I use a handful of shortcuts daily while developing in Flash on OSX. The shortcuts I use the most are when I'm working on the timeline with key frames. F5, f6, F7 etc. However, I cannot use the F6 key to insert keyframes. It's not an option as a shortcut in the drop down and the option to change or assign it is grayed out in the Keyboard Preferences menu.My first thought is that I have another program running or setting in OSX that's blocking that ability or overriding it. I have tried reinstalling CS4 entirely with no luck. Does anyone have any suggestions of how to track down the problem? It's a huge time killer when doing animation.
i have few button to let user click and the symbol will insert into the input text. i change my input box to 'symbol' but i facing the problem that i can't insert character other than symbol...
I've got this f4v with h.264 encoding which I've placed keyframes for every 5th frame. Framerate is 30.
In my AS3 I'm seeking the NetStream and the problem is, that it only seeks with a interval of 1 second. I would like to seek 0,1 0,2 0,3 0,4....etc to get a more smooth videoseek?
Does anyone know if keyframes in f4v with h.264 are registred by the flash player?
I placed the Google map API into a webpage that I am creating in flash. The map fills up the whole stage when it is being run.
Code: gm.setSize( new Point ( stage.stageWidth, stage.stageHeight ) );
I can not figure out how do stop it from being the width of the stage.I have set up a button which go to the keyframe holding the map but pressing on the button to go back the to previous keyframe doesn't get rid of the map and it then stays on the stage for every other frame even thought the map API is not placed in those keyframes.
i have an embedded video which is about 500 frames.
I simply want to convert those to keyframes to edit it and use some in reverse.
I could swear that one time this worked - but when i select the video and hit 'convert to keyframes' - all the new frames are simply the first frame of the video.
I'm having trouble with the new keyframing model in Flash CS4.Say I have a symbol that starts here, then moves over there, then waits, then moves back over there again, etc. etc.Using the new model, all of these movements seem to be considered the same and single tween.If I apply easing, the easing affects the entire range of keyframes. This doesn't make sense? I may want the symbol to slow down when it gets "there" and have different easing for different movements. Does this make sense?
Ok so basically I imported a video clip (flv) to my stage and I'm trying to convert all the frames to keyframes for further manipulation. If I try to convert any frame after the first one, into a keyframe.. it just pushes the rest of the video forward and gives me the wrong frame. In other words it just does a bunch of random stuff to mess up my clip.
convert all the video frames into keyframes, then I would like to know how I can at least replicate 1 still frame and paste it somewhere else. When I tried to even just do this, it once again acted screwy and gave me the first starting frame of the video, NOT the frame I chose from the middle of the clip.
When I have a symbol with multiple symbols inside, it's very slow to convert frames to keyframes or to move the keyframes in its timeline. Is there anything I can do to fix this?
on my project I got 4 frames and multiple layers. The first two frames have actionscript code, first also one has a X position animation and then second keyframe a reverse X position animation. But I also have buttons that when clicked go to frame 3 and 4, where there is no actionscript for the animation. What I wanna do is use the same actionscript(for the reverse animation which is one frame 2) for frames 3 and 4. How can I do that? My only thought was to create an if statement, saying if frame is 3 or 4, play the reverse animation.
[code]I need to change what a button does at certain keyframes, namely rolling over it animates different things nested inside of different movie clips at different times. I thought this should work but it doesn't seem to be doing anything...
This should be a really easy question but Google hasn't yielded much. I used the motion tween tool and I've created a property keyframe I don't want. ) How do I delete it?! 2) If I don't want to delete it, how can I move it to an different time? (i.e. from frame 25 to 20)?
My main objective is to emulate this scrolling effect seen such as the att phone. The effect of being able to click and drag to "spin" the phone and/or use a scrollbar to "spin" it. [URL]I have taken the time to take pictures of my object from many many angles so i thought to myself "i want to make a scroll bar and mouse events that will scroll through frames, since I can just put each angle in a frame and go from there"
I have several movie symbols with a different bitmap in each keyframe. Since they move too fast to match the other symbols, I want to put clear frames between each keyframe. So far I have just been clicking each keyframe and hitting F5 several times but I thought there might be a better option.
Is there a way to automatically add a number of frames between each keyframe?
I like to keep my timelines compact, so I often have several graphics in a single layer. Let's imagine that I have a series of five keyframes, with four shapes in each one. Over the course of those five keyframes, one of the four shapes changes into a different shape. Now, let's say that I realize that one of the static shapes needs to be something different. "Oh no! That circle shoudl be a triangle instead!".
I know how to use Edit Multiple Frames to drag a box around that shape and delete it across those keyframes, but there are a few problems with that.One is that if the keyframes are really long or I have more like 30 or 40 keyframes in which I want to make this change, I have to drag and scroll and drag and scroll the shaded part of the playhead to cover all the of the keyframes or be willing to do it in chunks. Also, if the thing I want to delete is sitting on top of something else,then I can't drag a box around it without selecting that other thing. I could click the object and delete it, but that only deletes it from the right-most keyframe. I then have to click and delete for every keyframe.
All of this is secondary to the fact that Edit Multiple Frames doesn't seem to allow you to paste something into all of those frames. At least, not any way I can tell. I suppose this is a sade-effect of not assigning every asset its own layer, but that would get almost unmanageable with some of the projects I work on.if there's a way to paste things into multiple/successive keyframes on the same layer?
I have completed a bunch of keyframes with 2 symbol on each moving around. Now I want to add another symbol that will be static. That is, at the same position in each keyframe.
