doing a project where the deviceorientation-data from smartphones get transfered to a socketserver, and from there to a flash-application.Now creating a http-server with nodejs wasn't too hard, and connecting from a smartphone via browser and transfering the data with socket.io worked fine.The problem comes with flash, i couldn't manage to connect my flash application to the http-server running socket.io. I figured out when i run a node tcp-server connecting from flash is no problem, but i have no more session management and i can't connect from the browser anymore.
it seems that Flash was supposed to run in a sandbox in the browser. But, if Flash can get data from a remote server, can it similarly get data from localhost IP on the same machine? In other words, can I use a Windows app that provides a TCP socket on localhost to feed data into a Flash app?the answer is yes at least for the case of an SWF file hosted in the file system, URL...(turns out the localhost access error can be fixed if you add the SWF app to some security whitelist). Still wondering if this can also be done for SWF apps hosted on the network.
I was looking this new game ([URL]) that uses the iPhone as a control pad for a flash game in your computer browser. I tried to monitor the HTTP activity of the browser but it doesn't seem to be using the HTTP protocol. Do you know how does this works? It's sockets programming? Can the flash movie become a socket server?
The client-side application is a Flex application and communicate with server-side java application using blazeds.As you know,most browsers don't cache SWFs loaded over https,but i want load the swfs through http so that the client brower can cache them and communicate with the server-side over https ?
So I want to read http streams using flash tcp sockets. I do not really need the http header at all - all I need is body which contains flv. so how to read http response body into byte array using flash sockets?
When Flex application make an asynchronus HTTP request, does it add a special header to the request, like some JavaScript framework does? Something that indicates whether this request is an AJAX call/not.I just want my server side code to return different response format, depending on whether the request is made from browser/flex.
I have an AdvancedDataGrid tree with a ArrayCollection as its dataprovider. Now, for instance, i drag a leaf from one node to another node. To catch the event I'm adding a Listener to dragComplete.
[Code]...
My Problem: I want to know the new node where the leaf was dropped. Actually i would have expected that in the event there is a property like dropParent. This is not the case.
I am not any kind of network programming pro, but it happened that I have faced necessity to develop socket-server on php (no way for using Java) for flash multiplayer browser-game (standard features like locations, team battles, etc).
The main problem is that TCP is point-to-point protocol and it completely occupies given port.Of course it is possible to create some kind of queue, which will manage connections to the socket, but this solution doesn't seems to be the fittest one.
It seems to me that using interval of "fair" ports (from 2000 to 2200, for example) is more fitting solution, because one request may take a lot of time to execute and players won't be happy to wait in queue.
But how can I implement this "port inteval" strategy?The solutions that I see are:
launcing php-script per every port (he-he, 2 hundreds of launched scripts!);somehow forking the initial process to new processes (2 hundreds of processed? Not nice too), one for every port;additional while-loop, which listens all the ports (looks very bad);using threading or something like that (the problem is that php is single-threaded, as far as I know; pcntl?).But somehow I don't like any of them, or at least don't know how to implement them in the best possible way.
What is the best existing strategy to handle multiple requests from multiple users per time unit without delays, and how to implement this strategy in php? We have our own Debian-server, so it is possible to use any required php extensions.
For example, if we are trying to develop chat application, we need some sort of fixed (I mean persistent) connections for each user. For example, we have 80 users in chat, and then one of them posted a message, which server tries to handle and send to all other connected users, also putting an entry to the history file or something like that.
In this situation polling server for new messages every 10 seconds from each of 80 users is craziness, so the need in persistent connection gets obvious.But I don't know what is the best way to implement something like this, considering that not all requests are handled instanlty.
I was trying to write a stress tester for my own protocol when I stumbled up on this problem.Anytime I create more than 4 connections from one PC Flash denies to receive anymore messages from the server although I'm still able to connect, and write messages.
I thought this was going to be easy! I would like to search an XML file for a particular data set i.e. set of nodes depending on a passed variable. However, storing a subset of my XML file via Code:var gallery = this.firstChild; and then searching 'gallery' as you would an array-using a for()-doesn't work since this.firstChild isn't returning an array
I have two (+) systems on a local network running an AIR application that need to send/receive updated positions and other events between each other. I'm currently using an AIR-based socket server one of the instances. The AMF and strong typing works great. What doesn't, however, is the syncing between clients.
In my example below, clientA is trying to send an AMF packet to clientB. The SOCKET_DATA events fire off as expected on the server, in sync with the mouse, however the data that clientB receives very quickly gets out of sync and events are lost.
It's fine if an occasional event gets dropped, however I need to know the most recent SOCKET_DATA event has the latest data. Instead, it just contains increasingly older data.
Code Snippets:
clientA writeObject: (on MOUSE_MOVE to test large number of events) protected function stage_mouseMoveHandler ( pEvent : MouseEvent ) : void {
it may be a stupid question what i'm going to ask, but i'll ask anyway ... just had an idea... is there a way i can comunicate through sockets in flash mx?
