Flash :: Get All Shared Objects For Current Domain?
Aug 5, 2010
Using SharedObject.getLocal I can get access to what appears to be an infinite number of files simply by using unique identifiers in the method call; What I want to know is how can I retrieve a list of all active files or shared objects that have been saved for my current domain.
I'm trying to write a save game mechanism that allows you to save your game (potentially many megabytes) so using a single shared object seems like it might cause performance issues however if I use multiple objects I'm not sure how I'd find out what has been saved without using an object just to specify the id's of the other saves - then my question becomes what happens if this "header" object is removed or deleted - how can the player access the other files?
A snippet from the flash docs:
Local disk space considerations. Local shared objects have some limitations that are important to consider as you design your application. Sometimes SWF files may not be allowed to write local shared objects, and sometimes the data stored in local shared objects can be deleted without your knowledge. Flash Player users can manage the disk space that is available to individual domains or to all domains. When users decrease the amount of disk space available, some local shared objects may be deleted. Flash Player users also have privacy controls that can prevent third-party domains (domains other than the domain in the current browser address bar) from reading or writing local shared objects.
So i want to create a flash log in and registration form for my flash game. THis game is played on your local PC not in the internet and i am using AS 2.0. So on the registration from i want to have two input text fileds: username and password. When you click on register the data from those fields to be saved as Shared Object and then on the log in when you type something in the log in fields (again two fields : username and password) the data that you wrote in those fields to pass trough the saved data as shared objects and if those two are the same then the log in is successfull if i want the movie to go on a certain frame whare it says access denied.
I found this script on the web. What it is trying to do is verify the url so that if the swf is running on another url, the script will either give a message or do an action. Yet I have not got it to work?
Code: protocol=_url.substr(0,_url.indexOf(":")); if (protocol=="file") { // Let's be nice:
I've done this flash scoreboard with shared objects. But what I can done is it will replace the 1st score in my scoreboard, it won't have 2nd, 3rd, 4th and etc...
The script I used is: submit_btn.onPress = function(){ //create a new sharedObject called 'userName' var mySharedObject:SharedObject = SharedObject.getLocal("userName"); var mySharedObject2:SharedObject = SharedObject.getLocal("userScore"); //assign (data) the sharedObject (mySharedObject) a var called 'name1', which has the value of whatever is in textField 'save_txt' [Code] .....
I want to have each higher score goes to the scoreboard, so will have 10 highest score in my scoreboard. Here is my attached file in CS5 format.
case: user clicks button and flash goes frame 2 what I want is that flash knows, that user has pressed the button once earlier. So flash goes straight to frame 2 if th user refresh the page. I ques I have to do this with local shared objects? How do I do it? Or should I use php/javascript?
I'm trying to save an object to a shared object, the thing is that while i run it the first time it works perfectly, but as soon as the swf is closed and re-opened my object just disappears.If I'm not wrong this is because it's a custom class instance and the .data saves a reference to the object instead of the object which is deleted as soon as the program closes.My question is:I've tried saving each var in a different data.[something], having to save five variables might not be bad but what about twenty or more.
Does anyone know where flash stores shared objects in windows vista? I've been looking all over for them and I can't seem to find where it stores them.
Is there a way to list all Shared Objects that are assigned to a flash movie?(like you push a button in the flashmovie and it lists the names of all the shared objects assigned to the flash movie)
I'm trying to make a flash game have save files using shared objects and I'd like to keep all the data in one file with several children.
The three things I'd like to do are:Check whether the file exists (create a new file if it doesn't), then check whether to child named with text in an imput box exists, and if it doesn't create a new file (using the text in an imput box), and then set the value of that node to 0.
Then later I'd like to change that node to another number (the easy part).I'd also like there to be a way to disable the shared objects (incase the user doesn't allow shared objects).I've tried to do this myself using a few tutorials, but I could get it to work.I couldn't use the text in the input box to name the child,and I couldn't check the size of the child node to see whether it existed or not.
When running a flash application that I run locallyie I get to it from a browser but with a file pathNow, most of the time the shared objects are stored in%APPDATA%MacromediaFlash Player#SharedObjectsXXXX#localWithNetBut occasionally, it reverts and thinks this application is running on localhost%APPDATA%MacromediaFlash Player#SharedObjectsXXXXlocalhostwhich means all previous saved settings are gone.I'm wondering if anyone knows how flash decides if the application is infact localhost or localWithNet (local with Network access)
When running a flash application that I run locally i.e., I get to it from a browser but with a file path file:///C:/Projects/test/bin-debug/Main.html#
Now, most of the time the shared objects are stored in %APPDATA%MacromediaFlash Player#SharedObjectsXXXX#localWithNet
But occasionally, it reverts and thinks this application is running on localhost %APPDATA%MacromediaFlash Player#SharedObjectsXXXXlocalhost Which means all previous saved settings are gone.
How flash decides if the application is infact localhost or localWithNet (local with Network access). Rebooting can sometimes make it revert, but I've also had it stay localhost for a few days then revert.
