Flex :: Unable To Listen To UncaughtErrorEvent When Loaded By Another Swf?
Jun 11, 2010
When I try to access the uncaughtErrorEvents dispatcher when loaded directly, everything works well. But when I try the same code when loaded by another swf I get a reference error.
I have a main Flex Application ('A.swf') loading a SubApplication (defined in' B.swf') via a SWFLoader and I need to listen for UncaughtErrorEvent from the SubApplication. I'm not able to get my event listeners to be called when I throw an error from within the SubApp ('B.swf').After reading the asDoc for UncaughtErrorEvent and UncaughtErrorEvents I have added an event listener to A.swf's loaderInfo (The 'outter' main app) and also to B.swf's loaderInfo (though the Docs say not to do it here it is part of the event sequence in the capture and bubble phase...) as well as the SWFLoader internal FlexLoader.uncaughtErrorEvent (per Docs) like so:[code] The event listener setup on the Loader.uncaughtErrorEvents is not firing when SubApplication in B.swf throws an error. Instead the listener on the main app's (A.swf) loaderInfo fires. Moreover, the event recieved by A.swf's loaderInfo has an eventphase equal to 'EventPhase.AT_TARGET' which the asDoc says should only be dispatched in the capture and bubble phases.
I have an as3 class with an embedded swf. I need the embedded swf to dispatch an event and have the as3 class action on that event. This used to work fine when the embedded swf was embedded and had been loaded as an external swf, however now that it's embedded the listener never picks up on the dispatched event.
I've created a simplified example below, the 'onMovieComplete' function is never called.
/* I have an external swf file 'movie.swf' with a simple animation in it. * When the animation hits a frame (frame 70 in this case) it fires a * Event.COMPLETE (using:- "this.dispatchEvent(new Event(Event.COMPLETE));" ) */
[Code]....
why the event dispatched from the embedded swf is never picked up by the listener?
I'm using flexmojos 3.8 with flex compiler 4.1.0.16248.My Project compiles fine in Flash Builder, but with flexmojos / maven I get the following Error: Type was not found or was not a compile-time constant: UncaughtErrorEvent
A swf (my game framework) loads another swf (a game). The game is loaded into a child domain which seems to be the default domain for loaded swfs.
The framework listens for custom events bubbling up from the game. However, the framework only receives events dispatched directly from the games document class but not from any of the games children.
Bubbling is set to true on everything, but it's not working? Is it only possible to dispatch events from the document class of the loaded swf.
I'm loading an external SWF (pre-made by an other department of the company I work for) using flash.display.Loader. I then traverse the display list, register all objects and listen for added/removed events to handle future changes to the list.
var obj:DisplayObjectContainer = loadEvent.currentTarget.content as DisplayObjectContainer; var count:Number = obj.numChildren;
[Code]....
Is there a way I can listen for changes to the .visible property? Or any other property (that doesn't fire a built-in event) for that matter?
In Flex, is it possible to listen to all event types of an object that's an IEventDispatcher? addEventListener's first parameter is the type, which is a string. In many cases the documentation is not clear what event type it fires. I'd like to attach a generic listener to inspect the events.
I'm trying to detect when pop ups are visible (including tool tips if possible). The reason is that I need to hide or freeze (capture a snapshot) the Stage* components (StageWebView, StageVideo, StageText etc) when pop ups appear.
Do you know anything similar to UncaughtErrorEvent but for flex 3.4 and flash player 9.0 ? I've seen that this UncaughtErrorEvent should work for flex 4 and flash 10.1, but not less.Is there anything for the versions mentioned to globally catch the exceptions in flex?
I have an Object in actionscript which has a few dozens of properties each of which is defined to be bindable and has its own change event. I would like to listen to any changes made to this object without having to add a listener to all of its properties. Is there a way in actionscript using which I can listen to any change in the values of an Object ?
I'm using an accordion container that has it's creation policy set to auto. One of the accordion's children is a spark border container that has a data grid within it. Currently, I'm using the data grid's creationComplete property to call a function; similarly, I'm using the dragComplete property to call another function.
How can I add listeners for events (creationComplete & dragComplete) via actionscript? The obvious problem is that the accordion does not create all its children on creation (nor do I want it to), so I can't simply use something like: datagrid.addEventListener(...)
I'm having the following problem: I've implemented a custom headRenderer for my DataGridColumn. The idea is to have a dropdown menu when clicked on the column header. The problem is I don't know how to add a listener or pass a variable to the renderer since the renderer class is instantiated by the ClassFactory.
