ActionScript 3.0 :: UncaughtErrorEvent In Flash Player 10,0,XXX

Nov 12, 2010

I have included the Uncaughterrorevent handler for the LoaderInfo. Which worked fine in my actionscript project.

That was until I attempted to use a browser with a FP version of 10,0. This then fails to load the SWF unless i take out all references to UncaughtErrorevent.

I did try only adding the error handler if flash player 10,1 > is installed. But still doesn't work. Even having a reference to UncaughtErrorEvent as parameter in a function causes the SWF not to load.

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Actionscript :: UncaughtErrorEvent Stops SWF Loading With Flash Player 10.0

Nov 12, 2010

I have included the Uncaughterrorevent handler for the LoaderInfo. Which worked fine in my actionscript project.

That was until I attempted to use a browser with a FP version of 10,0. This then fails to load the SWF unless i take out all references to UncaughtErrorevent.

I did try only adding the error handler if flash player 10,1 > is installed. But still doesn't work. Even having a reference to UncaughtErrorEvent as parameter in a function causes the SWF not to load.

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Flash :: Get The Target/origin Of Errors And Error Events When Using UncaughtErrorEvent

Dec 20, 2011

Is it possible to get the target/origin of errors and error events when using UncaughtErrorEvent.UNCAUGHT_ERROR ?

I am logging runtime errors of users using a complex flash app and would like to know where things are failing. The target of the UncaughtErrorEvent is tracing as LoaderInfo (which is, I assume, because it is also kicking out the UncaughtErrorEvent) and the target of the ErrorEvent is null.

this.loaderInfo.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR,

[Code]...

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ActionScript 3.0 :: Using The UncaughtErrorEvent For Flex3.4?

Apr 27, 2010

Do you know anything similar to UncaughtErrorEvent but for flex 3.4 and flash player 9.0 ? I've seen that this UncaughtErrorEvent should work for flex 4 and flash 10.1, but not less.Is there anything for the versions mentioned to globally catch the exceptions in flex?

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ActionScript 3.0 :: UncaughtErrorEvent Not Working Live?

Feb 25, 2011

in an attempt to narrow down a very frustrating problem with my project, I've implemented an UncaughtErrorEvent listener which will trace uncaught errors to a textfield that I can view.To test this out, I've forced the application to encounter errors at very specific points, to ensure that the errors are being handled properly.
 
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ActionScript 3.0 :: UncaughtErrorEvent Not Working Properly

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I don't really get UncaughtErrorEvent working for my Air 2.6 application. if i step through the code with the debugger, i get very strange results.that's the code:
 
public class Main extends Sprite{
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[code].....

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Flex :: Unable To Listen To UncaughtErrorEvent When Loaded By Another Swf?

Jun 11, 2010

When I try to access the uncaughtErrorEvents dispatcher when loaded directly, everything works well. But when I try the same code when loaded by another swf I get a reference error.

protected function onAddedToStage(e:Event):void {
trace("Flash version: " + Capabilities.version);
try {

[Code]....

EDIT: Also have tried this with stage.loaderInfo, instead of just loaderInfo.

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Can't Seem To Listen For UncaughtErrorEvent For SubApplication Loaded By SWFLoader

Jul 27, 2011

I have a main Flex Application ('A.swf') loading a SubApplication (defined in' B.swf') via a SWFLoader and I need to listen for UncaughtErrorEvent from the SubApplication. I'm not able to get my event listeners to be called when I throw an error from within the SubApp ('B.swf').After reading the asDoc for UncaughtErrorEvent and UncaughtErrorEvents I have added an event listener to A.swf's loaderInfo (The 'outter' main app) and also to B.swf's loaderInfo (though the Docs say not to do it here it is part of the event sequence in the capture and bubble phase...) as well as the SWFLoader internal FlexLoader.uncaughtErrorEvent (per Docs) like so:[code] The event listener setup on the Loader.uncaughtErrorEvents is not firing when SubApplication in B.swf throws an error. Instead the listener on the main app's (A.swf) loaderInfo fires. Moreover, the event recieved by A.swf's loaderInfo has an eventphase equal to 'EventPhase.AT_TARGET' which the asDoc says should only be dispatched in the capture and bubble phases.

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Actionscript 3 :: UncaughtErrorEvent Catching ErrorEvents But Not Thrown Errors

Mar 29, 2012

I'm trying to write some code to catch all Errors and ErrorEvents however i cant seem to get it working for thrown Errors, only ErrorEvents.

The following works fine

package
{
import flash.display.Sprite;
import flash.events.ErrorEvent;

[Code].....

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Professional :: How To Use UnCaughtErrorEvent - Unhanded Event Error (ioErrorEvent For Not Finding The Xml File)

May 27, 2010

I am trying to use the new unCaughtErrorEvent, as explained here: [URL] When testing the event I run across two problems:

1 - when testing the movie from the flash IDE, the uncaught error is indeed caught and handled (as in the example) BUT the original

error still gets thrown! For example, when loading an XML file that does not exist: - first the uncaughterror event gets called. (good!) - then I get an unhandled event error (ioErrorEvent for not finding the xml file). Isn't the whole point of catching uncaught errors that you can catch ALL these errors? This way it seems rather useless to me.

