I am making a flipping page book in flash and have had to create sections in different movies because it kept crashing when i tried to have all the pages in the same movie. I have 3 movies 'page flip4', 'pageflip4-2', and 'page flip 4-3' . I have used the code below to go (flip bacwards) from 'page flip4-2' to the frame label ''backflip'' in 'page flip4'..This works fine
Code: on (press) { loadMovieNum("page flip4.swf", 1); }
i want to make an presentation,, for which.. at frame i click a button on frame 9 it goes to frame 10 and plays.. like my script on frame 10 is below
[Code]....
and when i click another button to go frame 1 from the same page at 10,, placed beside the loading external swf ,, it goes,, but the loaded external swf file is not going ,, or the external file not cleaning,, not removing.
can a loaded movie unload itself, ive tried but nothing positive this is the thing, i have a sectiion tha i loaded, and i want a close button in that loaded movie, not in the actual main movie
Is there a way to automatically unload movies when a new movie is loaded? eg: 5 buttons, 5 bit of art. At the moment they overlap instead of unloading before the new one loads.
This is a PAIN. I always get grief if i try to use 'pause timline' code of any sort.[code]...
The 'CLOSE' button under it, unloads the level the vid sits in plus the butterflies swf just incase this devil code is still lurking. So go ahead and close it. And wait a few seconds and the WHOLE site loops.
I am working on a school project that requires me to load external .swf or .jpg files. I currently have all of the buttons working and are loading an external .swf file on to the screen. The problem I am having is that when I go from one button to the next the loaded .swf stays on the screen and the next .swf gets loaded on top of it. I know that I need to unload the file but I am not sure where to put the code for the unload or what code exactly to use. I would like when the button is pressed to unload the previous loaded .swf and load the new .swf without having a separate button to unload.
I have a flash movie I'm externally loading into my SWF. It isn't mine. I'm trying to pause the swf, but I can't and I don't know how the SWF works because it isn't mine. I was thinking about maybe creating a bitmap of it, but I can't do that because I don't think you can create bitmaps at runtime of moviing movie clips. Is there a solution to my problem
I cannot align the loaded swf exactly on top of the main movie? To see it online check here.Note only the about button works for now...also note how the top menu moves when about button is clicked! why is that?? Follow this link to download the FLAs and the other image folders I am using...
I have a website that I am loading two external swf into my main movie... using addChild ... I am successfully removing "gallery.swf" addChild(loader2) when I select about, contact, and or my artects button(s) however I am unable to unload "artects.swf" addChild(loaderc) when I select about or contact button(s) but it does get removed when I select portfolio button..
Here is the script: //var fade:Tween; //makes hand cursor enabled for buttons aboutBtn.buttonMode=true; aboutBtn.useHandCursor=true; portBtn.buttonMode=true; portBtn.useHandCursor=true; [Code] .....
but still m unable to unload file. Actually m loading a swf file which contains a video. The other video gets loaded but its sound continues. this is the code what i had tried:
I have a shell swf that is loading a swf. How do you have the loaded swf tell the parent loader to unload itself after the loaded swf finishes playing?
I work with Flash Pro allmost 11 hours per day and every while i get a error which messes up everything. Approximetly i get this after about 2-3 hours withevery project.After i get this error there is no chance to test movies afterwards.I see a fast flash of the loader window but it dissapears so fast i cant even really see if it is loader.
I Have 3 Movies:MAIN.SWF, contains loading movie actions for Nav.swf and Home.swf.NAV.SWF, contains navagation menu loaded on Level 2 in Main HOME.SWF, contains slideshow for home page loaded on Level 1 in Main In NAV.SWF, there is a MOVIE CLIP "graphmc", which contains a BUTTON "graphicbtn", When this button is clicked, I'd like the HOME.SWF (which is loaded into Main.swf on Level 1) to fade out and unload, and load and fade in Graphics.SWF in place of it.
I have been able to get the external swf files to load and unload from my holder mc no probs. Now I want to complicate things a little.
There are individual background images for each of the eight menu buttons. When a button is pressed I want the new background image to fade in over the top of the previous background image, unloading the old image once the new one has faded over it. Not unloading the bg image and leaving the screen blank and loading a new bg image.
I have a function called "CallSound" that load sound to a movie clip and play it.I want to create new function that remove/unload the sound from the movie clip, because I want to load another sound to me clip and dont want the the new sound will play with the old one.How can I create a function called removeSound() that remove the sound that loaded before
Here is the code that I am using for my button on(release){ loadMovieNum("CG/images/houseGroups/1fs.swf", i); i++; } And then on the first frame of the timeline I am putting i=10
So every time the button is clicked it keeps loading on top of the last. This all works fine. My question is: How do I unload all of the layers that have been loaded. It seems like it should be an unload i< but that does not work.
I am creating a 40 slide presentation with soundtracks, narration, and animations.Each slide is a separate swf clip).I have noticed that when I load a new clip, the previous clip is still loaded (I wasn't using any background so I could see through the first clip and see the second).This tells me that I should consider unloading the previous clip or use backgrounds.Putting on a background is easy however if I should want to unload the previous clip, how do I do that?Here is how I load the next clip:
mmBtn.addEventListener(MouseEvent.CLICK,loadMM);function loadMM(event:MouseEvent):void {trace("Main Menu Button was Pressed")var loadMain:Loader;loadMain = new Loader();addChild(loadMain);loadMain.load(new URLRequest("mainMenu.swf")); }
Some slides will have many navigation options and others will only have one or two.I have AS in each slide to keep each slide self contained. This makes it easier for me to develop and test.Is there a way to remove the current slide contents (from the stage and memory) and load the next slide? I'm really concerned about the memory usage.
I have a shell swf that is loading a swf. How do you have the loaded swf tell the parent loader to unload itself after the loaded swf finishes playing?
I came across a lesson on [URL]titled "Vertical 3D Carousel with AS3 and XML".
I completed the tutorial and all worked fine so I then wanted to load the swf into a existing project. The loading of the swf goes fine and when I unload my loader it is removed but only visually as in my output panel in flash CS5 I get an error as follows
TypeError: Error #1009: Cannot access a property or method of a null object reference.at carousel_c_fla::MainTimeline/moveCarousel()
this error repeats over and over again slowing my swf movie.
So does this mean my main flash movie trying to still play / find my unloaded 3D Carousel?
If so how do I unload remove all the AS3 that is trying to run from the 3D Carousel?
I have included the AS3 below from the tutorial page and I understand that this is what I have to remove to "break free" from the 3D Carousel swf when it is unloaded. This is where I am stuck as my knowledge of AS3 is limited
//Import TweenMax import com.greensock.*; //The path to the XML file (use your own here)
I am loading external swf's into a main load.swf, using a Moviecliploader object. What I basically want to do is that, after an external movie, say home.swf, loads another external swf, say about.swf, home.swf should be unloaded.
home.swf is loading about.swf into the _root.mc_holder, which is placed inside load.swf. I want all external files to be placed within this holder. Now this is working with some files, but not with others. My standard code within all files is this:
//code within home.swf to load about.swf var loader:MovieClipLoader = new MovieClipLoader();var ldrlistener = new Object();loader.addListener(ldrlistener);ldrlistener.onLoadStart =