I'm making an application with SL/flash charts and am wondering if there is a way to test if the browser it's being pushed to supports silverlight or not (ipad/iphone). And if it doesn't, then I can use some kind of AJAX chart in its place.If this is possible to interchange platforms by testing against the host, how would I do this?
How would you go about creating a timeline animation for an iPhone or iPad application? I'm looking for something like a timeline animation in Flash. I don't need a technical explanation on how to program it, though.So here are some general questions:
- I read something about UIView for PNG sequences, but aren't these kind of animations resource intensive? And what about filesize? PNG can't be compressed like jpeg.
- What about vector-like animations? These would save a lot of kb's.
- Are there animation frameworks like TweenLite/TweenMax/Tweener/... (some well known frameworks for animations in ActionScript)?
I fell in love with Macromedia Flash 5 a decade ago but i never got to grips with Actionscript. For the last ten years i have been using Flash 5 for drawing and animating really simple movies. It's time to change!Unfortunately the last time i considered upgrading (Flash MX) the new interface was simply too complicated for me and the walk-thru tutorials that came with Flash 5 (which were brilliant) were no longer there.Can you please recommend a recent version of Adobe Flash that will support the learning of a complete newbie to a stage of basic Actionscipt competence?
ing my hands in web designing and development. I have basic knowledge of HTML, CSS, Java Script but have never used Dreamweaver/ Flash or any such software. I am looking for some guidance from your side on this. Please let me know -
1.) Is Flash a free software to use or do I need to purchase one to use in websites?
2.) Please let me know some good tutorials that can help me in learning the things quickly.
3.) What are the other products I need for designing. Just wanted to let you know that I am going to try my hands in professional development.
I'm interested in developing for the iPad and iPhone, but I'd prefer not to learn Apple's whole development stack (and good golly, I sure don't want to go back to manual memory management). Oh, sure, I could learn it, but I don't have that level of commitment to the environment at this point. I've got professional experience with Flex already, so I'm intrigued by Adobe's move to make Flash/Flex compile to the iPhone and iPad. My question is: how promising of a development path will Adobe's Slider be? Are we likely to see Slider publicly available in a reasonable timeframe (Adobe: "An early mobile branch of the Flex framework is expected to be available in 2010")? Are we likely to see reasonable performance? Are there development hurdles that haven't become clear yet? Heck, is it all just vaporware? There's pretty limited information available so far, as far as I've seen, but I'm interested in people's predictions, even if they're speculative.
I'm interested in building a thick client application for my existing web services that will run on the IPhone. Flash finally seems to be an option, so I thought about using Flex for client side development.
However, since flash apps are not natively supported by the IPhone, but only through a wrapper, I was wondering if these apps can persist any data. Data entered by the user should eventually be transmitted to the web service, but until then I want it to persist even if the Iphone should run out of power.
Is this possible? Or does the Iphone flash wrapper make it impossible to access the hard disk?
I'm wondering if the flash packager for iPhone allows you to somehow save data in some kind of database maybe using Core Data or any other form? If it just allows you to export some kind of actionscript based game but doesn't allow for saving data that'd be kinda weak I'd assume so they must have a way (?).
I've created my app and it works great. But when I press home button on my iphone, my app minimizes and when I open it from multitasking apps, it simply restarts. Is it possible to freeze or pause the game instead of stop?
Here is a tutorial that tells you how to remove the gloss on an app in xcode. How can I do this in flash cs5? If I can't, can I do something to the image in photoshop so that it looks like it has no gloss when the gloss is applied?
Is there any equivalent to a Flash projector for iPhone? Flash projectors basically seem to package script and Flash libraries into one executable file that can be run on a PC. I'm wondering if anyone has made a similar thing for iPhone where I can take my existing code and package it with the necessary iPhone stuff to make a PC executable. Of course hardware-specific things would not be available like accelerometer/phone/gps, etc. but I don't need any of those. If not, is there anyone currently attempting this?
I have a problem with Flash CS5.5, AS3. I have two ScrollPane Components in my document.They are both in another scene and the (instant)names are unique. But it isnt working properly. When I go to the other scene with the second ScrollPane I get an error & it starts to flicker.
I am new to the Flash platform. My work is on Java. But, I need the help of a flash file(.swf) in my Java application to work with. So, I came to here to listen my doubts like this in this forum.Can we pass relative-url using ActionScript 3.0 with Flash?I have worked with absolute-url till now[WHICH IS IN BOLD] within localhost server only. And my sample piece of code looks like below:[code]
I am currently developing an application in the latest version of FlashBuilder and I cant seem to find out how I can incorporate AdMob ads or any other Ads into my application.There seen to be a few tutorials online focused on Flash however im not sure how to get those to work in the Flex environment.
I need to port an existing game written for the iPhone to Flash. The iPhone game is mainly written in pure C rather than Objective C.
I'm wondering if there are any good tools for converting the C code to Actionscript directly, or in general if anyone has some advice on how to do this porting in an efficient way given its C based source code?
Since the game will keep getting updated with bugfixes etc, a method allowing rapid conversion of the updated game code to Flash so that only one code base would need to be maintained would be optimal.