Flash - Automatically Build SWC After Save In FDT4?
Feb 16, 2011
I'm currently trying FDT 4 for Flash/Flex development (was using Flash Builder) before, but I have a little annoyance.I have two projects: GameCommon and GameWeb. GameCommon is a library, compiled to an SWC file, while GameWeb is a thin wrapper around that SWC and is compiled to an SWF (There's also a project GameDesktop which is an AIR wrapper around the SWC).
In Flash builder, the SWC would automatically get built when I edit and something in GameCommon, meaning that if I ran GameWeb afterwards, it would be updated.In FDT however, I have to explicitly run a launcher to get it to build the SWC for GameCommon (after which it will automatically rebuild GameWeb). Is there a way to change this so it works more like Flash Builder?
Is there a way to set flash CS4 to automatically save down for CS3? I've been approaching it from the JSFL side, but can't find anything that don't display a prompt, and will just let me save as CS3 instead of CS4.
I just started working with the company I am with, and they have set me up with a workstation with CS5.5 - unfortunately, everyone else in the office uses CS5!
I've been saving my files down each time so they can open them, however, CMD+S after they've been saved down puts them back in the CS5.5 format. Is there any way to automatically save in CS5 format all the time, or for CS5 users to be able to open CS5.5 files?
I have to build an app which will have to record the mic and then automatically save the record somehow in a temporary file and then upload this file to a server. Is this possible without using media server?
Is it possible to use AS3 to create and save a swf file automatically?By this I mean that I have a folder of images (100+ sequential images) which form a full animation sequence. I could import the sequence directly and use the IDE to do it - but I have 100+ folders so that not really an option!
So as a theory, could it be possible to create an app that inputs the parent directory, reads through the folder, imports each image onto its own frame and exports the swf to a designated area?Its possible using php but MING is unreliable and wont precess interlaced jpg file and other swflib functions are quite poor.
I work as a Flash Developer. There are lines of code I use maybe hundreds of times a day that I have to type out each time. Is there any way to save these custom lines of code to the ActionScript tools library?Or would there be a way to save a custom component that enters the lines of code automatically?
In TFS 2010 build, I have a new build and I want to call an ant script that builds Flash. How do I call the ant script? Also How can I compile the Flash directly? I've seen the Power Tools and this question but it doesn't help me as we don't have TFS 2008. I can't find any documentation on how to use the power tools except the 1 sentence on the bottom of download page saying to create your build the old way and import it (which isn't very helpful). I've installed the power tools on the agent computer but I don't see any new options in the Toolbox when I'm designing the build flow.
i'm trying to make a Top Score history for a flash game, which i load from an XML file. The problem comes to when i want to update the XML file. how do i do that automatically without prompting the user (ofcourse). I want it to be saved automatically to the same directory as the flash file.
here's my code right now, but it prompts the user where it wants to be saved, which i don't want to happen:
var xml:XML = <XML> <topScoreList> </topScoreList>
How do we save file locally in Flash (ActionScript 3) without displaying dialog. I know we can use the following code to save file locally but it prompts Save dialog. I don't want this dialog while saving file locally.
I just started working with ant a few days ago. Right now I have a general buildall.xml which should call each project's build.xml. Because some projects depend on each other, I need to rebuild some other projects which depend on it. This isn't a problem--I'm just setting the depends property of the target. However, ant is always building the dependencies, even when the files haven't changed.Let's say project1 has no dependencies; project2 depends on project1; project3 depends on project1, 2; project4 depends on project1, 2, and 3; and so on.I could hack a solution which looks at project K, and checks if project 1 .. project K have updated files using uptodate. If so, then run the target. This is messy and appears unnecessary.
What is the cleanest way to implement this?EDIT: So I decided to just hack in a bunch of targets, "check_projectK" where it does the uptodate checks on all of its source files, its build file, and the build files of the 1 .. K-1 projects. Due to dependencies, this is always handled correctly. However, this is still a large amount of copy and paste for a large workspace.
Using FDT, when I have a debug configuration with several operations in the launcher chain and the final launcher opens in Flash Player, how can I retrieve the build output from the console once the build is complete and Flash player is running?
It seems that once Flash Player has started the console clears to make way for the application's trace output, but I need to be able to look back over the events and build times for each item in my launch chain while Flash Player is running. Is there a setting I can enable to either log my build output to a file or to preserve it in the console?
Edit: I know I can still read the info when building normally, this question is specifically for building with the debugger.
