I am very new to flash ads and we are on a new platform after a website redesign. I'm having trouble with flash display settings I'm guessing since the ad displays fine in IE, but not fine in Firefox and Chrome. Images to follow (for the curious it is a YWCA ad):
Here you see overlap on the current version of Firefox.
This ad has wings! Current version of Chrome.
This is IE. What? IE is right and the other browsers aren't? What gives!?
Additional details: The position is a plugin position for Wordpress. The ad is being placed via Ad-minister with the following code:
I've done this dozens of time before but for some reason any new dynamic text boxes I make will not properly render the HTML in them even with the HTML control turned on.
I'm using CS3 with Actionscript 3, targeting player 9. I've tried AS 2, and different players all to no avail. I've tried embedding fonts, and not embedding fonts with no change in behavior noticed. I do want to use AS 3 (and wrote a bunch of code for it in a different file already), but even in a new empty file I'm still seeing this behavior.
I've made a real simple (one line!) file with a text box to demonstrate.
I want to create the drawing effect in Flash that many of us have seen on various websites.URL...I have an object already made in Fireworks. It's just a simple rounded rectangle with a 10 pixel stroke. I'm looking to draw the mask which in turn will give the impression to the user that the object is being drawn (because masks work in reverse).Right now, I have a version already done with a frame-by-frame slow erase of the mask. When played, it makes it look like the rectangle is being drawn. The problem is that it's just too shaky and jumpy. I need a more fluid animation which, like most things, can be done much better in ActionScript. I saw the Drawing API tutorial on Kirupa.com, but it doesn't show how to animate it and I definitely don't know enough AS to do it myself.
I'm a web designer. In a effort to make Flash-based sites for my clients I have gone over stacks of AS books now for months. I just don't get any of it--and I've tried. Moreover, the books all give abstract examples to do just about anything with AE. My needs are very limited: I need to use AS for web navigation in order to create Flash-based websites. Here's an example of what I'd like my websites to do: [URL]
Can anybody point me to Flash templates, demos, tutorials, AS libraries, websites, videos, classes, that focus on Flash navigation, with specific examples of real life websites? Or blocks of code where all I have to do is replace some lines with my own stuff? Or an AS library comparable to jQuery? I know this has to be doable. I don't know any JavaScript either, but I'm perfectly able to fulfill all my web design needs with jQuery.
It is working well at runtime, bud I have troubles making it working at design-time. How can I make databinding work at the design time? If it is impossible, how should I code the label text assignments?
So what I nedd is simple - how to create a drag and dropable circle with flex 4 and AS3 and using Box2d make it fly some more in the direction of drag and than stop?
I'm trying to launch a popup window from Flex, but the popup window needs to have certain properties as one can usually specify with the JavaScript window.open. For example, the popup window should not have a browser toolbar or URL box.I've tried using navigateToURL, which works fine, but I can't find a way to specify the popup window properties've tried using ExternalInterface.call, but the popup gets blocked when calling window.open directly, or even creating a custom JS function that calls window.open.
I'm developing an application for the Blackberry Playbook using Flash Burrito 4.5 and Flex. I'd like to create a file browser to allow users to load images from the local system into the application. I followed this example [URL] When I click on the Load Image button in the simulator however, the file browser pops up but tells me that "no file was found with the specified filter", even though I don't specify any filter or even if I specify a . filter.
I have a page that needs simple image editing within the page. It can be either in flash or Java. Are there any open source tools that you can recommend? I am looking for a flash or Java tool that can do the following: Cropping Resizing Nothing else required but simple features like this will be a plus.
I am working on a game. All behavior was as expected, and I got no crashes when testing on my machine using FlashDevelop and the Flash Player. But if I open the .swf in Chrome directly or through the Kongregate test area, the game crashes 100% of the time that that function is called.
[Code]...
The selectDebater function is not new, and has never had a problem.
My Flex chart has code that creates a legend from each data series. Currently, I have the drawLegend function execute when a button is clicked.
I am trying to get the legend to draw automatically but I am having trouble determining when to call the drawLegend function. Users click on an 'Update' button which retrieves data. I want the legend to get created after this, without the users having to click on another button.
