Flash :: Find A File Uploader That Doesn't Require Javascript?
Sep 15, 2010
I'm looking for a flash uploader that doesn't need javascript/jquery. I'm not familiar at all with javascript so my attempts at flash/js hybrid uploaders have all failed to integrate with my script.
I'm using Agile Uploader in my project to resize image before upload on client side.And it works fine except one thing: if image name contains cyrillic letters it fails with server error 500.
How to avoid this or if needed how to rename file with english letters "on fly" (possibly with javascript).
I have been using a jquery plugin called uploadify for handling file uploads as it comes with interactive flash upload. but everyone on my website is complaining its not working.
There is a number of Flash and AJAX based uploaders around. I need a file upload component for an existing form in an existinc application, so I have very specific requirements for it. Maybe somebody knows one off the top of their head and saves me a lot of research.
I need a file upload component that has a progress bar and "upload" button next to it (= standalone functionality, no connection to the submit event of a surrounding form).
It should be either Flash or Prototype based. No JQuery or Moo, as the app runs with prototype.
If server-side scripting is needed, it must be PHP. No Perl, no ASP.
On successful upload, I need a custom Javascript function triggered. (I need to update a file list that is displayed on the same page.)
The possibility of filtering file names before upload (no Umlauts, spaces..) would be a plus.
I will try to give this question a bounty in a minute if I'm allowed to.
Edit: I can't seem to open a bounty. Do I have to wait first?
I have flash CS3 and CS4. basically I have made a class file in AS3, which can upload file from user machine with PHP. Now, as of my project requirement, I need to check the PHP return statement while uploading is in process or after uploading complete. So is it possible to check PHP return values, while uploading from Flash CS3 or CS4????
I'm trying to make a flash uploader. The issue however that has me stumped the uploader doesn't seem to be calling the php file. I'm watching in httpfox and its dosen't seem to be calling any file. Yet it appears to be uploading. It never actually uploads anything but it acts normally I don't get any errors I check the logs I don't see any issues in the logs. I have an html uploader that works fine. What else is there to check?! BTW this is on a server with self assigned cert I know there are issues with that but wouldn't it complain instead of not doing anything?
I'm using YUI file uploader based on flash, and the flash requests host/crossdomain.xml file. I'm requesting localhost and it requires this file. I was using this before and I have never had this problem and I've never had this file on my server.I've never used any adobe technologies, could please anybody tell me if it is possible to turn it off somehow ?The problem is that I can't have the file on my server, at least at root location...
When I upload file using a simple uploader the file does not appear on the servers directory..Everything is working, the preloader the status text etc, as if it is uploading the file but nothing appears on the server I am not very sound in php The code goes like this:-
Code: Select allSystem.security.allowDomain("http://localhost/"); //import the FileReference Object import flash.net.FileReference; //initial settings - since no upload file type selet yet user cannot upload a file uploadButn.enabled = false; //create a new FileReference object var fileRef:FileReference = new FileReference(); [Code] .....
I have given a folder called uploads on the server and that is where files are supposed to come. Also I have given the correct name of php file which is upload.php in the fileRef.upload But its not working.
While trying to develop some Android app I ran into the following problem:I load an swf file to a WebView, that makes js calls. I want to catch those js calls, so I useWebViews.addJavascriptInterface() to do so.Everything worked just fine when i loaded the swf file from a remote server, but when I load the same swf file form the Android file system, the javascript methods seem not to run (at least I cannot see them).
Initially I had a 2039 error I resolved this by using a local testing server, which resulted in a 2038 error. So then I hard coded the url and now I dont get any errors but the file doesnt upload.
Instead a file is created (FileUpload.cs) in the directory where the files should be.
I am making a file uploader but it is giving me this error: "Error #2044: Unhandled IOErrorEvent:. text=Error #2039: Invalid remote URL protocol. The remote URL protocol must be HTTP or HTTPS."
but on a server it seems to work (the progress listener shows the files are being loaded [use the scrollbuttons or scroll over the text area]), until all is done and the files dont appear on the server.
Below is all my code. I hope someone can help me through this, it is really important atm. I've tried some tutorials and sources but can't find the error.
I'm trying to find something that will let users upload multiple files to a website. The requirements are that it let them easily select multiple files (preferably with something like check boxes) and that it displays a preview of the images they select.
I'd prefer to only use Javascript or Flash if possible, but Java is also an option (this needs to work on platforms where Silverlight isn't available). So far all I've been able to find are things that use the native file selector (which doesn't show previews on Windows, and makes it unclear that you can select multiple by holding ctrl). I'm not sure if the preview requirement is even possible, but it's the most important.
Im looking for a jquery or ajax file uploader, Im currently using the FancyUploader which worked great until Flash brought out their update making all flash progress bars absolete, now whenever I try to upload large files... it will fill the progress bar to 100% in a matter of seconds even though the actual upload finished minutes after. So im now looking for a new uploading script that DOESNT require flash but can still display the progress.
i'm trying to create a multiple file uploader using FileReference. The user should be able to select more than one file but i don't want to use FileReferenceList for this. So instead the user opens the Browse dialog, picks a file then opens up the Browse dialog again, picks another file etc.