Is there a way that a flex based application (in the browser or AIR) can listen to windows events (or any other OS) when it is not in focus?Lets say that my AIR application is minimized and I want her to be notified when ever new data was copied to the clipboard?
in an attempt to narrow down a very frustrating problem with my project, I've implemented an UncaughtErrorEvent listener which will trace uncaught errors to a textfield that I can view.To test this out, I've forced the application to encounter errors at very specific points, to ensure that the errors are being handled properly.
In the flash sandbox environment, the errors displayed properly in the textfield, however, running the application in browser does NOT show any kind of error! It moves right past the errors as though they never happened!
I don't really get UncaughtErrorEvent working for my Air 2.6 application. if i step through the code with the debugger, i get very strange results.that's the code:
public class Main extends Sprite{ public function Main(){ loaderInfo.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR,
I have included the Uncaughterrorevent handler for the LoaderInfo. Which worked fine in my actionscript project.
That was until I attempted to use a browser with a FP version of 10,0. This then fails to load the SWF unless i take out all references to UncaughtErrorevent.
I did try only adding the error handler if flash player 10,1 > is installed. But still doesn't work. Even having a reference to UncaughtErrorEvent as parameter in a function causes the SWF not to load.
I am writing a flex application and I have two Spark TextAreas. I want to create an EventListener so that when the user clicks on a text area, the text inside the TextArea is cleared:
this.addEventListener(FocusEvent.FOCUS_IN, onFocusIn); private function onFocusIn(ev:FocusEvent):void { if (this._showsCaption) {
[Code]....
Currently I can implement this with a Spark TextInput, but when I click on the TextArea, the focusIn event never fires and the onFocusIn() handler is never called.
I am unable to debug a swf (Test.swf) loaded with Loader (from TestLoader.swf) if Test.swf imports a class from another swf (OneLoop.swf).If I set breakpoints in Test.swf, they will not be hit when debugging TestLoader.swf.I have attached a Test.zip file which contains the necessary FLA and AS files to demonstrate the bug. To reproduce the bug.Load up Test.as, OneLoop.fla, Test.fla, and TestLoader.fla.Then put a breakpoint on line 17 of Test.as (removeEventListener)Then Publish OneLoop.fla.Then Debug Movie on Test.fla.You will see that the breakpoint stops at line 17.Then Debug Movie on TestLoader.fla.You will see that the debugger will stop at line 18 (where I throw an Error), but failed to stop at line 17.I'm using CS4 Pro 10.0.2.This problem only occurs when I import a class from the third swf.Does anyone else know how to fix the problem (without removing the imports or merging the FLAs )?
I´m having troubble positioning an externally loaded swf. It simply does not respond to any settings of its x and y values.
The swf I´m loading is a pure as3 project created in FlashDevelop where the main class extends sprite. I´ve even tried modifying the x and y values afterwards using MonsterDebugger but with no luck.
The swf is loaded into a container on the right side of the stage but always end up at the top left corner. The loading is straight forward:
public var targetContainer:Sprite; public function load(path:string):void { loader = new Loader();
We are in the middle to evaluate the technology choice to re-design an operator console application. The operator console as a hosted contact center has the abilities to queue the inactive calls, and hold, answer, transfer the active calls.
The legacy operator console used Java Swing. We want to use the latest RIA technology (Flex/Silverlight) to retire the legacy one. But the question is Flex/Silverlight can implement the functions like hold, transfer the calls? Based on my experiences, Flex can listen Java socket to receive XML data? Does it work well to receive voice data?
I have included the Uncaughterrorevent handler for the LoaderInfo. Which worked fine in my actionscript project.
That was until I attempted to use a browser with a FP version of 10,0. This then fails to load the SWF unless i take out all references to UncaughtErrorevent.
I did try only adding the error handler if flash player 10,1 > is installed. But still doesn't work. Even having a reference to UncaughtErrorEvent as parameter in a function causes the SWF not to load.
I have a flash movie I'm externally loading into my SWF. It isn't mine. I'm trying to pause the swf, but I can't and I don't know how the SWF works because it isn't mine. I was thinking about maybe creating a bitmap of it, but I can't do that because I don't think you can create bitmaps at runtime of moviing movie clips. Is there a solution to my problem
I cannot align the loaded swf exactly on top of the main movie? To see it online check here.Note only the about button works for now...also note how the top menu moves when about button is clicked! why is that?? Follow this link to download the FLAs and the other image folders I am using...