Flex :: Access Mongodb From Flash Builder / Actionscript
May 25, 2011
Is there a way to directly communicate with a mongodb server from a flash builder 4 AIR / actionscript (cli?) application?
I know it is possible to use AMF - for example through Zend AMF (PHP), but I was hoping for this particular application to eliminate that hop or overhead and communicate directly with the database.
I have a lot of strange info in my project in Flash Builder, why ?
"Type was not found or was not a compile-time constant" and "Access to undefined property", "Call to a possibly undefined method " When i go to those class and make space " " and save, parrent class is ok, cleaning doesnt help for long time.
I have inherited an Adobe AIR application, and am attempting to debug it through Flash Builder 4.5. Within Flash Builder, when I look at one of the MXML files, I see warnings for each use of the [Bindable] tag:[code]And there are no missing semi-colons on the lines preceding each warning as per the suggestion in this blog post.The project is configured to use Flex SDK 3.6.Additionally the file will not load in the designer, with this warning:Design mode: Error during component layout. Choose Design > Refresh to refresh design mode.At runtime I am seeing a blank window - which I assume is the result of the bindings not being triggered. Is this tag not available in Flex SDK 3.6?
I am about to develop my masters project using Flex as front end, BlazeDs, Java Web Services and MongoDB in the backend. I am looking to deploy and manage it on a cloud. (The application analyzes financial data from various sources, I will need to query multiple endpoints for news articles and DB for processing)
It is my experiment to usage of cloud rather than deploying on my local for demo and presentation purposes.
I saw heroku (http://www.heroku.com/), but I am not sure if it allows flash.
Please suggest a cloud application platform which allows Flex, BlazeDs, Java Web Services and MongoDB?
In flex (flash builder 4) I have a Date() property that I am passing to Zend AMF (php) and I want to store that (as well as other data) in mongoDB. Mongodb is complaining about the date because it comes across as a Zend_Date object, which appears to be an object containing several properties and Mongodb is saying that it can not accept blank properties. So, I take that to mean it needs to be converted to something else before I can store it? If so, how do I do that?
At the moment I have taken the approach of converting the Zend_Date object in to a date string to store it (in php): $object->readyDT=date("m/d/Y H:i", strtotime($object->readyDT)); //convert to string
That works fine, and I have a string in mongodb of that date. Now, when I load the date from MongoDB, I need to convert it back to a Zend_Date so it properly converts back in to a Date() object in flex (I have to check that it's not blank or it throws errors in php): if (isset($object->readyDT) && $object->readyDT!=="") $object->readyDT = new Zend_Date($object->readyDT, 'MM/dd/yyyy hh:mm');
This all works, but it seems like there should be a much easier way to take a Date() from flex and get it stored in MongoDB via Zend AMF/PHP. ?
I've added an eventListener to the COLLECTION_CHANGE event that is fired when the grid is finished resorting the items in its dataProvider, after the user clicks on a column header:MyType (myDataGrid.dataProvider).addEventListener(CollectionEvent.COLLECTION_CHANGE,onDataGridResort);
I want to store a filesystem tree into MongoDB within a Ruby application, so we are talking about json/bson representation of something like:
/ /foo /foo/one /foo/bar/two /foo/bar/three /four
my aim is to store it efficiently and to serve it via json to an Adobe Flex application which will display it in a Tree component. which is the best solution in your opinion? this document suggests some options. i'd like to go for something like the first pattern (keeping in mind the limit of 16Mb document size) with this format:
Does anyone know if there is a way to make the new Package Explorer window in Flash Builder emulate Flex Builders 'Flex navigator' window?
Bottom line is I don't always need to peer into SWC's, and I don't like having a 'default package' automatically created for me. Not sure why the interface wasn't made simpler, allowing access to more power and complexity only if necessary. I want to focus on the code, not on how to navigate and use the bells and whistles in the coding environment.
I just upgraded to Flash Builder 4 (beta 2) from Flex Builder 3 which I have been using since it came out. Problem: All the projects that were in my workspace from Flex Builder 3 did not carry over into Flash Builder 4 (e.g. in the "Flex Navigator" view if FB3). Flash Builder 4 now uses the .FXP format to manage projects, but Flex Builder 3 did not. Is there an easy way to get all my projects back into Flash Builder 4?
I have a project in flash cs5 with some buttons and textInputs. Ive linked my project up with Flash Builder and now want to access my textInput from within my Flash Builder source. i gave the textInput instance name of "txt1" in Flash CS5 but when i try to reffrence it in my Flash Builder project there is no option to set it as type TextInput. I can only set it to type MovieClip and when i do that and publish it tells me cannot convert from fl.controls.TextInput to MovieClip.
I have an AIR project that I was working on Flash Builder 4.5 which now I'm trying to import to my updated Flash Builder 4.5.1 and it is prompting me to fix some paths before the import is completed. I'm kinda clueless what I should put in those fields.
[URL]
The project access a web server to retrieve data using JSON.
I am trying to migrate a project from Flash Builder 4.0 to Flash Builder 4.5. After Flash Builder prompts me to choose my new SDK, I choose 4.5, Then I get the following error:" error "The required skin state 'disabledWithPrompt' is missing".
Is there a way to access the d:userLabel attribute in Flash Builder? I want to use a number of different files created from Illustrator -> Catalyst -> Flash Builder
Now the question: Can I access the "userLabel" with a scriptfunction? Something similar to getElementByID? I want to change for example the fillcolor of a rect or path with that function. Because I have no id here I can't do something like: R_1.fill = blue And I don't want to manually change the files from Illustrator.
