Flash :: Embed RTMP Live Streaming Link To Browser?
Mar 31, 2011how to embed rtmp link to be viewed in a browser? I already tried Moeya but it is still not running. Anyone knows other solution to how can I embed this to a browser?
View 1 Replieshow to embed rtmp link to be viewed in a browser? I already tried Moeya but it is still not running. Anyone knows other solution to how can I embed this to a browser?
View 1 RepliesAm using adobe media development server successfully able to make live streaming on RTMP
View 1 RepliesI herd about RED5, but unfortunately I can't find any examples for feeding it with external source. I know RTSP is in development, but I'm thinking about (named) pipes or something like this. There is is also project named xuggle that is as far as I understand ffmpeg wrapper for Java, but I herd they have also problems with live streaming.
View 5 RepliesI have some questions regarding 4.5 and deciding which version we must license (FMIS or FMS). Obviously there is a huge price difference and as this is within a local network we don't require encryption or multicast. Here is the scenerio we need to stream live DVR to mac, windows browser AND iPhone/iPad and devices running Android 2.2(Froyo)+. I need someone from Adobe to help us decide.
1. I see DVR is now listed as a feature in Flash media server page. Does that mean its no longer exclusive to Flash Media Interactive server. For both http streaming and RTMP?
2. Previously in order to stream live to Adobe dynamic streaming, Flash media interactive server was required because a live segmenter had to be used. Is this still the case? Or can we just launch adobe live media encoder (FLME) and stream to flash media server.3. Related to #2 can we switch between serving streams via RTMP or dynamic streaming without changing the format of the material on disk?4.I was at a webcast for 4.x and remember being told that the latency for http live dynamic streaming was 20 seconds because of the repackaging that had to take place. Is this still true? What is the latency for iOS playback from ingest to playback?5. For the iOS playback feature do the streams have to be in Adobe dynamic streaming format or can we just stream via FLME RTMP and trust it to do the right thing?6. Does the iOS playback support DVR?7. Does the Android plugin have good support for RTMP live streaming including DVR?
I am new with Flash, and still trying to learn. There is one thing I can't find information about. How do I embed a Windows Media stream on a flash web site? If possible at all.
View 1 Repliesi would like to ask which is the best way to embed my .swf player to my blog and my site to view my streaming video from my FMS?The whole streaming proccess works great but i do not know how to put the .swf player to my blog and my site
View 1 RepliesI'm running Flash Media Streaming Server and have only been serving VOD up until now. I had my network administrator open up port 1935 to the outside world during the setup process and now I can't remember if that was actually required for streaming VOD to clients. Most documentation I've read says that this port should be open, but I seem to recall reading something at one point that suggested it wasn't necessary.
I've just started messing around with publishing live streams using Flash Media Live Encoder to the Flash Media Streaming Server. I have that working without issue but was surprised to find that no authentication is required before a client running the live encoder can publish a stream to the Flash Media Streaming Server. An authentication module is available however it only works with Flash Media Interactive Server and Flash Media Development Server.
If I leave port 1935 open to the outside world, there would be nothing to stop anybody anywhere from streaming video via my server. Anyone else running a default install of Flash Media Streaming Server and with port 1935 open to the outside should see that this is true of their setup as well. I'm wondering if I can safely close port 1935 without limiting the functionality of the server or if there's some way I can require authentication prior to publishing a live stream even though I'm not on the four-and-a-half-times-more-expensive edition of the product.
I'm recording a mono audio stream using a PIC at 8-bit 8Khz and streaming it raw to another microprocessor that houses a web server. I'm currently buffering the data and turning it into a wav file that gets played in the browser. What I'd like to be able to do is continuously stream the audio as it's being recorded without putting a lot of encoding overhead on the second processor. I've been searching but most searches turn up just streaming from a stored file, but since the file size isn't known ahead of time I'm not sure how to do this without the overhead of mp3 encoding.
View 2 RepliesLive streaming and a buffer on a NetStream do not mix. Why? The docs don't say you can't do this.The playback gets hosed. Buffer is supposed to fill to what you set it to before playing. Instead though, about half the time, the player starts playing right away and disregards the buffer time you've set. Then you get caught in short buffering and rebuffering cycles that degrades the playback experience.
Give it a shot yourself. Here is the simplest of live streaming video players. No frills. Just connect it to your live stream by changing the defaultURL string and stream name in the ns.play() statement.
Run it in Flex debug mode. It will check and print the ns.bufferLength property every second. The buffer is set to 20 secs currently. Last time I ran it, I never made it above 2 seconds in the buffer. Player started playing right away instead of buffering the full 20 secs first. Sometimes you get to the full 20 and sometimes not.
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"
initialize="init()">
<mx:Script>
[code]....
