Flash :: Use Loader Without Creating A Reference?

Jan 9, 2010

Ive been using the loader a lot of upload images into my movieclip. But the only way I know how to do it is load the content, add an event listener, wait for it to finish finish the job in the handler using the reference to the loader like this.[code]...

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ActionScript 3.0 :: Loader Class - Error 1061: "Call To A Possibly Undefined Method Load Through A Reference With Static Type Loader"

Oct 20, 2010

siteLoader.as, Line 23 1061: Call to a possibly undefined method load through a reference with static type Loader.

[Code]....

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ActionScript 3.0 :: Flash - Creating A New Instance With The Same Variable Reference?

Mar 8, 2011

Theres any need to set to null a reference in this case?

private function initGame():void{
game= new Game()
}

[code].....

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ActionScript 3.0 :: Can't Get Reference For Child Of Loader Type

Apr 26, 2010

I am using loader to load an image "1.jpg" in the constructor.Using a timer, after 5 seconds I want to remove the child and then reload another image however removeChild doesn't work, neither does getChildIndex. In the constructor I can call getChildIndex and it outputs 1, however in the Timerevent function it seems that I cannot get access to the my_loader created in the constructor.

However from the Timerevent function I do have access to the variable test that I created in the constructor. Why is it that I can access test, but not my_loader and how can I fix this so I can get the reference to my_loader within the Timerevent function? I tried moving the loader outside of the constructor but then I get a message saying that my_loader is undefined for the line "my_loader.load(new URLRequest("1.jpg"));"[code]...

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Professional :: Creating Loader FLA For SWF From ID

Aug 16, 2010

I'm a designer who uses ID to create eBrochures. I can of course export SWF files and associated resources from ID to upload for web usage, but what I'm trying to do is create Full Screen projectors (amac and PC of these files). I have Flash Cs5, but know nothing about it. I can of course use the Flash PLayer Debugger to openthe ID created SWF and use the 'Create Projector Command' to make a self contained Projector, which is *almost* what I need.

Only problem is the SWF is not / cannot be set from ID to open in Full Screen mode, so the projector inherits that characteristic. Is there some easy way to add some script to the ID file so it open full screen? Or is there some kind of shell FLA I can get that would simply say something like "open content.swf and play full screen" then I can use that standardised name for my SWFs and make a projector of that ?

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ActionScript 3.0 :: Multiple SWF Load - Keeping A Reference To The Loader And The Classes Holding The Loaders

Jul 31, 2009

I'm loading a bunch of SWFs at the same time. I'm using a custom class to do the loading. Most of the time they all load OK, however occasionally one or two will be unloaded (I can see that in the console) before we get to the Event.COMPLETE. The ProgressEvents are all fine - I can see them loading, but then boom - they're unloaded.

I've done a bit of digging around and discovered that this may be a bug in the Loader class where if you are using multiple instances of the class then sometimes one or more will be Garbage Collected before they finish loading and are therefore unloaded. I've tried keeping a reference to the loader and the classes holding the loaders and I'm still having the problem. The solution is to queue the loads and load each swf in order which isn't a problem, just a bit irritating.

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ActionScript 3.0 :: Creating A Loader From A ByteArray?

Jul 15, 2011

I'm having some problems creating a Loader from a ByteArray. The first time I open my application I save in a cache the bytes loaded in the loader.contentLoaderInfo. The second time I open the application I'm loading from the cache the bytes saved previously and creating the loader like this: loader.loadBytes(bytes); But, It seems it has a problem recreating the loader. All the bytes are loaded but when I want to access the content I don't have it.

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ActionScript 3.0 :: Creating A Custom Loader Class?

Aug 24, 2010

I've been trying to create a simple loader class that loads an image file onto the stage.

Writing the code to perform the task is simple via the main timeline:

Code:
var picloader:Loader
picloader = new Loader()
picloader.load(new URLRequest("photo/1.jpg"))

[Code]....

How should I write the class such that it performs this function? Ideally I would like to specify the file I want to load eg. loadimage("photo/1.jpg") when I run the method.

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ActionScript 2.0 :: Creating A Preloader For The LOADER Component

Nov 19, 2008

I am creating a photo gallery using the loader component, however some of the jpgs are around 240k so I want to add a custom preloader. The issue I am having trouble with is... how do I set up a preloader that I have made to activate when the loader component loads a new jpg via the myLoader.contentPath = "sample.jpg"???

I am using a sliding thumbnail gallery w/ a static main image behind.

Anyone have a tip for settingup a preloader for the loader? Never had much luck making preloader.

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ActionScript 3.0 :: Reference Error, Creating Classes On The Fly?

