My client needs to let a user record a message from the browser, then export the message as an audio file (e.g., WAV).How is this best accomplished? Flash, Java, HTML5? By best, I mean something that is straightforward to implement and also broadly supported.
How does [URL].. capture a computer screen from a browser using Java Applet? Any suggestion or a lead in how to accomplish this? Is there other way to do using using different technology such as Flash?
I'm currently working on a project - an online education system, and I need to make it possible for studs to introduce themselves in a 30 sec audioclip. I need to implement it with Adobe Flash. The problem is that I have no idea how the Flash + Red5 duo work together. There aren't that many helpful recourses online, at least for me since I'm a beginner at Flash. (I do mostly PHP stuff.)
1) When you connect to the server, how do you make it record audio from flash client? 2) After 30 secs, how do you stop recording and save file in a specific folder on a server?
I've been developing in flash for a while now and now I have a job developing flash and actionscript 3.0. I have come across a project with a simple concept but I have found it difficult to implement.
What I want to do is allow the user to click a button and record their voice and then I want them to click another button and play it back. I don't need to save or store it and I don't have access to a flash media server or any alternative.
I am a newbie to this Flash Segment. Though for my recent project i am diving into it. I want to make "A Flash app which will Capture user voice from microphone. It can be appended if paused. After recording done i want to upload the file to the server. so that i can play it back when required." I tried this with java applet but the UI is too bad so i am thinking in respect to flash. What i found till now is for this i have to go for Flash Media Server which is not possible in my project. I want a simple player. You guys rocks that i can easily understand after some wondering in this forum but did not get my solution so thought of posting it.
Is there a tool, any type of programming library, or a way to capture live feed of Flash video and save it? I don't want to capture the screen but rather like to capture the actual feed.
I have read the various posts here on SO regarding screen capturing, but none seem to be answering my situation.On our website (inside a web page), essentially here is what I would like to be able to do.
User clicks on a 'capture region of screen' button.They get some sort of draggable/sizable box they can use to define the area to capture the captured area gets converted into a (preferrably) .png image is uploaded (or at least made available to upload - maybe saved somewhere).I realize this is not doable with javascript alone.So,I am open to a Java or Flash solution, and/or even a commercial solution (a drop-in java applet that I can add to our site).
I need to capture audio from a microphone using a flash object in a browser and live stream it to Flash Media Server. The Flash Media Server will in turn live stream the audio to users. Do I have to use Flash Media Encoder to capture the audio? Is it possible to capture the audio without the need of installing the Flash Media Encoder and somehow stream it to the Flash Media Server?
I'd like to capture the audio data from an RTMFP stream to which the client is subscribed (so I get a bytearray of audio samples).The presence of the audioSampleAccess propery on the NetStream class certainly makes that sounds possibe:For RTMFP connections, specifies whether peer-to-peer subscribers on this NetStream are allowed to capture the audio stream. When FALSE, subscriber attempts to capture the audio stream show permission errors.url...But I dont see how I would do it. In the case of video, I see I could use BitmapData.draw(), and discucced url...But in the case of audio, I dont know how to address the audio data to get it into a bytearray.My instinct said this wasnt possible, but the presence of the 'audioSampleAccess' property makes me think it might be..
I'm writing a flex 4.5 application that's supposed to capture a video from a webcam and audio from microphone and save it in some video format (i don't care which format). I use VideoDisplay to display the webcam. how can I fetch and play audio in real time ? Is there a way to save the video locally without using a flash media server?
I am trying to capture the microphone and send the recording to my server.. I tried this method here but it records only a big WAV and the upload can be slow sometimes. Is there a way to capture the voice and compress it on the client side? Best method would be to send the recording while recording, but I have no Idea if this is possible. (It works for YouTube Live Webcam recording, it must work for Audio only too..)
I'd like to capture the audio data from an RTMFP stream to which the client is subscribed (so I get a bytearray of audio samples).The presence of the audioSampleAccess propery on the NetStream class certainly makes that sounds possibe: For RTMFP connections, specifies whether peer-to-peer subscribers on this NetStream are allowed to capture the audio stream. When FALSE, subscriber attempts to capture the audio stream show permission errors.[code]But in the case of audio, I dont know how to address the audio data to get it into a bytearray.My instinct said this wasnt possible, but the presence of the 'audioSampleAccess' property makes me think it might be..
To clarify when I ask about browser to browser communication I mean without a server in between forwarding message. I would like to implement something like this for a game. If p2p in websockets isn't possible are there similar alternatives?
Ideally what I was initially looking for is an implementation of the HTML5 Media Capture API with a polyfill rolling back to Flash, however, my research has concluded that the API is in its infancy and is yet to be taken up by any of the major vendors, and in addition to that, Flash means for doing what I need seem scarce.I need to be able to take webcam input from a camera, show a live preview, record, and play back that recording, nothing more, no upload to server necessary, all local
Is there a way to create a screenshot of the browser in Flash? I know that in Java this is possible, and it will popup a dialog asking for trusting the signed Applet, but is there a way to do this in Flash?
Ideally what I was initially looking for is an implementation of the HTML5 Media Capture API with a polyfill rolling back to Flash, however, my research has concluded that the API is in its infancy and is yet to be taken up by any of the major vendors, and in addition to that, Flash means for doing what I need seem scarce.