I was trying to observe how some of the top browser game makers are implementing the asset management and also study their animation techniques. So I was trying to crack my browsers cache and share-object paths to peep into the assets.What I have noticed is that all the files are hashed or encrypted with unreadable names and all of them have .sol extension example somethingbigandunredable.png.sol or somethinglesebigandhugtring. swf.sol and so on.I thought they are just suffixed with .sol and just removed the .sol and tried to open the png but its neither showing the previw nor opening in the browser. Same with the swf file.So I was wondering if there is any way to peep into their assets. I am aware of swf decompiler tool (currently using) which can extract only the unecrypted swfs.
I have moved a web application from old domain to new domain. I cannot get Flash to engage. I have changed the domain in flash_images.php file to the new domain. I have a flash_box.swf file and I have a js file these are the only flash components that I see--old domain is e.g. www.example.com new domain is [URL]..I am not a flash developer, how do I get flash to work on the new domain?
I created some game and would like to let the users play it only on my domain, so to forbid to play it offline or put on some other site. Is there a way to do it? Somehow check domain or so?
I had been wondering how to use shared objects for a long time and thanks a million to this mini-tut:url...I know how. The only thing is it says that to clear a shared object, you must type (used in his example) [code]but what if i wanted to delete a certain block of data on it, for example I have the shared object user.And i don't want to delete all of it, but just one block of data (specifically user.data.doc)[code]
I am creating a small game for a project im doing it is only ten levels long but I wish to include feature such as saving etc. I have one some research on Shared Objects and it seems to be the best method. The idea I wish to execute is to have at the end of a level after reaching the levels goal have a piece of code that runs and saves that the next level has been unlocked. This seems relatively simple. However i have done things awkwardly i think, instead of creating the whole game within a single fla. each level is a seperate file, eg. level1.fla, level2.fla etc. Is it possible to use the same shared object across multiple .fla's?
I am reading the official Adobe PDF, Flash_as3_programming and am trying to get a grasp ofthe creation and use of Shared Objects. While the text does explain a lot, I am not understandingshared object store. When a .swf file is embedded in a web page, the shared object store wouldbe on the web site that hosts the .swf file? Is this a directory that contains files? How would an.swf file loaded into a client browser access these if they are on the remote host of the web site?
I've done this flash scoreboard with shared objects.but what i can done is it will replace the 1st score in my scoreboard, it won't have 2nd, 3rd, 4th and etc...the script i used is:
i'm overwriting the original SO each time i save to it here are my proto functions:
Code: interfaceClass.prototype.saveLSO=function(){ //saves color set vars to local shared object (cookie) on disk this.myN="gamecookie"; //name of cookie file trace("saveLSO");[code]....
i know i should do some kind of test, but the way to do it eludes me.
I have an object being passed between flash and flex using the a custom event. I am importing a library in flex containing a copy of the object's class. The classes are identical. But when I attempt to access the object in flex I get this error: TypeError: Error #1034: Type Coercion failed: cannot convert com.cackleberries.data.api::ApiObject$ to com.cackleberries.data.api.ApiObject.
This function is passed into flash as a callback from AIR / flex public function airEventHandler(type:String, data:Object):void { switch(type) { case "air_api_call": if(data) { if(data.hasOwnProperty("apiObject")) [Code] .....
I am getting the error when I pass the apiobject to serverApi.makeApiCall. That function takes a ApiObject as its parameter. Initially, the data object is created with with the apiObject key with a ApiObject as the value (done in flash).
I just recently made an online game and was asked to implement saving features. Everything works fine but a single detail... When I update the swf (right now I have a new version with corrected bugs) people are gonna lose all their saved data !
Is there a way to use the same shared objects over multiple swf ? Or simply to keep them over the version change ?
Anyway, Im currently making a flash game in a group as part of a university assignment. We have made several sections to this game in different swf files and need them to all be able to access the same sharedObject. Is this possible? At the moment, the two seperate swf's im using both have the same name for the object, so we assumed this would mean it would work between the two?
I have 2 questions about remote shared objects in Flex/ActionScript3:1) If I connect to a remote shared objects, but do not handle the SYNC event, will the shared object still receive data from the server? ie. will the server still broadcast data to this client ? This is what I expect
If I'm attempting to create a file that takes information a user inputs using input fields,save them, and then load them again later after the file has been opened and an option selected, what sort of things would I need to most research? I know there's something called sharedObject I need to research. What else? I've been searching Google, but I'm not finding anything covering this particular aspect.
Can we use or access shared object stored in another system? I'm storing some data in shared object in one system can I access that shared object data from another system? I think Shared objects are stored in local machine. Can we give the path to (specified system i.e., server) where the shared objects will store, and can we access that object through same path?
Can I create a "MAC" projector file that can use the shared object commands of the original .fla? It seems the projector does not use the shared object commands on the mac side but does if I create a windows projector. I am looking to create an autorun hybrid (Mac and PC) with shared object functionality.