Jun 28, 2009

I am trying to load the movie clips in my library one by one, using a for look and tween them but it seems as i am getting an error Stuff in my Library

6 movie clips
car_mc1
car_mc2

[code]........

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ActionScript 3.0 :: Creating A New Instance With The Same Variable Reference?

Mar 8, 2011

set to null a reference in this case?

private function initGame():void{
var game:Game = new Game()
}

[code]......

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ActionScript 3.0 :: Error 1061: Call To A Possibly Undefined Method Load Through A Reference With Static Type Loader

Oct 20, 2010

When I use the following code inside a keyframe in a layer (Actions layer) it works fine. When I use it inside a custom class I get the following error: .../siteLoader.as, Line 19 1061: Call to a possibly undefined method load through a reference with static type Loader.

[Code]...

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ActionScript 3.0 :: Creating Instance Names In For Loops To Reference Later?

Dec 22, 2009

I create buttons, but I am trying to give them each instance names so can target them individually but I keep getting undefined property error.

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var menu_items:Array = ["CHAPTER I","CHAPTER II","CHAPTER III"];

[code]....

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ActionScript 3.0 :: Error - Null Object Reference When Creating A Static Variable

Feb 5, 2010

Basically I have 2 classes, A and B. B derives from A. Inside A, I declare a static variable/constant to the class of B. When I run the program, I get a null object reference error, with the line pointing to the class declaration of B, i.e.

Code:
public class B extends A

For reference, these are the 2 classes:

Code:
package
{
public class A
{

[code]...

Also, this error only occurs when the variable is static. If it's just a normal variable it works fine, i.e.

Code:
private var OTHER:Class = B;

If I change the static variable to point to a different class, it's also fine, i.e.

Code:
private static var OTHER:Class = Main;

I can probably work around this, but it's a bit of a pain in the ass. Anybody know what's causing it, or is this a Flash bug?

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ActionScript 3.0 :: Null Object Reference - Creating A Movie Clip Button

Aug 20, 2011

I'm creating a movie clip button and for the out state I have this:

web_btn.addEventListener(MouseEvent.MOUSE_OUT, at_out);
function at_out(event:MouseEvent):void {
web_btn.gotoAndPlay(30-(web_btn.currentFrame-11));
}

It gives me this error when I click the button: TypeError: Error #1009: Cannot access a property or method of a null object reference. at index_fla::web_mc_37/at_out() I know the error is in this statement: web_btn.gotoAndPlay(30-(web_btn.currentFrame-11));

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Flash :: Reference The Default `this` Reference In Actionscript3 From An External Package?

Jul 7, 2011

My code is an external .as file. Google provides this code on their demo, which contains the this keyword:

[Code]...

Notice that I have 4 calls to console.log. The first 3 fire, but after the new GATracker statement, the 4th does not fire. I have a feeling that I'm overriding the entire package with the object created from new GATracker when I should be passing a different context. I believe the correct context I should pass is whatever this defaults to when not inside of a package/external file, I assume it references the main stage object.

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ActionScript 3.0 :: Creating Scrollbar - Error #1009: Cannot Access A Property Or Method Of A Null Object Reference"

Feb 8, 2009

I had created a loader which can load an array of images. However, when there are more images, the images actually got hidden as the size of the application is too small to accommodate all the images. I would need to create a scroll bar. I tried creating a
scroll bar but there were errors faced saying that "TypeError: Error #1009: Cannot access a property or method of a null object reference.". I am not really sure on how to do it,

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Flex :: Null Object Reference After Creating The Object?

Aug 22, 2011

I have one MXML File as

<objecthandles:ObjectHandles xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" backgroundAlpha="1" xmlns:mx="library://ns.adobe.com/flex/mx"

[code].....

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ActionScript 3.0 :: Loader Or Loader Context - Container Loads The Module From An Absolute Path

Jan 23, 2009

I have two swf files, each one almost with the same classes, the most important one is a Singleton class, each swf does "singleton.getInstance()". The diference is that one swf is like a container and the other one is like a module. So when the container loads the module from an absolute path like loader.load("file://c:/modules/module.swf") or loader.load("[URL]"), two different singletons (same class) are created

But when the container loads from a relative path like loader.load("module.swf") , just one singleton is created (that is what I want) I am just intrigued with this behavior, could someone explain me this? PD: I believe is something related to loaderContext and applicationDomain but It also appears that isn't working right. -Patricio Foieri , Vertigo Labs

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ActionScript 3.0 :: Loader Event.INIT Fires But Loader.content Is Null?

May 9, 2009

The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.

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ActionScript 3.0 :: Game App Runs Fast In Simple Loader And Slow In Other Loader?

