I'm looking at creating a game which involves many bouncing balls on the screen, and the user can sortof select one of those balls and take it out... The balls should be able to bounce of eachother and the walls. I've tried implementing this from scratch, following the tutorials at [URL] - but it's not quite working for me, and if I need the game to become more complicated- probably best to use an existing engine. So is there an existing engine that will work very fast and well for this sort of thing? At a glance- it didn't seem like box2d or flixel would work for this... but what do you say?
I now have this but only one ball bounces when the flash movie is runvar array:Array = new Array;var dx:Number = Math.random() * 20;var dy:Number = Math.random() * 10;var velX:Number = 5;var velY:Nu
I've got this ball that bounces around the screen. There are a bunch more that are made with the duplicate movie clip command. I want them to bounce off eachother, as well as the walls. The problem is, I cant just put the code on the original ball because then balls want to bounce off themselves which creates problems. So my question is, is there some kind of loop I can use to make it so each duplicate ball will bounce off the others but not itself?
I've been trying to recreate the yugop examplewhere the balls seem to bounce off each otherbut the difference is, they can also rest on top of each other.click to add more balls.
I have a number of random balls bouncing around the stage.What I am having difficulty with is making them bounce off each other when they run into each other.The balls bounce off the walls just fine, but I can't seem to figure out the hitTest thing.
I have a number of random balls bouncing around the stage. What I am having difficulty with is making them bounce off each other when they run into each other. The balls bounce off the walls just fine, but I can't seem to figure out the hitTest thing.
When I bounce a ball off the walls of the stage using the following technique.[code]Not only is the ball jumpy and skippy. but after so often it begins to go either in a vertal motion y = 5; x = 0; or a horzontal motion x = 5, y = 0. And stays that way. Why is it that the first method works fine but the other method works terrible. Could it be because the Math.cos and Math.sin returns very large decimals.I really prefer to use the second method.
trying to basically using AS3 to make a ball bounce around the stage but never lose motion and have the chance to speed it up or slow it down through code.
I have a simple ball class where it bounces and such and stays on the stage based on boundaries. right now im using a for loop to attachMovie("ball",...) in my main fla file which is basiclaly my movieclip that has the AS 2.0 class pointed to it. It bounces fine using the tutorial on Kirupa(by senocular?) i want these balls to bounce off each other too?
I'm thinking about learning a flash 3d engine. I need some advice on which one to use. There's quite a few out there. Which is the best? I'm also considering whether there're a good bunch of tutorials on the web, that can make the learning easy.
I have balls (...sounded pervert) that are created by duplicateMovieClip, yes, they spawn, but right on top of each other, and I don't seem to be able to do anything to them, I tried ball+i.onEnterFrame = function(){} typed in several different ways ("ball"+i, ["ball"+i] etcetc...) And I just couldn't find How to refer to them. i'm trying to spawn them to random positions and make them move in random directions (got the moving part already coded but like I said I can't name them -> can't use it atm.)
Short version: How to refer to balls that are created by duplicateMovieClip?
I want to detect perfect collision between two balls. i mean. when balls move in ENTER_FRAME. their (x,y) are updated with such a large value that it sometimes miss the complete collision. and also how to find the collision point.
I'm trying to make two balls that bounce into eachother and walls for a school assignment. My problem is I don't really know the maths to make this work myself so I've tried to get help from others who don't know AS but who do know the maths, but I couldn't get that to work. Then I found a site that had exactly what I was looking for, but it was in AS2. I've tried to translate it to AS3 but it doesn't work properly either. The balls either get connected to eachother and stay that way or go out of the stage. This example is here:[URL] Attached my files. Probably lots of redundant code in my code from previous attempts at solving it, but I don't think it affects anything as it is now.
just uploaded my first flash website..and I'm having difficulty working out how to get google to 'see' it. I've registered the site with google and have a very specific phrase in the <title> tag of the html code but the more I investigate, the more complicated it seems..Can anyone point me towards a step by step tutorial or something to get my site in the top 10 results?
I want to write a game in which there will be some balls on the stage, that will move randomly. They must have unique starting speed and angle and should interfere with each other just like real billiard balls. Is there any physics engine in AS3 that might be useful for this purpose, or will I have to write and model their behavior from the scratch?
Following is the code I paste in the first frame of layer1..it was working before I added for loop..I am tring to explode all six balls on the stage clicking..but what is missing ?How can I get it work ?
for (var i = 1; i<6; i++) { ball[i].onPress = function() { ball[i].gotoAndPlay("explode"); }; }
I want to show the number of balls increasing as the frame numbers increase, and I also want to show them decreasing (reverse the frame no) how can I go about doing this? I also need the current frame to be in the middle of all the total frames so when I go to the right balls wil increase and go to the left balls will decrease..
developing Search Engine in flash cs3.I am going to develop a search engine in flash. My goal is to develop a search engine in flash which should work more or less like Google.