you click back on the home button and the tree fades back in. If you are at home and you click on the home button the picture should fade into the same picture etc.how to do this without creating each one of the fade transitions manually.
im going through something that is driving me crazy.... i have the following code:
[Code]...
what it is supposed to dois the images fade in, then a mask animation loops... but what is happening is that the image flickers really quick, then it fades in... not sure why this is happening.....
I'm doing some pretty simpe text fades in flash by changing the alpha from 100% to 0% for a piece of text.This works fine in the SWF export, but when I export to AVI the text corrupts (shifts, expands and looks interlaced) during the fade portion.I've tried doing this with a brightness shift, and even ticking he "cache as bitmap".I tried exporting as 32bit movie with alpha. That stops the corruption, but now there's a flicker juse before the fade that's not there in the SWF!
I need a button initiated cross-fade. This, for me, began as a MooTools adventure, but I've been advised by the JS developers on MooTools to pursue this with Flash. For reasons that I'm that I'm sure are obvious to you AS wise ones.I've just joined AS.org joined and have just used Awilderbeast's cross-fade AS3 snippet here:Awilderbeast's code being [my needs are explained below the code]: