Flex :: Compile Project That Uses Cairngorm With Command Line?
Oct 31, 2010Has anyone tried to compile a flex project that uses Cairngorm with command line?
View 1 RepliesHas anyone tried to compile a flex project that uses Cairngorm with command line?
View 1 RepliesI downloaded Flex SDK 4 and also an .as project with many classes. In order to learn I want to build them and execute. How do I do it ?
I tried with FlashDevelop, but it's not working and when works compile only one single class.
I understand that in Flex builder we can right click on a CSS file and choose 'compile to swf' and our CSS SWFs will automatically be compiled along with the main app.Is possible to compile the CSS file only (not with the main app) from the command line?Give clients a Flex CSS file to hand edit.Allow them to upload the file via a CMS.Trigger a server process to run the compiler from the command line, outputting the compiled SWF to the appropriate server path.This would of course be a whole lot simpler if Flex properly supported text-based CSS files (without requiring manually applying styles using AS3).
View 1 RepliesI am trying to compile a file into swf using mxmlc in command line. When it is a very simple mxml, compile is successful. But when the file contaion the fx name space, I get a compile error like: could not resolve (or ) to a component implementation.
I have to be able to do this, without the help of Flash Builder because I am working on a project where I will need to generate swf files from mxml files of which we generate the code.The code I am trying to compile is:
<?xml version="1.0" encoding="utf-8"?>
<s:Application
xmlns:fx="http://ns.adobe.com/mxml/2009"
[code]....
I'm interested in learning just enough Flash/Flex to do things that I can't do from HTML and JavaScript alone - play sound files and video, use multiple file upload things, perform cross-domain Ajax requests using the crossdomain.xml file etc. As such, I don't really want to learn (or pay for) the Flex IDE. I'm not much of an IDE guy in any case.
The problem is, most of the tutorials I've found talk about the IDE. I've figured out how to compile .mxml files at the command line using bin/mxmlc - now I just need to learn MXML, ActionScript and the various APIs! What are the best resources for learning these? I'm fine with buying a book, I just don't want to shell out for the API itself.
i have this flex app (it's a flex project created from flash builder), and it compiles fine when i build it from the IDE.it fails to compile when i do it from command line through mxmlc.i am invoking the mxmlc at the location "flash-builder-installation"sdks"flex-ver"inthe mxml file is test.mxml.i don't have any dependency on any of custom swc file.i am getting the following type errors when i compile it.[code]
View 2 RepliesHow to compile Flash .fla files into .swf via command line on a Windows based operating system. Command line tools that need to be installed are ok.
View 2 Replieshow do I compile Flash .FLAs using command line? I am using Eclipse + FDT for Flash development and I would like to use ANT to automatize the compilation. I am using AS3 and need to compile for Flash Player 10.1.
View 3 RepliesWhen working on small projects or some test classes , I would prefer to quickly compile my code from the command line as opposed to creating a full Actionscript project in Flash Builder for instance.
In a previous similar question , an answer was given referring to this article:[URL]..but this is for Windows user...
I had a look at ProjectSprouts, which seems excellent but too heavy for the sort of task I'm looking for.
Would you know of any alternative approach that could be used to quickly compile a swf from the Terminal on Mac OSX?
I wish to do my project in mvc pattern. so I chose cairngorm framework and just read some of the document about this framework.But I cant understand deeply to do project using this framework. Have any methods or examples to study doing project in cairngorm framework??
View 1 RepliesI'm having a hard time building a Cairngorm Flex3 app that connects to a rails app. I'm used to rails DRY approad, and the Convention over Configuration thing too.. and Cairngorm in awful at these.
How do you keep you flex code as DRY as possible? I've implemented a generic delegate to avoid a delegate for each command, at least.
Well i have an adobe air which runs vlc-player at background as service. i check that in Windows Task Manager , the service runs when air application launches.
here is the code
processArgs.push("--extraintf");
processArgs.push("rc"); //Remote control
processArgs.push("--rc-fake-tty"); //Use terminal as output
[code]......
I am using adobe air sdk 2.6 and i'm using command line to build my application.What is the command to compile the application.I tried amxmlc its not working.If i see the sdk's bin folder i dont see the amxmlc file there
View 2 RepliesI'm trying to compile an existing Flex3 project with the Flex4 SDK. I'm getting this error:
Warning: This compilation unit did not have a factoryClass specified in Frame metadata to load the configured runtime shared libraries. To compile without runtime shared libraries either set the -static-link-runtime-shared-libraries option to true or remove the -runtime-shared-libraries option.The resulting file is roughly the same as my old Flex3 compiled .swf file. Playing the resulting .swf file in the Flash Player also gives the following errors:
An Actionscript error ocurred: VerifyError: Error #1014: Class spark.core::SpriteVisualElement could not be found If I set the compiler attribute static-link-runtime-shared-libraries to true, then the error disappears and all is well. However, the size of the resulting .SWF is a couple of 100K's bigger. And that's not what I want.
I don't fully understand the concept of runtime shared libraries, but it seems that with the option to statically link them set to true, the libraries are included in the .swf. However, I like to exclude them from the .swf and only load the needed library at runtime, as my project seemed to do with Flex3 (I didn't know that by the way).
If I understand correctly, playerglobal.swc should hold all the necessary code for the external libraries that my .swf has to load. Do Flex4 compiled files need more libraries? Should I do something with the factoryClass in the Frame metadata tag?
I think my question boils down to this: How do I compile a Flex4 .swf that is the same size as my previous Flex3 compiled .swf?
I would like to tak emy existing AS3 or Flex project and compile it to run on native C++ code. Is there a way to do this? What sort of solutions exist? I do not want to change my AS3 code.
View 3 RepliesIs there any way how to compile maven/flex project which does not contain any *.mxml? The flex project contains ActionScript classes only (i.e. "src/flex" directory contains *.as files only). My pom.xml is here:
<groupId>com.test</groupId>
<artifactId>test</artifactId>
<version>1.0-SNAPSHOT</version>
<name>test</name>
<packaging>swf</packaging>
[Code] .....
I'd like to be able to write a .swf file that is runnable as a command line app. In other words, I would be able to create actionscript classes which can interact with stdin and stdout, and could then execute that .swf directly in the command line. I suspect that this isn't really possible. Can anyone confirm that? EDIT: A couple of the answers pointed out that using Flash for command line work probably isn't the best choice. I wholeheartedly agree in most situations. The reason I am asking about this is because I want to do some AS3 code generation, and reflecting on AS3 classes within the runtime would be easier than parsing the code or walking the intermediary XML that asdoc produces. I'm doing the XML approach now in Ruby, but would love to have a cleaner solution!
View 9 RepliesIs it possible to create a command line Abode Air app? I know thats not the intended use of the framework, but I have a lot of utility code written in as3, and I have a need to programatically run some utility functions from another app (not flash). I know I can pass command line parameters to the Air app, but I would like to avoid having a window pop up while the calculations are being made.
View 1 RepliesI'd like to be able to write a .swf file that is runnable as a command line app. In other words, I would be able to create actionscript classes which can interact with stdin and stdout, and could then execute that .swf directly in the command line.I suspect that this isn't really possible. Can anyone confirm that?EDIT:A couple of the answers pointed out that using Flash for command line work probably isn't the best choice. I wholeheartedly agree in most situations. The reason I am asking about this is because I want to do some AS3 code generation, and reflecting on AS3 classes within the runtime would be easier than parsing the code or walking the intermediary XML that asdoc produces
View 14 RepliesI have implemented a graph generator using flex. The user can edit his graph at any time. I want to save an image of this graph on the server without uploading it from the user PC. Is there a command line tool that can be used to start a flex program and pass some external parameters (file name) and store the file locally on the server ?
PS : I can convert my flex application to adobe air application if needed and use it from the server from command line
Specifically, I want to know what the commands are... all the flags it produces and passes to mxmlc.
View 2 RepliesIs it possible to determine programmatically whether an AIR app was launched from the command line or via double-click on the application icon?
I want to be able to do something like:
`if (e.launchedFromCLI) { foo(); }`
A few days ago, I began to develop a flash with text editor and Flex SDK which is free. But I found Flex SDK doesn't support Alert or Scrollbar.What are the differences between Flex SDK and Flash Professional or Builder?Are there any other limitations of developing flash in command line with Flex SDK?
View 2 RepliesI have a built a mobile application using flash builder burrito and when i export the app from the builder the size of the apk file is say 1180KB,but when i try packaging the same application from the command line the size increases dramatically(to 2679KB).In both the cases if we see the size of swf file it is 2679KB only.So the builder is using some compression techniques to reduce the file size.Is there any options available in command line to do the same compression technique??.I have used the following command to package the swf file..
[Code]....
i am trying to convert the MS Office files to swf so that i am able to load them to flex air application. is there open source tool that provide a command line interface for converting a MS Office file to swf, currently i am converting them to pdf and them making the swf but the problem is after this i got the pdf as well as swf with different formatting or text tables etc. in some cases.
View 2 RepliesI am setting up a FlexBuilder build under Hudson/Jenkins on a Linux system. I want to execute our unit tests, but do it without using the standard GUI-based test runner.
View 1 RepliesI'm working on a large Flash CS4 project with multiple swfs and want to consolidate my build process. Are ant/make overkill or have people out there successfully used them on large Flash projects?
View 4 RepliesI made a JSFL command and I am curious if there is a way I can run it from a flash or air project. So for example there would be a button that the user clikcs, and when its clicked it would run the desired JSFL commandd.
View 5 RepliesI want to call 3 commands one by one , the relation between each commands are command should execute one by one in the previous command result. How to Queue Command's? What is the best practice to handle Queue command , my requirement is adding n number of commands and execute them.Main -> Execute c1c1 got the Result - Execute c2c2 got the Result - Execute c3
View 2 RepliesI'm following the instructions here URL... to learn how to modify a closed caption plugin for the bright cove video player.I started by downloading the closed caption module code here:URL...After I downloaded it and unzipped it, I modified the file src/ClosedCaptionsModule.as.Now the instructions tell me to compile this into a SWF file.I looked at all the top menu items in Adobe Flash CS4, but I don't see any Build or Compile command.The Debug movie and Test movie actions are grayed out.
View 1 Replies