I've been getting reports from users that certain objects are invisible in my flash banner.The browser culprit is IE 8 (but someone also reported seeing this in IE 6). I have been unable to duplicate this and therefore, find it very difficult to troubleshoot. I do have the Wmode set to transparent, but I've made it opaque and still had the "invisible" reports. Here is the site:
I've added a flash movie to my website, and set it's background to transparent, with wmode=transparent. This works flawlessly on Firefox, but on chrome, the background is just black. the website is http:[url].....
I'm trying to make a simple text animation but the background won't go away from my exports. I need to make a movie file (.avi or .mov) and nothing is letting me remove the white space in the background.Things I have tried:
Go to Publish settings > HTML > Window mode: Trasparent Windowless Result: White background remains
Make a .mov and in Quicktime Export Settings checkmark Ignore Stage Color (generate alpha)
Result: This time, everything was black (text was black too so it probably blended withthe background[code].....
So far nothing works so what is the deal with flash not comprehending with a clear background in movie files?
Once I have a semitransparent object (with alpha not equal to 1) and put a glow filter on it, the glowing area is visible not only near edges of an object, but also under the object. It changes the whole look of an object, while it (probably by my logic) only should have changed the look of edges.
how to glow (or drop shadow) only edges of an object?
I'm trying to get my flash movie to pop out of the box, so I have an opaque background of 500 x 400, but the stage size (the total overall size) is 1000 x 800. Then I use a DIV tag to place the flash movie over the rest of my page, making it seem like the flash movie is only 500 x 400 but some items can pop out to anywhere inside the 1000 x 800. Up to here it works fine, but the problem is you can't click the HTML links that are beneath the transparent part of the flash movie. Is there a way to make the links clickable?
I've just started working on a Flash-based annotation tool. How it works is I place a transparent flash movie in a DIV over a HTML page and draw on it.Now the drawing part turned out to be fairly simple and I found numerous examples to get me free-form drawing. Its the erasing that's driving me nuts. All the examples out there I looked at either cleared the entire canvas, or let me click on specific drawings to take them off the canvas. I need an MS-Paint style eraser that just rubs things in its path.I could draw in white to simulate erasing, but that wont work. I have a transparent flash movie and the background HTML needs to show through.Here's the script for the drawing bit I picked up from Adobe, and on which I'm trying to build the eraser.
I have a transparent movie (wmode = transparent) on top of a game. Both are separate swfs embedded on an HTML document. The transparent movie is bigger than the game dimensions... and sits on a higher layer (z-index). transparent movie on top of a game.
Problem: cannot interact with the game. I assumed that a transparent movie on an html page will be.transparent, so you can interact with whatever is underneath it (like select some html text). Am i missing something?
Im the new kid on the block so I apologyze if I'm not doing very well.Everything works fine till the moment in which I set the wmode param of the flash movie to transparent, then the movie completely disappears (it loads, as I can listen at the sounds) but it doesn't show.I would like to have a full background image with the transparent flash movie over it, that's all, if somebody can tell me how to fix this or even a new way to do it, it will be so good!!Here is my code, so simple, by the way:
I am currently trying to design a small flash movie. I have a "Movie Clip" object (a short animation) that i wish to act like a static object until a certain frame on the main Timeline. Then i want it to play out, at it's own pace, just like normal, until it finishes (no looping).. What do i need to put into, and where do i put it? So in short, frame 30 of the main animation triggers the clip, whilst the main animation still runs.
[Code]...
A lot of solutions suggest a button, but I don't want to use a button, as it's not interactive - just a movie. i just want the damn movie clip to play in the damn movie when it reaches frame 30! it shouldn't be that hard..
I found an old post from January that suggested saving the original image as an SWF via Illustrator. I tried it, but my clip is still registering clicks in transparent areas.
Here's a link. [URL]
All I'm trying to do is allow the drawing to be dragged around the screen, but I don't want it to be clickable in the transparent areas where the green background shows through.
how to eliminate the pale cast that the transparent areas are making? The background to the drawing shows totally transparent in Photoshop, but the boundaries of the movie are visible because the supposedly transparent areas of the movie are slightly masking the background.
I imported a video into flash and have a transparent photoshop layer to create an iPod skin. The video works fine, but I cannot get the "stage" to be transparent so that you do not see the flash background color behind the iPod skin.
I've read in the forums and have followed the instructions here from Adobe. If you look at my code, I have
i have a transparent (in places) png in a movieclip, can i use that png in the movie clip as a mask? i have seen lots of ways of creating compositions but i need the mask movieclip on the top to be able to mask a movieclip underneath that has lots going on animation wise? is this possible. i dont need answers i just need the right direction or a yes or no, i fail to believe i cant copy the bitmap data of a movieclip (and the transparent png images in it) and then use that as a mask
I am adding a Timer object when my flv playback enters a Pause state and removing that Timer Object when playback starts again. I noticed that if I pause the movie and then drag the slider on the timeline the movie enters the Pause State again which adds another Timer Object....
How do I check to see if the Timer has already been added and if so remove it and add a new one.
See code below:
my_player.addEventListener(VideoEvent.PAUSED_STATE_ENTERED, pausePlay); my_player.addEventListener(VideoEvent.PLAYING_STATE_ENTERED, startPlay); function pausePlay(e:VideoEvent):void {
im using key.addlisteners to check for key presses. but if a person presses all 3 keys at once (RIGHT, LEFT, UP) then releases one at a time, only the first release is noted by flash. see a demo at:
http:[url]....is there any way to solve this?