What's the best way to check whether there is video data (or not) in a live RTMP stream? For example, if a broadcast terminates, can I auto-detect that condition, to perform some sort of "thank you for watching" behavior?Also, how can I know if a visitor somehow gets disconnected from the Internet during the broadcast? (So I can notify the visitor of the problem, and give instruction.)
View 1 RepliesI am building a flash media player for an live audio stream. The server is set up to stream from a url that looks like so: [URL]. The instructions I have found say to first set the directory:
nc.connect("rtmp://ourwowzaserver.net:80/ourfiledirectory");
And then later play it:
nc.play(mp3:thefilename)
This works when we have discrete filenames on the server (thefilename), but the live stream is not a file - rtmp://ourwowzaserver.net:80/shoutcast. How in the heck do I get .play to play it?
I am trying to connect to an rtmp site using flash builder 4. I have created a class to handle the connection. This code works (traces a connection error) if connection.connect(null); but if i try to put an rtmp site in the connection, it doesn't do anything. I have it scripted that if the connection fails it should trace and error message but it just seems to stop. any thoughts?
ActionScript Code:
package com.streaming.video
{
import flash.display.Sprite;
[Code]....
We are attempting to transcode some video to a format suitable for our Flash Streaming Server. In the past we have used Adobe Media Encoder (AME) CS4, but we are working with *.VOB files this time, and AME CS4 does not support them. We are attempting to use Handbrake now, as it has great support for h.264 and MP4 files. Unfortunately while the files play wonderfully on our local machines, they do not stream from the Flash streaming server over RTMP. The files come out of Handbrake with a *.m4v extension. Our old files out of AME CS4 are *.MP4's with h.264 and AAC audio. I can see no differences in video or audio codecs which leads me to believe it may be a container format problem. We are attempting to use Handbrake because it does an excellent job of batch encoding files and produces good quality files.
View 1 RepliesI'm looking for a way to stream video from the desktop to an FMS installation. I know that in ActionScript, it's possible to do:
netStream.attachCamera(camera);
netStream.attachAudio(mic);
but not:
[code].....
Usually, flash streaming is done by capturing webcam video/audio and streaming using NetConnection and other objects to servers like FMS,Red5,Wowza etc.I haven't found any example on how to create your own stream of images and stream as a video to the server.I know it would be possible to convert the image to bytes and send via SharedObjects. Then decode on server and create a video file on the server (e.g. using ffmpeg), but I would rather do it in realtime on the client side if possible.
View 3 RepliesI've created a player for a client in the past using their LimeLight server to stream videos and not had an issue before, however for a new client using different LimeLight server, the videos seem to be ending 3-4 secs too early.
My traces on 3 vastly different videos I tested:
metadata duration = 32 // 32 secs long, ends at 27
Stop [27.350 seconds] = 4.65
metadata duration = 17 // 17 secs long, ends at 12
Stop [12.852 seconds] = 4.148
metadata duration = 258 // 258 secs long, ends at 255
Stop [255.861 seconds]
In the video players I check for NetStream.Play.Stop then put a 'reset' type function in there. This function however triggers too early due to this strange bug. Has anyone have seen this before?
private function netStatusHandler(event:NetStatusEvent):void
{
trace("connected is: " + nc.connected );
[Code].....
The only work-around I see for this is saving the initial number I get from the metadata duration, and running a timer to constantly check for when the current ns.time matches metadata and then run my reset function.
Quick question - I have the following setup:
(1) An ec2 instance with an SWF on it - this SWF plays streaming video - i.e. is a video player like JWPlayer
(2) A streaming video distribution set up via Cloudfront
If I stream the the video via RTMP from Cloudfront to the SWF (which is on ec2) - would I incur charges for data transfer into the server (i.e. for data being read by the SWF) and out of the server (i.e. for data being displayed by the SWF to the user) on account of streaming the video to users (assuming that data transfer into and out for the server is being charged for)?
I want users to be able to upload audio files to my server (say, over HTTP.. mechanism doesn't matter much), and then I'd like to assemble those files into a playlist and stream them out over a live RTMP stream to a Flash widget.The catch is: I'd like to begin streaming the audio files before they completely finish uploading. For example, if a user uploads an hour-long mp3, I'd like it to be able to begin playing on the RTMP stream once, say, the first minute has been uploaded.I'd like to support mp3 and AAC, and would hope to avoid re-encoding the files. Is is there a way to make this work with Wowza, Flash Media Server, or some other clever solution?
View 2 RepliesI'm building a Flash mp3 player to handle streaming mp3s served by Amazon CloudFront (which uses Flash Media Server). I'm using an FLVPlayback 2.5 component to do most of the heavy lifting (I tried an all AS3 method, but any stream automatically stopped within 5 - 10 seconds of playing). When I trace out the FLVPlayback's totalTime property, I get NaN. This is causing the seek bar to simply not work. This only seems to affect mp3s, as when I load an FLV I get a real value for totalTime. Does anyone know why this is happening
View 1 RepliesIs it possible to live stream both RTMP and HLS with FMS 4.5?