2 - when testing the uncaughterror handler from a html page, the debugger gives an entirely new error: VerifyError: Error #1014: Class flash.events::UncaughtErrorEvent could not be found. So for now, I'm truly baffled as to what UncaughtErrorEvent is supposed to do and why it doesn't work

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Flex :: Maven - Flexmojos: Type Was Not Found - UncaughtErrorEvent (Flex 4.1)?

Apr 28, 2011

I'm using flexmojos 3.8 with flex compiler 4.1.0.16248.My Project compiles fine in Flash Builder, but with flexmojos / maven I get the following Error: Type was not found or was not a compile-time constant: UncaughtErrorEvent

The Flex Code looks like this:

loaderInfo.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR, onUncaughtError);

The Flex Compiler 4.1 should know the type UncaughtErrorEvent - Why does it fail?

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ActionScript 3.0 :: UncaughtErrorEvent Not Working Properly - Error #2044: Unhandled IOErrorEvent:. Text=Error #2035: URL Not Found

Apr 12, 2011

I don't really get UncaughtErrorEvent working for my Air 2.6 application. if i step through the code with the debugger, i get very strange results.

[Code]...

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Professional :: Loader Component Works When Publish To Flash Player 7 But Not In Flash Player 8

Jul 5, 2010

My loader component works when I publish to Flash Player 7 but not when I publish to Flash Player 8, why? The publish setting are for ActionScript 2.0 on both.

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ActionScript 3.0 :: Create A Flash Player To Display Images In Sequence Using Flash Player

Jul 25, 2011

I am trying to create a flash player to display images in sequence using Flash player & ActionScript.  The code below has lots of errors and I can't work them out. I have programmed in other languages and am perfectly aware that something like this.
 
*code*var imageLoader:Loader;imageLoader = new Loader();  // 1120: Access to undefined property imageLoader*/code* 
OR*code*var imageLoader:Loader = new Loader(); // 1046: Type was not found or was not a compile-time: Loder*/code*

[Code]...

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Media Server :: RTMFP Protrocol In Flash Player 10.x Is Not Compatible With Flash Player 11.x

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-11.x to 11.x isn't working.
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The server I use to handle the RTMFP protocol is Influxis.com I sent them the same question as well.The weirdest fact is that I'm using flash builder 4.6 with 4.6 sdk, which is aimed for flash player 11.1, and it is only working with 10.x flash players.

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ActionScript 3.0 :: Flash Player 11 Performance - The Flash Player Chokes And Skips About 10-20 Frames?

Dec 9, 2011

I'm having a performance problem that seem to be related to Flash Player 11.I noticed this mainly because Chrome auto-updates the flash player. So, it's now up to 11 in Chrome. During a sliding section transition, the flash player chokes and skips about 10-20 frames. In essence the content jumps, not a smooth transitions. You can see this at the following url. Using a browser with 10, plays as intended, a separate browser with 11, chokes and jumps ahead.

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ActionScript 2.0 :: Code Works For Flash Player 6 Settings But Not For Flash Player 8?

Jul 1, 2007

I'm pretty new to Action script and I have a problem here that I can't seem to figure out.

I have this Action Script Code which is attached to a simple movieclip, and it all works IF the general settings are set for Flash Player 6.

It does not work for Flash Player 7 or above, which is probably because this is Actions Script 1 Code...

I attached the .fla file and also here's the code:

[Code]...

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ActionScript 2.0 :: Detect What Version Of Flash Player Is Running From Within The Flash Player?

Dec 6, 2004

In some cases, such as what my client wants - Flash 6 and Flash 7 players behave slightly differently... a very annoying thing at times.Now, what I need to be able to do is to detect what version of Flash Player the user has. This will be done while my flash application is playing and then run the appropriate part of the function I am writing.Any way to detect what version of Flash Player is running from within the Flash Player?

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Asp.net :: Play MP4 Video On Window Webserver In Quick Time And Flash Player(flv Player)?

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I have two mp4 video files on webserver, i wanted to play them in flash player(flv player) on my asp.net page, but i couldn't be able to play them, i also tried to play them in quick time player the same prob occured. but i waz giving the accurate path, there were no spaces in mp4 file names etc. Does it need to have mp4 player(or codec etc) installed on webserver?

I have also some wmv files on that server , and i am playing perfectly using silver light player, and media player object on my website.

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ActionScript 2.0 :: Making The Simple Player Using The Player Component Preinstalled In Flash?

Jun 3, 2010

I am trying to make the SIMPLEST POSSIBLE MP# player using the player component preinstalled in flash.It is very simple, the code is as follows:

Code:
on (release) {
player.contentPath ="Song.mp3"
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This works if I want a single track to be selected and played.Now, I need it to AUTOMATICALLY LOAD THE NEXT TRACK, which I will input in the code.I am thinking something like this:

Code:
player.onSoundComplete = function() {
player.contentPath ="Song.mp3"
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But this is not working.