As the title says, I would like to know if Flash 8 or any version of flash can access sockets.For instance like winsock does. Using an IP and a port to send packets? I've seen it can connect to databases, but I haven't seen anything with it working with sockets, for instance a P2P chat using only an IP and a port to send an receive messages.
i'm trying to develop a multiplayer game in AS3, but i don't know how to use the sockets, how to set up my server, actually i don't know how to start, i want to build a peer to peer game, which will have a "room" to find players, it will be a cars game, i already have all the rest of the game, i just need to be able to make it multiplayer
I read about a project that enables the developer to program a HTML5 web sockets application that is compatible with older browsers by automatically falling back to using a flash method.
I have a program in c++ that sends a socket of 23723 bytes to a flash player in one "shot".The flash player sometimes receives two packets of size 17520 and 6203, and other times it receives a single packet of 23723.
EDIT: There does not seem to be a way to obtain the total number of bytes associated with the send data from flash. This would make it very difficult to build a loop to reconstruct the "broken" packet.I thought TCP was supposed to correctly recombine the packets and I am having difficulty recombining them myself.This is my receiving handler in flash:
var socket:Socket = new Socket(); socket.addEventListener(Event.CONNECT, socketConnectHandler); socket.addEventListener(ProgressEvent.SOCKET_DATA, socketDataReceivedHandler);[code]...
will at times print 23723, and at other times, will print 17520 quickly followed by 6203. The total size are just examples and are subject to change for each send sockets. Also many sockets can be sent or received at the same time, so the split packets can be inter-mixed. In c++ I could determine what the total size of the sent data was, even if I did not receive the whole sent data yet.
Has there been any word on when the output progress event is being implemented? At the moment flash sockets are useless at uploading anything other than basic text files or maybe images because we are unable to control the amount of data being sent. The way I see the output working at the moment is when trying to send large files, the input buffer becomes flooded and in the process of trying to transmit so much data at the same time, many packets are lost. I tested this by trying to transfer a 570mb AVI to an ftp server. By the time it got there the file was only 37mb. The event would allow us to calculate the network speed of the system doing the uploading and the speed of the server doing the downloading so that the buffer size and intervals can be optimized.
I am attempting to connect to a python twisted socket server with Flash using XMLSocket. The connect works fine, and so does the receive. However I can't send data to the server. Is there a specific format I should be using? The reason I ask is because I couldn't read any data with the XMLSocket until the data was in the form "something", that is, the data string had to be valid xml followed by the null character. Is there a trick to sending data?
I don't think this a cross site security problem, because if it was, I believe I wouldn't be able to connect or receive. I am able to connect to the server using telnet and a java client without issues. EDIT: I figured it out, the problem was my server needed to have the data sent to it end with"
I want to a framework to pass objects between Java and AS3 using sockets. It should be something with good performance (not XML, JSON). I have looked into AMF but all of the tutorials are very complex and not about what I need. I have used java to java serialization but I can't find any tutorial about Java to AS3.
I'm bothering with Java-Flash communication. At the beggining, I used XML Socket Class, which was pretty easy to implement and my aplication comunicated very well.However, my program will monitor behavior of many users at the same time, so parsing and sending large xml files could overload Server. Thats why I used Socket class and AMF coding instead. After tough hours of implementing it, whole application seemed to work. Unfortunently, after couple of tests it apeard, that Socket was slower than XML Socket! I have no idea why, because in theory binary messages should be much faster than xml. Could you help me solving this issue? Below I pasted my code for both Java and AS3.
This code sends basic variables from class object and are received the same way (it can sound bit complicated compared to just sending whole object, but for various reasons is the only way).
1. Java client (java server receives data from different sources and sends it to flash):
2. Flash server - new data triggers socketDataHandler which receive it with readReasponse function. First int describes which kind of message was send, although there is only one at the moment. I've deleted some handlers couse they seemd irrelevant this case. Whole AS Class is attached as a file.
Code: public class CustomSocket extends Socket { private var currentMessage:int = -1; private var message:Object = null;[code]................
I've contacted Adobe sales and tech support, and realized that I need to talk to someone who actually develops with these tools.I want to develop some simple graphical widgets with the ability to reload themselves via an xml-socket a couple of times a second. Which Adobe tool should I buy-- Flash Builder, or Flash Pro?
I'm creating a Flash IRC client for a project, and it works fine locally. However, when I place the SWF on a server it returns the #2048 error. I've tried to load in a policy file with no luck.
I've benn trying to get a simple socket server test to work for days now and it seems I'm not getting very far.Basically I just want to send some data from flash to the php script and have it echo it out, or anything at all like that I've been working from this tutorial http[url]....I have this basic flash class which just sends a string to the server:
The server side php is the attached script (pretty much this http:[url]....So I keep the php running on my server then run the as class, what happens is after a while (presumably the 15 second script limit in as) I get this error:
Error #2044: Unhandled securityError:. text=Error #2048: Security sandbox violation: .../networking.swf cannot load data from website.com:9980.at base()