How can I add the new symbol to 250 keyframes that are already set and already have 2 symbols in each?
I can see how to do it one by one... but there must be a better way than that. selecting a herd of keyframes and pasting in the new symbol, ends up only effecting which ever one has the play head.
I also realize I should have put this final symbol in at the start but too late now. So how can I insert a new symbol in 250 keyframes all at once?
I am creating a very simple file with 4 single frame scenes in Flash CS3. These are linked by simple arrow buttons. However, the movie doesn't stop on the keyframes even though I have put a stop script in each of the four. There is no other script involved so far. The stop script appears on the top of the actions panel on the actions layer. Please see JPEG screenshot attached. [URL].
A new glitch (amongst the millions I already have) in CS4, is that recently i will be unable to clear keyframes. I usualy do this by selecting the keyframes in the timeline, right clicking and selecting 'clear keyframes' but it's greyed out frequently, I can't work out why this is and I don't know of a cure/ work around for this? I tend to just go in and out of symbols until it works. this is sucbh a pain.
So I created an animation with a guy swing his left arm back and forth. The problem is his arm is swinging too fast. Is there any way I can extend the whole action, rather than deleting all the keyframes and redoing it?
I want to know if its possible to move or stretch out a video as it moves along the timeline. For example, I would like to remove black bars from being shown on the stage in one part of the video, so by stretching it out the black bars wont show, and then I can just revert it back as those frames end. Can I do this with the playback component or embedding?
I'm working on a portfolio suggestion application in Flash, which consists of two views: ask user for 3 to 4 points of information, and display recommendations based on that information.The first view is going swimmingly, as all I need are the graphics to be created. However, I'm having trouble understanding how a AS3 variable can be seen across keyframes when it was declared and initialized on the first frame.The only multi-view app I've done is a Restaurant Guide flash app that was described in Adobe Flash CS5 Classroom in a Book. In that example, the only AS function on four of the views was a stop() function.If I were to do the same in this app, and declare the variables as global in the first frame, will they be accessible throughout?Two comments have said that my question is unclear, so I hope this makes my question more understandable. I want to know how, if I gather all the user information on Frame 1 and then switch to a view on Frame 15, to access those variables on Frame 1.
I'm trying to build a portfolio site and I used THIS tutorial with Action Script 3.I'm pretty sure I copied each and every step on the tutorial (minus the logo link) but for some reason when I Test Movie, the button's don't work when clicked.[code]
I have set up my project file in such a way that I have an FLV loader and a movie clip with six key frames (for my menu) on the stage. On each of the key frames I have six buttons. The way the site is supposed to work is that when you click on a different button you jump to a different key frame where an flv movie begins to play and an external swf file is loaded. I've made some progress with the coding, but the darn thing still doesn't work.
I have pasted my AS3 code below. var mySection="company" var mySection="services" var mySection="films" var mySection="news" var mySection="donate" [Code] .....
I know the gotoandstop() to go between frames, but how would i send an username and password array to a frame that lets an user change their password or add an user? and how would i send it back to the main frame?
I think only just started popping up with CS4. Basically sometimes I'll have a menu or something with different states on different keyframes. There is a series of icons (sprites) on there and they get moved around on the different keyframes. Now sometimes when I do this and I go to the next keyframe using actionscript, the MCs stay in the same position they were in the first keyframe no matter how I position them in the actual IDE.I've noticed that if I give each icon a different instance name on every keyframe this goes away, but it is really annoying because I'd like to use the same handler function across all the keyframes.
I am working on a small flash website site and its almost done.Now the only thing for I am struggling for a separate url for every page. the challenge is I have the complete website in one swf and i am switching between the pages using new keyframes with labels.
I don't know how can create a separate url for every page. Can anyone share some tutorials or suggestions?
I am dynamically loading jpg files at runtime. What I want to do is to load each jpg file in a separate keyframe of an empty movie clip. I have 2 questionscan you dynamically create keyframes in AS3.0. For each loaded picture I want to add a new keyframe which will contain the pictureif the above is not possible and I have to pre-define the keyframes, how do I access a specific keyframe of the movieclip to load the dynamically loaded pictures at specific keyframes
I am just trying to create a simple escape the room game. I have a main frame with all the objects and another layer with different views. What I want to accomplish is, e.g.If a panel with buttons is clicked you go to the next frame, which shows a zoomed in panel with buttons. Then you enter a code and if it is correct you go back to the main frame. As the code was correct a drawer, which was previously closed opens and a new item is added to your inventory.This is my code for the room with the drawer:
mc1 is placed on the stage. There are several key framesinside of it. On the first key frame is mc2. The subsequent keyframes have copies of mc2 which have been tweaked individually byway of transform tool etc. Run the play head manually and you sell the frames like you meant.But when the movie is tested only the original mc2 (as on keyframe 1) shows up on all the frames. And it is evident that thescript is moving the playhead as images placed in key frames onanother layer in mc1 appear correctly. I have heard its called 'puppeting' but my question remains:
is there some way to resize all the animation, all the symbols in all keyframes proportionally? I did all the animation, but now I realize thatīs too large on the stage.
I have an animated item on the main stage that was imported as a swf but it needed to be edited to fit the stage. I successfully edited each frame and the whole movie is running exactly as I'd pictured it. However, I was reading somewhere that to optimize the movie, keyframes and bitmaps and graphics take up more space and that it would be better to convert an animation to a movie clip. I had to edit each frame of my swf, so right now it's in 15 different key frames When I imported them, Flash turned each frame into a bitmap and then when I edited them for size they became graphics attached to those bitmaps, each as its own keyframe.