Apr 28, 2010

I'm feeling a bit low now as I have been suffering this for months. A simple loader loads my simple game and runs VERY FAST on even slow pcs BUT when I build this other loader, it goes quite slowly and I don't know where the app is going wrong. WHERE is the processing consumptoin coming from out of my app.

[Code]...

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ActionScript 3.0 :: Loader Disappearing - Set The Dimensions Of The Loader So The External Swf Doesn't 'spill Over', The Result Is A Blank Screen?

Mar 26, 2010

I have the following code which simply loads an external swf, puts it in the right place and should all be hunky dory.This works:

Code:
var myLoader:Loader = new Loader();
addChild(myLoader);
var url:URLRequest=new URLRequest("foobar.swf");[code].....

to set the dimensions of the loader so the external swf doesn't 'spill over', the result is a blank screen. No matter how high I set those dimensions it just doesn't display anything.

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ActionScript 3.0 :: ADDED Event In Loader.load And Loader.loadBytes

Sep 13, 2010

I got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?

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Actionscript 3 :: Only The Loader Images Are Being Exported In Frame 1 But The Loader Still Only Shows Up At 100%?

Apr 7, 2012

the file loads correctly but the loading screen only flashes up at the end.The only thing being exported in frame 1 is the loader image, and that is extremely small.Is it possible that there's a queue of things being loaded and the loader image is at the bottom of that queue? Since that was one of the last things added to the project

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ActionScript 3.0 :: When Loader.swf Loads The RSL And The Other 10 Swfs The Loader Throws Errors?

Aug 12, 2009

i have a main loader swf file called loader.swf and it loads an RSL.swf (runtime shared library for my swf files) and then 10 swf files, each one to a container (fE.: movieclip '01' in loader.swf, then movieclip '02' and so on). the 10 swf files have a lot of references to RSL.swf, and i have to use RSL.the problem is when loader.swf loads the RSL and the other 10 swfs the loader throws errors like this:

Code:
*** Security Sandbox Violation ***[code]...

then i put in EVERY swf files (loader,RSL and the other 10) the code Security.allowDomain ("*") but throws the same errors...

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ActionScript 3.0 :: Keeping Loader Contents After Loader Removed From Memory

Aug 21, 2009

I'm loading some images with Loaders, cloning the BitmapData to a new Bitmap, and adding the Bitmap as a child of a Sprite. So far, so good. I want the Loaders I'm using to be removed by garbage collection, which they seem to be. The problem, or so it seems, is that when the Loaders are cleaned up, the Bitmaps I'm creating lose their data.

Edit: All this is happening when a class is instanced, and many copies of this class are being used as actors in a game. As the Actors are being created the older ones are losing their BitmapData to garbage cleanup. When all of them are finally loaded, only the last few are visible. I've rewritten my posted code as a class. If I prevent the Loaders from being cleaned up by somehow keeping a reference to them, the Bitmaps don't lose the data, but I don't want these Loaders hanging around.

[Code]..

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Actionscript 3 :: Remove The Word Button From The Reference To Reference The Actual Item

Apr 11, 2012

I need to remove the word Button from the reference to reference the actual item that will be tinted.

[Code]...

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ActionScript 3.0 :: Compiler Is Throwing That 1000: Ambiguous Reference Error For Any Reference ?

Sep 3, 2007

I'm having this frustrating error showing up and I have no idea why. Let me show you my classes and see if you can spot anything wrong.
First, here's my ILode interface:

ActionScript Code:
package com.schelterstudios.lodeSystem.flash.lodescode].....

So the problem I'm having is the compiler is throwing that 1000: Ambiguous reference error for any reference to instance.priority or instance.label. Why??? Instance is typed to IFlexLodeInstance, and IFlexLodeInstance lists method signatures of priority and label getters, and it inherits ILode, which lists method signatures for priority and label setters. What can I do to get the compiler to stop complaining?

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Actionscript 3 :: Loader() - Loading Multiple Images With One Loader?

Mar 11, 2010

I am attempting to load multiple images in AS3 and I'm exploring different options on how this can be done.I would like to have to only use one Load() instance and handle the various image assignments in the onComplete handler...here is my first attempt:

var buttonLdr:Loader = new Loader();
buttonLdr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError);
buttonLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadCo

[code]....

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ActionScript 2.0 :: Simple Loader Fails When Loading In An .swf Containing The Loader?

Jun 26, 2007

Sorry for the complicated topic. I got a .swf that loads in other .swfs. Rather than figuring out how to make a loader for loading .swfs I thought I'd just use a simple loader in the .swf I'm loading.

However, it doesn't work. It starts fully loaded but doesn't finish. Heres the AS:[AS]_root.stop();
PercentLoaded = _root.getBytesLoaded()/_root.getBytesTotal()*100;

[code].....

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