I have put my drawLegend function in several places (ResultHandler, afterEffectEnd(for chart animation, etc.) and nothing works.
Sometime after the series has been added to the chart and after the series animation ends, the legend can be added.
How can I trap this point in time and call my function?
Below is the code I used to create the legend. Note that even though the code processes each series, I noticed that the Fill color is null if it is called too early.
private function drawLegend(event:Event):void { clearLegend(); // Use a counter for the series.
I have created a custom ComboCheck which extends the spark DropDownList that is a DropDownList of checkboxes. Inside of my itemRenderer I have the code:
[Bindable]override public function set data (value:Object):void { if (value!=null) { _data = value;
[Code].....
This will also not cause the dropdownlist to reset to scrollPosition 0
I know this question was asked before, but none of the solutions work properly. How do I render a basic html in flex 4 without an iframe? I saw textarea renders some weird format that would suffice if it would work. For example I wan't to add an image like this
[Code]...
then 1. I press enter 2. I add the image again like above, I get the img tag inserted 10 times or so; which is weird (but not funny at all). All things being equal, html is a much normal approach, is there a basic renderer for flex 4 that works ok?
How do I render a basic html in flex 4 without an iframe? I saw textarea renders some weird format that would suffice if it would work.For example I wan't to add an image like this
text_area.htmlText += "<img src='...' />";
then 1. I press enter 2. I add the image again like above, I get the img tag inserted 10 times or so; which is weird (but not funny at all). All things being equal, html is a much normal approach, is there a basic renderer for flex 4 that works ok?
The old way to allow audio to be played/streamed in the browser was a flash button, such as that seen on [URL]. What's the new iPhone-friendly way to give the ability to click on a simple button to listen to an audio file in the browser? If the answer is HTML5, is the such a button built and available? I don't need an MP3 player with steaming and such, only a button.
Coming from a pure programming background where I have a render() and which image is drawn over which, is based on in the order of the drawn function of the image being called.
But after trying out Flex, I notice that Flex allows images to be created & drawn in the MXML file using the <image> tag and that I can also create and draw images in a AS class file link to that MXML file.
But it seems like any images created in the MXML file are drawn over the images created and drawn in my AS class file.
Is there a way to specify the draw order of the images?
I have a custom ActionScript component that I'm using in a Flex application (Flex 3.3, ActionScript 3). This component contains an Image control whose visibility is set dynamically based on a property of the data element provided to the component. The problem is that even when I set the image to be visible, it will not render onscreen. Is there something specific I need to do in order for the image to render? Snippets of relevant code below:
override public function set data( value:Object ):void { _data = value; if( _data ) { if( _myImg ) { _myImg.source = someImageClass; [Code] .....
When I try to access the hidden TABs of my tab navigator control in action script, it returns a null error. But it works OK if I just activate the control in the user interface once. Obviously the control is not created until I use it. How do I make all the tabs automatically created by default ?
[URL]. Our client communicates with a Rails backend to get login details and then logs into an Adobe LCCS server. We have been cruising right along but around noon yesterday we developed a bug that causes the swf to not render until you refresh the page. On subsequent refreshes it pops up right away. The problem happened even when I disabled the code that checks in with the Rails server. How could refreshing make a difference?
What's the call analogous to creationComplete that happens every time a component is rendered? I want to rerun a function every time the component gets rendered (it has to make an HTTP request, but the url it calls changes each time) and I can't figure out how to do it.
I want to change a list's item render with code like this: booklist.itemRenderer = BookItemRender; BookItemRender is a subclass of s:ItemRenderer. It report error: 1067: Implicit coercion of a value of type Class to an unrelated type How to correctly specify a itemRender in code?
What is the best way to render to a UIComponent which hasn't been added to the stage? (I'm using UIComponents as renderers for objects, and want to render new copies for image export, filtering, etc.) Two strategies I've seen/used so far include realizing the component to ensure it calls all the lifecycle methods: Add the component to Application.application, render with BitmapData.draw(), remove component. This is similar to what I've seen done for printing unrealized components as well. Add the component to a pop up window, render with BitmapData.draw(), dismiss popup after rendering complete. I believe both of these just rely on the UI not refreshing while the current thread/event is executing, though (1) could also rely on the component being realized out of view.