I need to be able to take webcam input from a camera, show a live preview, record, and play back that recording, nothing more, no upload to server necessary, all local.
I'm new in AS and trying create util such Youtube's "My webcam". Here's a part of my code:
[Code]....
Can't attach video object or stream to spark.components.VideoPlayer to view video and don't know how to convert video to flv contents for sending in POST form.
What I want to do is have control over the streams so I can send them wherever I want, have it interface w/a mic and cam, and the ability to capture and record them. At this point I don't have any specific specs or limitations. It will be used in a commercial project so the license must allow for that. Free and OSS is preferably, but commercial and proprietary is not out of the question if it's worth it.
I don't see html5 as a viable solution at this point so I'm assuming it's going to rely on flash which is fine, but I do not know actionscript. I'm not opposed to learning it, and assume I could pick it up fine within a week, but keep that in mind. If I have to build something myself from the actionscript libraries (I assume they provide enough functionality) I can do so, but I'm hoping for a quicker solution than that.
I've written a little video game in Flex that runs in a browser. The player moves by pushing the arrow buttons on the keyboard, so I need to capture those keystrokes. In fact, the game action starts when the player presses one of those keys.In order to capture the keystrokes, the Flash/Flex application, not just the browser, needs to have the focus.How can I ensure that the application has the focus? I've implemented a bit of a hack: A "Begin" button you must click to start the game. The only point of this button is to ensure that the app has the focus.
I have several flash clients that send live audio stream to the Red5 server. Is it possible to combine all this audio streams together so that other clients could subscribe only to one audio stream and listen live audio from all publishers?
I have several flash clients that send live audio stream to the Red5 server. Is it possible to combine all this audio streams together so that other clients could subscribe only to one audio stream and listen live audio from all publishers?
This is the code i wrote in J2SE with Native java wrapper for Gstreamer. But alas it does not work in Web Browser, i am very upset what i can do now, i have no alternative to end this project. IS it impossible to use audio/video with Java Applet for Gstreamer or To build a CD/DVD quality audio ? (this is not targeted for world wide web, only web browsers between peer to peer or peer to 10 peer). ex: working sample as j2SE but same code does not ever work with java applet from browser.
[Code]...
Note: Follow up: In any web browser this native way works, when you have java. So JAVA applet works in any browser. Those who are like me, faced this problem, do not get confused.
I'm trying to create a client-side web app that generates music procedurally using some user-input parameters, so I'm looking for a framework (e.g. Flash, Silverlight etc.) that has the capability to play audio at a specified pitch. Whether it is playing a WAV/MP3 file, using MIDI output, or just playing beeps doesn't really matter -- I just need something that will enable me to generate arbitrary music client-side.
I've done a bit of searching and it appears that Flash might have the ability to change pitch with the help of a third-part plugin, but I couldn't find anything similar for Silverlight.
One of my web applications have developed in java and using tomcat server. Now I want add one more feature in my application that is peer to peer audio streaming. Actually I want that anyone speak (using microphone) on the client side and I will hear his voice on my server speakers and vice versa. Also save our communication in any file and also send the audio stream to IP intercom.
For that I am trying to use Flex Builder. Flex NetStream class is good for the streaming and we can also attached microphone. But the problem is on the server side. How can I get the audio stream on server side?
how can I get stream from server to client and vice versa?
I am using a red5 server. I am doing a two way video conference using flex application. My current red5 server is storing both streams as different flv files.
now i have done some editing and have saved these edited files as one with video stream
Has anyone used or is aware of a service browser to test AMF calls?I am looking for a tool similar to ZamfBrowser ( http:[url].... ), but one that works for the Java environment.ZamfBrowser is geared towards AMFPHP.The idea here is to provide a service browser, that allows developers to test Java services using the AMF protocol, without having to go through the Flex UI all the time. There has got to be something out there already for this, but I can't seem to locate anything..... It's kind of funny and strange that a service browser exists for AMFPHP but not for regular AMF calls in a Java environment.
I would imagine something exists under Blaze or LCDS? ...Trying to find it in the docs but can't seem to find anything ....The best alternative I can think of at the moment is to use FlexMonkey to record stuff, and then to simulate it using that....which is okay I guess but still sucks because you have to go in and create the Flex UI first, whereas with something like ZamfBrowser, you simply point it at the service calls,it tells the server-side developers if their code works, etc. generates the required as3 classes for you... and makes the integration process much easier in a large team.
I want to create an application for P2P video transmission. In more details, I need the following:
-User can switch on a web camera by clicking a button in an application. -Application starts to take images from the web camera and sends them to a certain location (given by a port and IP address). -Application starts to accept images send by another application and display them (images) in a window.
I would prefer to have everything in a browser. I know that everything can be done with Flash Player from Adobe (an example is Url...But I would like to know if the same can be done with JavaScripts.I am sure it the application can be written in Java. But can I use Java to have everything in a Browser.
I followed this tutorial [URL] put the proper actions on my button, the button calls the window in a blank page but it does not have the settings in the javascript no scroll, no resize and a preset window size.
The tut is from Flash 5 and that was before the "ACruncontent" file flash uses now in cs3. window opening the way I need it is critical for a client.