Javascript :: Flash Variables Are Not Accessible In Chrome When It Is Turned Off
Mar 22, 2011
It appears that the flash variables are not accessible in Chrome when Javascript is turned off. Having said that, Youtube seem to work fine, when I test other sites like www.nhs.uk it does not seem to work, nor does mine.
I am using the most recent version of Chrome on Windows. Is there anything special that I need to target Chrome, how do I resolve this issue ?
I'm working on a Google Chrome extension that monitors mouse events. For some reason the following javascript code in the extension's content script is causing embedded Flash content to break:
[Code]...
If you mousedown inside a Flash element, it never registers the mouseup and it appears as though you're still holding your mouse button down even though you've let go. At first I thought it was some kind of event bubbling issue, that this method was swallowing the event, so I tried returning true (and false for that matter) but it didn't seem to have any effect.
I then populate the page with some Flash controls (in my case, I'm using Uploadify). When I click on the Flash control, I see the alert in Firefox 4. However, I do not see the alert in IE8 or Chrome (I havent tested any other browsers).
I have flash resizing it's container div by using external interface to call the javascript:[code]Now this appears to work fine in every browser except chrome. For some reason after the div is shrunk back down to size, the flash player looks like it's frozen. It's actually not frozen because if you resize the window the flash player starts playing again and you can see it had made progress since it appeared frozen. This only happens in chrome. Does anyone have any idea why something like this might happen?The site so you can check it out yourself(yes I know it's a broken mess in IE, but I'm kind of ignoring that for now):[code]I've tried different window modes but that doesn't help. The problem is when it resizes the div back down because if I comment that line out the flash never appears to freeze. But I need to be able to resize the div...
I'm working on a portfolio suggestion application in Flash, which consists of two views: ask user for 3 to 4 points of information, and display recommendations based on that information.The first view is going swimmingly, as all I need are the graphics to be created. However, I'm having trouble understanding how a AS3 variable can be seen across keyframes when it was declared and initialized on the first frame.The only multi-view app I've done is a Restaurant Guide flash app that was described in Adobe Flash CS5 Classroom in a Book. In that example, the only AS function on four of the views was a stop() function.If I were to do the same in this app, and declare the variables as global in the first frame, will they be accessible throughout?Two comments have said that my question is unclear, so I hope this makes my question more understandable. I want to know how, if I gather all the user information on Frame 1 and then switch to a view on Frame 15, to access those variables on Frame 1.
how to best handle the issue of not having enough permission inside of a Google Chrome Extension. I am interacting with the YouTube API, but I am not using swfobject.js, just using am embdeeded div. I do not believe this is introducing my security issue, but perhaps it is. In development, I had to navigate to Adobe's flash player security page and designate my development folder as a 'safe' location. In deployment, I do not have the ability to do this. I do not want my users to have to click 'Allow All' on flash player security, but I do not see another way to achieve my results.Seems to be a duplicate of SWFobject in a Chrome Extension - API Unavaiable but remains unanswered.Source: https:[url].....
To run: Pull from the repo, load up Chrome, click the wrench, go to extension, check 'Developer Tools' -> Load Unpacked Extension and browse to the folder.
Am I using the code improperly or is there a flaw in SWFObject? If you go to the URL below you can see that it the flash file (an MP3 player) shows up perfectly fine in Chrome. However, in both Firefox and IE8 it loads a blank white box. If you mouse over the box the pointer changes to a hand as if its registering the buttons, just not actually displaying them. Link: [URL] (MP3 player should be displaying in the right-hand empty column)
I'm making a callback from javascript to a method on my swf. It works in Firefox with no problems, but in chrome the second parameter that's passed is always received as null? I've debugged my javascript and found that everything is working fine and the two values that are passed to the swf are correct at the point where the callback to the swf is made. At first i thought this might be a cross domain issue, but have ruled that out as if it were the case then the method on swf would just not be called at all. The second value is a binary string representation of an image and the length of the string that is passed is 101601, so i'm wondering whether there's possibly a limitation on the amount of data that can be passed? The first parameter is a much smaller string representing the file type and this always gets received successfully.
This is a simple page I am trying to add a .swf to, with a small custom made js function I slapped up. With chrome the swf is pushed up and out of the navigator window and is missing the top half.
I have tried this quick and dirty approach to detect browser and set the proper background values for each browser:
var browser = BrowserDetect.browser; var height = ''; var width = ''; switch (browser){
[Code].....
For the movie size in the embed tag: I have tried percents, I have tried pixels, quite a few different combinations. There is always at least one browser that chokes no matter how I set it. Right now it is chrome that chokes. Does anyone knowing the trick to these parameters mind clueing me in on a proper efficient method to integrate a .swf?
Maybe the outer html code is not properly structured and causes this? I am not specialised integration, I am mostly a back-ender, tried a few solutions online but this custom .js that sets values for <nosript> is the only way I managed to get this close to working crossbrowser.
My question basically, what are the clean efficient ways used by integrators to integrate swf cross browser, and is my approach workable if I set proper values?