I'm working on a project (using flash builder 4.5) where a user can click on one of a number of pictures to perform an action. The images are all loaded into an array of UIComponents through actionscript. I have a private variable as follows: private var _selectedChild:UIComponent;
Which keeps track of which UIComponent is currently "selected" (was the last item clicked). I just want to show an Alert when the picture is clicked displaying it's id and the source filename. Alert.show("Current id: " + _selectedChild.id + " -- filename: " + _selectedChild.source);
The id comes out easy with _selectedChild.id, but there is no such thing as .source - I looked throughout the entire list of possible variables eclipse gives me and I can't figure out which one would display the url or the source. I feel like I might be missing something easy - does anyone know how to get this information from a UIComponent?
This is the relevant mxml: <dp:Test id="test" width="100%" height="100%" > <mx:Image id="i1" source="images/i1.jpg"/> <mx:Image id="i2" source="images/i2.jpg"/> </dp:Test>
When setting up a source control repository for a Flex Builder workspace, what do you consider to be worth checking in? Do you exclude the workspace .metadata folder but keep the .project and other project specific files? Keep both? Throw away both? Is there a guideline you use to decide which is worth holding onto or do you do it out of practical experience?
From a video on AdobeTV, I tried to play with example empWeb (LiveCycle Data Services).In Flex Builder 3 (FB3) everything works fine. When I tried this on Flash Builder 4.0 Beta (FB4) it doesn't work. When I replaced original xmlns declarations (2009, spark, halo)with declarations from FB3 (2006) it works. Could you explain why?I'm using the default SDKs (Flex 3.2 for FB3 and Flex 4.0 for FB4). I investigated this (please see 3 source code examples). Source #1 works OK in FB3 and FB4, Source #2 gives a FB4 compilation error message: [code]
I have a Flex module created in Flash Builder 4 as a swf file. I am trying to load and run in within a Flash application. I can get the module loaded but I can not get the flash application to access any module functions. Here is how I load the module in Flash and the error I get. If I change the module to an application type swf then it loads and runs but now I have two applications on top of each other. I would like the loaded module swf to be able to have access the Flash stage object.
ReferenceError: Error #1069: Property application not found on MyModule__mx_core_FlexModuleFactory and there is no default value. var loader:Loader = new Loader();
I just got CS5 master suite which includes Flash Builder 4 and Flash CS5 Pro. When I create a new AIR app in CS5 pro it says "AIR 2" but when I create a new AIR project in Flash Builder I do not see anything indicating that it is AIR 2 or 1.5?
Is there a way to tell which AIR runtime it is using?
I am using Flash Builder 4 on my MAC. Flex SDK 4.0. Flash Player 10.1.By executing this code below I only see the trace saying "start". And if I look at the Declaration of the ENTER_FRAME is see the error saying: "Source could not be found for flash.events.Event.Enter_Frame in...."But the playerglobal.swc source is there, and I have tried different SDK versions and FP versions.If this is a Flash Builder problem I can not be the only one having this issue?[code]
I'm setting up a build system for a Flash Builder 4 (Flex 4) based project; and I'm struggling to get a setup that compiles in the IDE the same as it does from the command line on the build server.I come from a C# background; and my expectation is that I'll be able to create a "solution" with a collection of "projects" that I can compile from the IDE, or from the command line on the build server.The best I've managed sofar is 2 separate build "scripts", a custom ant script for the build server, and the default Flash Builder IDE config based on a workspace; but this is making my DRY daemons jump around in fury.
I've been working in Flash BUilder 4.0. I installed Flash Builder 4.5, and switched to the workspace I had used for 4.0. Then we were told to go back to 4.0, and now I can't run or debug. I can build, but then I have to double click on the .html file to run. Right clicking doesn't bring up run or debug, and the run and debug icons are not in my toolbar.
I'm using Themes with Flash Builder. And if I choose a Theme Flash Builder copy the SWC into a folder in my user dir(C:UserschristenlAppDataRoamingAdobeFlashuilderThemesmyGrand_theme)When I update my theme file. Flash builder does not copy the new SWC into the folder. So I have to import the theme again or copy the file to the location.Is there a way to point to the theme project instead so I dont have to manualy copy paste the file every time
I am having trouble profiling my application using Flash Builder 4 with any version of Flash Player above 10.0 (approximately, I can't remember exactly). To get round this I installed an older version of Flash player for IE and pointed the profiler to this when profiling.Now I want to use 10.3 so this is a problem! The alert box I receive is:
"Unable to connect to the application to fetch profile data.
It turns out I needed to state a full path to the ProfilerAgent.swf in my workspace in the mm.cfg in my home directory. For example:
When i change the code into my Flash Builder 4.5 project and hit run the output doesn't show the new result but the old one, only after a while the new result is showed on subsequent project runnings. Has anybody encounter this problem? Are there some hidden settings?
I was running my application from Flash Builder 4.5.1 without any issues. (It is a Flex application that connects to .Net Web Services). However, something has changed recently in my configuration or project, because when I try to run the app with the play or debug button, I just get a grey screen. I can't even stop on any breakpoints. Eventually (maybe 30 seconds), a message pops up like so: 'The Flash Builer failed to connect to the running application. Please make sure that you are running the debug version of Flash Player...'