I've designed a painter program where the user can select different colours and 'paint' a custom design on screen. What I would like to do is incorporate a 'Save' button which takes a snapshot of their drawing which they can then save to their computer.
Can we Bypass the save dialog box of FileRefernce.save()? If not, then Is there any workaround to save a file from web application in Flex without asking user where to save file?
i have movie clip with Images and button Save and class MyProject.as how save images with my MyProject.as, with help FileReference.save? what to write in code? how code should look like? tell me good people I want to write everything in a separate class
I have tried some tutorials but I can't ever get one to work. This program is so complicated. how it was created? All the layers only have one keyframe. Where are the edits/tweens?
Not sure if this better for stackoverflow or apple.stackexchange.com (as there is a programming angle and a apple angle) so hopefully this is the right place. i need to build a website that normally would need to be done in flash (because of the requirements for animation) but the owner wants to run this site on ipad and iphone. i thought that all of the iOS stuff didn't support flash but looking into the adobe flash website here, it says that it has iOS support.
Can someone please clarify if iPad, iPhone will support a website if i create it in flash If it doesn't, then does anyone know what it means on the link that it has support for Apple iOS ??
Is it possible to set up FDT so that it only builds the workspace when I save (as opposed to constantly or manually) like it does in Flash Builder (previously Flex Builder) and if so, how?
I have to make a graph with 2 parts the main view which you can drag and a bottom part which will show your location on the whole graph. how can i make the 2 move together, I have attached a small jpg of what i mean.
I just got asked if it was possible to build an app in Flash,The prospective client wants to be able to view what users of the app are doing (note: with there knowledge) and may possibly want to give them instructions via a chat window.The App the clients are doing is a desktop like app. (not ****).Ok, I know how to this using Windows RDP connections and third party software. But I was wondering can I do this exclusively in Flash, Or do I need some variety of media server etc.
I'm familiar with C/C++/Scheme/Java/OpenGL/TCP/IP.I need to learn how to build a tile based / platform flash engine.What tools should I be using? What books should I buy?I strongly prefer tools that let me do things programatically rather than through a graphical UI.
My client ask me for build some flash application which will be show on his kiosk exhibition. And what I wondering is it any different kind of addEventListener for touch screen interface? Or it is similar like mouse click or double click?
I am currently building a website entirely in Flash, and I am fearing that it is becoming too large because I am having it all load on startup. Is there a way for me to have the file load to say, frame 10, and stop loading, then when a button is clicked to bring you to a new frame that has not been loaded, load the necessary frames? (I would also like to have a preloader for each time a button is clicked that takes you to frames that haven't been loaded yet.)
A specific example would be a photo gallery I want to incorporate into the site. When the user presses a button to view the photo gallery, I want a frame with a gallery of thumbnails to load that has not been previously loaded, and then when each thumbnail is clicked, the frame with the large picture in it should be loaded.
Or use flash in an html container? I know it really depends on what the site is about so for this site it will eventually be an ecommerce site selling clothing.If I construct the site with flash, how big should the page properties be when setting it up?
i am trying to build a piano in flash script 3.0, but i don't know why my code doesn't seem to work can you guys help me please please.all my sounds, my FlashPiano.fla and FlashPianoCode.as are in the folder called piano.and all my piano keys are movieclip and they all have instance name and i also have an actions layer with action script: import"FlashPianoCode.as" and inside the FlashPianoCode.as i have this code
stop(); //Create a sound object and link it to the piano movie clip on the stage var mySound:Sound = new Sound(); mySound.setVolume(100);
I have successfully buit a nice website using Flash CS4. I am wanting to deploy the site this weekend and I'm working on the finishing touches. I would like to add a preloader so that the viewer will have everything loaded when the action starts. how to make the simple "rotary lines" that are so popular? I've seen these and they look to be about an inch across and move like the hands of a clock. I think it may even say "Loading..." or similar. Since I'm still learning quite a bit, I did not know if Flash actually offers some "preloaded" tools for stuff like this? Or am I better off going to [URL] and taking a tutorial?
I would like to produce a fitting room system, and the users can adjust doll's size.In terms of shoulder, hip, and the length of both legs and arms by a horizontal scroll bar in this system.How could I control Action Script by Flash?
Or a word doc or XLS file in the native file viewer on iOS devices. navigateToURL does not seem to work. I have included a test.pdf file in the "included files" in my iOS settings but won't launch on the device.
Can I use a preexisting Flash file for a Smart phone, even though the size is different? Or do I have to recreate the file? What is the best dimension to use?