NOTE: I do not want to use if(Key.isDown...etc) to get this to work. if you are interested in why see below.here is the code:
myListener = new Object(); myListener.onKeyDown = function() { if (Key.getCode()==39) {[code]....
i want to publish my movie with WMODE set to transparent windowless. there is a glitch in flash that makes it so if(key.isDown(key.right)) sort of codes dont work in anything but IE when WMODE is set this way.
IE 8 Flash CS4 v10 Windows XP Home SP3 (NOTE: The word "Resize" refers to an HTML change of the movie size; it does not refer to a Window resize)
Objective: Display a transparent 800x600 flash movie in IE, stretching movie to 100% width and height of webpage but keeping the objects within the movie from getting re-scaled. Objects are re-positioned at runtime via ActionScript with values meant to be relative to stage dimensions.
Problem: The movie resize is messing up the object re-positioning. The movie is indeed stretching to 100% of the width & height of the browser window's client area, but the objects are repositioned relative to something else (perhaps screen dimensions, but not sure). Result: Objects which were programatically positioned relative to original stage size are spaced way too far apart in IE, in some cases off the screen entirely, though they were not like this in the Flash editor.Question(s): Why are objects which were positioned within the original stage dimensions being kicked off the browser screen while the movie itself remains entirely on-screen even after resize? What dimensions/values are guiding the automatic post-resize repositioning of the objects? (These proportions appear to be different from the change in proportions of the movie itself.)
I have a question regarding flash. I am an intermediate flash user. Basically, I want a flash movie to expand like this homepage video, when the user clicks on the go button: [URL] Is it possible to "expand" the borders of a flash animation in such a way, and if so, how do I set this up in flash? Is it possible to have the drop-down menu displace the content below it on a html site? i.e. a 250-pixel high banner drops from the original flash piece, is it possible to have the rest of the page move down 250-pixels as well?
Is there a way to list all Shared Objects that are assigned to a flash movie?(like you push a button in the flashmovie and it lists the names of all the shared objects assigned to the flash movie)
I am creating a map in flash cs4 with all the countries on it. I used photoshop for creating the map and separated countries. Now I imported all pngs in Flash and I want to give Mouse CLICK event and Mouse Hover on all pngs, but as the transparent pixels are overlapping the other states, it is getting difficult. So, I converted all pngs in movieclips and now then I broke up pngs. Now I want to delete all pixels having alpha 0 using eraser tool, as per the borders. And I have to do it manually for individual countries. So is there a way to remove transparent pixels from the bitmap data?
I've got a movie clip with masked-out areas. It's placed on top of various buttons.The idea is, the user rotates the top movie clip to reveal stationary buttons beneath it. Where there's a hole in the top movie clip, i'd like the user to be able to click the button revealed below.
It's looking like that's not possible. The buttons underneath cannot be activated, because the top movie clip is in the way, despite the transparency from the mask.
I'll begin thinking of a Plan B workaround, but first I wanted to ask if there's a way I'm not thinking of to do my Plan A.
I've got a movie clip with masked-out areas. It's placed on top of various buttons. The idea is, the user rotates the top movie clip to reveal stationary buttons beneath it. Where there's a hole in the top movie clip, i'd like the user to be able to click the button revealed below.
It's looking like that's not possible. The buttons underneath cannot be activated, because the top movie clip is in the way, despite the transparency from the mask. I'll begin thinking of a Plan B workaround, but first I wanted to ask if there's a way I'm not thinking of to do my Plan A.
I have two png's that kind of look like paint brush strokes. they have some transparency in them that lets the stage colour bleed through a bit.
I am adding two of these images to the stage in AS 3. One adds quite fine - looks as expected. The second one however doesn't have any transparency other than around its edges. What i mean is it looks more like GIF than a PNG. Rough around the edges, no transparency "inside" the image itself (where there should be)
i have tried re-creating the image (yes it IS a PNG) which did nothing. I ensured the library item is not being treated as a JPEG. I also even tried externally calling the PNG to see if that made a difference. Unfortunately it did not.
why this second PNG doesn't seem to have a transparency set?
Internally Flash obviously keeps a list of the primitives drawn using Graphics so I wondered if you have many such primitives in a Sprite, can you re-position/remove/alter individual items rather than clear and re-draw everything? Or is this deeper into the bowels of Flash than you're allowed (or recommended) to go?
Is this the correct, most efficient way to recycle objects when creating an array of objects?
package com { public class CreateList extends MovieClip { //this is the object I will be recycling private var newProperty:PropertyRow; //this is the array I will use to reference the objects
I am trying to export these gifs with transparency and I am still getting the background with transparency selected in publish settings. Does anyone know a way to remove the background and just have a transparent gif?
This is how you fix the flash wmode="transparent" problem in firefox.[code]basically you have to include that 2nd wmode="transparent" in the embed line.
I'm using copyPixels to copy a parts of a larger Bitmap to smaller Bitmaps to use for individual MovieClips. However, around there is still some extra space white space and corners around the Bitmaps' edges left over. How do I set the color white in the Bitmap to be transparent so I won't see these unsightly edges?