To make this work i'm trying to copy the FileReference object into an array, but this isn't really working. Here's how i do it:
fileref.as import flash.net.FileReference; class fileref { public var fileRef:FileReference;// = new FileReference();}
[Code].....
And how can i make it so, that i can add multiple files..??
I want to put one audio player in my website. For that I need to know if user's browser have flash player installed. Otherwise I will use different player to play audio file(.wav).
I will be glad to know its solution by either javascript or coldfusion.
Could someone point me in the direction of a good tutorial of how to make an actionscript 3 file uploader? I think you would have to use a server-side script like php to?
I have a cms where my client loads banner ads from their clients. They don't know the dimensions or don't want to enter them when they upload the banners. Is it possible to capture the dimensions to set the object attributes as we grab the movies from the db to display in the page?I read that the movie dimensions are available in the loaderinfo object, but this is a AS3 object right? Are AS3 objects available outside the flash movie? Can I access the loaderobject via javascript?The Flash movies we're trying to load are not ours, we don't have access to the flas or anything like that so we can't edit anything to do with the movies themselves.
I need to execute some javascript string code from flash swf file using actionscript 3. I read that it could be done by passing the javascript code to the parent html document , using externalinterface.call function. Then I assume it will be faster if I can declare functions in the javascript code in the HTML document in the first use of externalinterface.call funtion ; if flash code calls the javascript code repeatedly. So let me ask you how to do that. For details , any javascript to be loaded is unknown in design time and I can not prepare a javascript file to be loaded.
Is it possible to pass file names from a running Flash application, which only purpose is to enable multiple-file-selection, to a JavaScript application which handles upload of all files to the server?I have examined various Flash upload solutions (like SWFUpload, Uploadify, etc.) and none of them meets my needs. I want an easy to implement solution (like Uploadify) which also lets me specify various parts of the HTTP request.
The reason I need this is because my upload form uses session cookies (for user authentication) and an CSRF token both passed to the server when uploading files.Is it technically possible to pass filenames (+ paths) to a JavaScript application which then handles the upload?
I'd like to call a javascript function from an embedded .swf file. Specifically, I'd like to call a function in one of my externally linked javascript files from within: function loadTrack(){
[Code]...
which is in an .as file which I assume somehow becomes the swf file. How would I go about this and 're-compile' the .as file?
I have a flash file that contains a package "game" which has a class "Scores" and a method setValue(). I want to write some lines of Javascript that allow me to call that method. Someone directed me to this tutorial, but I am still a bit confused.
Javascript: alert("start"); var so; so = document.embeds[0]; so.addParam("allowScriptAccess","always"); import flash.external.ExternalInterface; ExternalInterface.call("setValue[2600]");
displays an alert to tell me that it has indeed began to execute saves the embedded flash file into a variable and sets access imports that class calls the method.I am not sure about how this class thing works? This is just the bits and pieces I was able to come up with from that site, but I don't really understand how it all works (but certainly hope to eventually).This is the site: http:[url]...how-do-i-access-flash-function-using-javascript.When I execute the code with the importation nothing happens, but the alert does come up when I don't have that statement?
I have some actionscript that plays a movie clip. When the movie clip is over I want Javascript to remove the Flash object from the page. I can't seem to get it working. When I test the actionscript in Flash I don't get any compilation errors, and my Traces all execute when I expect. I also don't get any javascript errors thought the RemoveFlash() function never gets called.
I'm using the method described in the link to implement a crossbrowser tracking with flash.Everything is working fine when all pieces are together in the same server, but for deploy, i really need to add the swf from our central server, to another different one. Just to simplify this is my html in :
I have a game that will work better in Flash Player 11 (with Molehill) but also works in 10.3. I'd like to get players to automatically update to 11 with express install as much as possible (after it's released, of course), but don't want to force them.I tried this way of embedding it with SWFObject:
I'm integrating a Flash-free web site with Facebook Connect.Loading it in Internet Explorer 7 (only in IE 7, not IE 6 nor IE 8) I get the famous IE information bar saying that the current web site requires the Adobe Flash Player and asks me if I want to install it.
If I remove the code needed to the Facebook Connect integration (some facebook-hosted javascript files), IE does not ask me to install Flash anymore.As I've already said my web site does not require Flash at all and with IE 6, IE 8, Firefox or any other browser I'm not asked to install the Adobe Flash Player.Is this normal? Does Facebook Connect require Flash? Does it need Flash only with IE7?
I have a Flash player that I created with Moyea PlayerBox and I am trying to figure out how to find out when the video is done playing. I want to create a playlist kind of like ESPN does where you can do a check box for continuous play and if it is checked I want it to keep playing if not I want the user to be able to decide where on the playlist to play.