I want flash users to have the least latency possible using RTMP, and iOS users use HLS.
I have pageA that loads sort of flash player, the url of rtmp that player listens to is hidden in other .aspx file that validates a session which generated on pageA. Is there another way or better way to limit users from stealing the rtmp link ?
View 1 RepliesWriting RTMP Streaming Server for streaming AVC+AAC video. And it works fine with rtmpdump. But I can't force it to work in flowplayer and other flash video players.The message sequence after handshake is similar to FMS / RED5 / erlyvideo / haxevideo servers: I've tried a lot of variations.
From Chrome debug console I can see, what all negotiating messages passed to the flowplayer. The last one is onMetaData. And after this the working sample (rtmp://flash.tvwmedia.net/LiveVideo//Live300) gets NetStream.Buffer.Full. And streaming from my server don't get it.
I'm starting with AVC Header message, containing sps/pps. After it first AVC picture passed. After - AAC header and AAC sample. And then AVC/AAC samples. This dumped OK by rtmpdump - I have working flv on exit. But flowplayer and others does not work.
[Code]...
we are looking forward towards developing a very interesting community portal that would help the user to broadcast their live videos across the community.I've been checking over sites like ustream.tv, justin.tv and wondering what/how Technology they been using to do so.
I am doing a lot of research over the last few days checking over the medium to do this effectively and figure out some of the leading companies in the domain like Ooyala.com, brightcove.com providing servers/technology to broadcast videos seamlessly across the globe.
I will be signing up with any of these providers soon.So my question is , how exactly would my website be catching with the live feed from the users cam, send the stream to ooyala/brightcove and further broadcast it to rest of the community users.
I have to install a multi-webcam setup that will be live streamed and accessible via a web browser.I'm looking into the quickest and most efficient solution, the less time and hassle it takes to implement, the better. That means buying hardware and/or software is not that much of an issue (as long as it's not 1000$+ flash server software).
The requirements / basic setup:The web server will be directly connected the cams (via ethernet / WiFi).The stream should be viewable by the max possible audience so no ActiveX / VLC-style object embedding. Flash would be ideal (even if it's a paid solution).Bandwidth is not an issue, max 2-3 clients at a time, most of the time only one.
Im Using Red5 to record live stream from the user. I am able to save the stream to disk and it generates an FLV file.
When I'm trying to read the FLV file with some FLV player - it seems like the file's meta-data is corrupted - which also makes the progress bar to act oddly. Also, I tried to play with the file using Xuggle. It seems impossible since the generated FLV do not have the codec-id in it.
Here is my relevant Red5 (JAVA) code:
public void record(IConnection conn, String streamName)
{
ClientBroadcastStream stream = (ClientBroadcastStream) getBroadcastStream(
conn.getScope(), streamName);
[Code].....
Is it possible to capture/encode a video file on a slow machine, then upload it live to a Red5 or Adobe Streaming server, and have that server stream to file live to flash clients? If so, what protocol is used to stream the data from the encoding machine to the Red5 / Adobe server? I see a lot of things about RTMP, but am I correct that this protocol is used between Streaming Server and Flash client, but not from encoding machine to Streaming Server?
View 1 RepliesI'm looking for a solution to provide streaming video to a variety of clients. I have iPhone clients as well as Flash-based clients. I'd like to not have to provide two separate mechanisms for delivering streaming content. Apple has decreed that HTTP Live Streaming is the way to provide streaming video to the iPhone (though does carve out an exception for small progressive downloads).Are there examples of Flash implementations consuming HTTP Live Streaming content? What challenges might be faced if I were to try and implement such a player? Are there other technologies I should consider?
View 1 RepliesCurrently, we are streaming using RTMP, but I want to switch to HLS to allow iOS devices to stream our video. I do not want to encode two separate streams though because we are operating with limited bandwidth on mobile data cards. If I stream using the livepkgr, the delay to iOS devices is about 12 seconds which is OK. However, on desktop clients, we have live scoring integrated with our video, so we cannot have a delay that long. My question is, if I connect to the same stream in a Flash client for the desktop, will the delay still be that long? Or will it stream in real time to flash clients with the delay only for iOS devices using HLS? Also, am I correct in assuming that I can do this on 1 stream, or do I need to setup a separate stream for RTMP and HLS?
View 1 RepliesI have an mp3 player, that I would like to add live streams to.
here is an example url of what I'd like to stream. [URL]
is there a way to do that in flash AS3?
Can we customize the flash player in Flash Media Server 4 like putting branding name (say some corner) like that? I am thinking to put my brand (my branding name) on a flash player while I streaming live event is it possible?
View 4 Replies