PS: I know an XML file would be the best here, but I don't want to use it. I just want to enter the next track's code inside the swf.

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ActionScript 2.0 :: CS3 Flash Player 6 Code To Player 7 Causes Script Not To Work

Apr 29, 2010

I have a slight problem when publishing to Flash Player 7 but works perfectly in Flash Player 6, below is the code:[code]In short this creates a list where the values are kept in SharedObject.I need to use a WebService so I require Flash Player 7, as I said this works as expected in Flash Player 6, so maybe someone may know a pitfall or two when migrating code form 6 to 7?

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ActionScript 3.0 :: Flash - Access Player.x And Player.y From External Class?

May 8, 2011

I am trying to put together a simple game and have been doing really well until I decided I am going to have to create a new class to handle enemies.What I have so far is a player walking around on random terrains and I am up to the point where I have placed x amount of enemies on stage at appropriate times. I have written their class which will hopefully eventually handle their behavior and it outputs simple trace("BOO!").

Where I face the problem is that I obviously would like to make these enemies follow the player to attack. But when I try to access the .x or .y attributes of the player, it throws an error: 'call to a possibly undefined property with static type Class'?I have tried accessing the .x using the following ways (where badger is my player instance and Main is my class definition within the properties of the FLA):

Main.badger.x
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Stage.badger.x

I have also tried to access other vars and still nope..My class code is this:

Code:
package
{
import flash.display.MovieClip
import flash.display.Stage

[code]....

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Flash Player 11 Project Doesn't Run In Standalone Player

Nov 4, 2011

Flash Player 11 project doesn't run in standalone player, is it posible to do this?

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ActionScript 3.0 :: Download Flash Player 10.1 (not Player, But Library)?

Mar 28, 2010

I can only find how to download the actual PLAYER for 10.1, but which library is used in conjunction with it?Will the latest release of the Flex SDK have the libraries for the multi-touch events etc?Or is the SDK for 10.1 only available to people who work for Adobe? will porting to iPhone supported formats only be available in Flash Professional, or will SDK users also have that option?

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ActionScript 3.0 :: Flash Debug Player Different Than Normal Flash Player

Dec 17, 2010

Is it possible for Flash debug player to show Flash website online a bit different than what the normal Flash player shows?

By different i mean...the content of the liquid Flash website instead of playing right in the middle it shows a bit off center.,

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ActionScript 2.0 :: What Version Of Flash Player Is Running From Within Flash Player

Dec 6, 2004

In some cases, such as what my client wants - Flash 6 and Flash 7 players behave slightly differently.Now, what I need to be able to do is to detect what version of Flash Player the user has. This will be done while my flash application is playing and then run the appropriate part of the function I am writing.Any way to detect what version of Flash Player is running from within the Flash Player?

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ActionScript 2.0 :: Flash Player 6 Code Not Working In Flash Player 10?

Mar 16, 2009

I would like to know how the following ActionScript, that only works in Flash Player 6, can be updated to work in a Flash Player 10 file.[URL]As it says, "On Publish Settings set Flash Player version on Flash Player 6, or this movie will not work."It works fine published as FP6 but not as FP10 as I need it to be. This AS is added to a movie symbol that contains a button for a rotating menu effect.

onClipEvent (load) {
hx = 300/2;
hy = 400/2;
r = 100;

[code]....

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ActionScript 3.0 :: Publishing In Flash Player 9 Vs Flash Player 10

Apr 27, 2010

I'm building a portfolio site. I have buttons to go to previous/next frames and I have all the buttons on the timeline. Each instance is properly labeled and referenced in the actionscript. I get no errors when I publish in 9, but when published in 10 I get:

TypeError: Error #1009: Cannot access a property or method of a null object reference.

I'm not sure why this is happening because there isn't a null reference in my mind. The button which I reference in the code is on that exact same frame. I think the error is that it's looking for the button from the previous frame, which puzzles me because I've moved on to the next frame and I don't know why it'd be trying to reference that. Anyone know of DisplayObject differences from 9 to 10 that would be causing me these troubles?

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ActionScript 2.0 :: The Target Flash Player "Flash Player 8"is Not Installed

Dec 22, 2009

on publishing some FLA files on FLASH-8, a warning pops up saying the target Flash Player "Flash Player 8"is not installed. The standard Flash Player will be used instead" Flash Player 8 has been installed together with FLASH-8 and it shows up in Currently installed programmes in Control Panel. It is marked as a rarely used programme though I run SWF every day. Another strange thing is that it used to be marked with that FLASH red icon, now it is marked with the folder icon.

Control Panel also shows Adobe Flash Player 10 ActiveX and Adobe Flash Player 10 Plugin which I do not recall to installed - probably they came as an upgrade - I wonder if they somehow screen off Flash Player 8?

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Works In Flash Player 6 Not Flash Player 8?

Dec 10, 2007

I had been using this script which was written by Muhammad Yahya to fade music in and out of my site. Works great with flash player 6 but now I want to use flash player 8 and it does not want to work.It actually works fine until I add the fade in and out function at the end.Here is the complete code:

music = new Sound();
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music.start(0,999999);[code]....

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