Chrome has bundled a "native" flashblock for a while, as has the android browser. swfobject reports that the flash player is available, even if the block is enabled for all sites. All I want to do is detect that a user is using native flashblock, and provide some messaging. Certain services, like the Facebook JS SDK, do not work without flash enabled for cross-domain communication, and do not provide methods of detecting failure. I know how to detect an extension/plugin like the original flashblock, but the native version does not appear in the navigator.plugins list.
Is there a way to detect if a user is running with a native flashblock enabled?
I'm hitting a brick wall here, and it's driving me mad. Used to use ExternalInterface to call Flash functions from Javascript all the time, and now under CS5 (and the way it uses object id's instead of embed in html) it's stopped working for me in certain browsers. I put together a really simple program that has the person click a link in the browser that activates a javascript function that simply sends some text in to Flash to display in a TextArea. Here's the as3 code:
I was having an issue with a Flash AS3 SWF Preloader stalling in Google Chrome only, Mac or PC, when JavaScript is disabled. It's fine with JavaScript. I diagnosed that the contentLoaderInfo Event.COMPLETE was not being fired. The successful workaround was to use the ProgressEvent.PROGRESS to check when the bytesLoaded >= bytesTotal. This worked OK in a relatively simple Flash application, however I also have an MP3 player, using a loaded XML file, MP3s, a thumbnail and other images. I am reluctant to plunge into the same workaround without first asking the question - when the bytesLoaded >= bytesTotal IS THIS THE SAME AS Event.COMPLETE? Or could I be faced with an error when trying to access either the event.target.data or event.target.content (depending on using loader or URLLoader class as required) to get the object in question?
I have a simple standalone application written in Visual Basic that I'm porting to a browser based application using PHP/javascript. The original VB application has some simple embedded flash games with token and point counters. The token and point values are being passed as variables between the application and the game.
I'm trying to achieve the same effect in my PHP port without modifying the actionscript code( using the variables in actionscript that already exist). Below is Visual Basic code that's loading a value from a database and posting that value to flash using FlashVars:
is possible to get variable from flash to javascript, php...for example in flash i have :var myVar = 25;how i can get variable ( myVar ) from flash to javascript ( jquery, ajax or php.. )smoething like myJsVar = myVar; ( from flash )or how to list all variables from flash to javascript ( jquery , ajax or php ), and how to set new variables to flash using javascript ( jquery , ajax or other );
I have a text file at a remote URL which is populated by a javascript statement.The text file looks like this:[code]This loads in the txt file just fine, but it loads in everything.Is there a way for me to lose the "document.write(' 0 ');"and just send the "92" to the dynamic text box?
I have a flash player embedded on page page.php?user=john using swfobject. The player calls the xml file content.php to get the results. I'm trying to get the user name from the url id. and fetch results based on that. I can get the username on page.php by doing $_GET['user'], but how can i pass that to content.php. Having read allot of articles online, i did the following,I'm embedding the flash on page.php using swfobject like this
<script type="text/javascript"> var flashvars = {user:"<?php $_GET[user] ?>"}; var so = new SWFObject("<?php echo $index->CFG['site']['url'];?>preview2.swf", "sotester",
I am makeing a flash css generator to cusomize myspace profiles, I am up to the point where the full css code is generated, and then assigned to a variable. I am trying to make a preview button that will open a new browser window with a sample myspace profile but using the css defined in the flash variable. I can't seen to figure this out, I have found that the only way might be to use fscommands and a javascript gateway, but I am not well versed in javascript. Im at a standstill, I don't want to release my flash program until I have all its features operational, I have spent the last 2 weeks pulling allnighters from concept & design, to deciding features, and everyone who has beta tested for me says it can't compare to the other editors without a preview option. and I agree.
I have a Flash movie (.swf) file embedded within a webpage.I am looking to have an image display if the user does not have Flash installed or has it turned off.
I am looking for a simple and straightfoward example of how I can pass the value of a variable into flash using javascript.Specifically, I'd like to use javascript to pass the filename of an external video file that I would like to load into my flash movie.I'd also like to call a function in the SWF that plays the movie once the filename as been passed to the flash movie.External Inferface looks like the way to goI've found a few decent AS2.0 examples, but converting them to AS3.0 has proven difficult and many of the examples are much too complex for what I am trying to do.
for some reason my first attempt to post this didn't work so i will try again, and do it better this time... I would like to have a flash intro that then turns into the header/banner (size wise) with my (html) site loading below it. I'm not sure if this is possible or how to go about it, the idea is that it looks very fluid and slick.
I am making a simple math quiz game that generates two numbers randomly and then the user has a keypad to enter the answer. I trace not only the real answer to each question but also what the user punches in and I even have it so that it checks to make sure the user's answer is correct.
What I need now is to find a way to export that data into an html page. I think I can do so with php, but I really need it to go into javascript. Does anyone know how I can send this data, either in a string or as integers to Javascript? I believe that the integers would be best.
I'm being asked if some resources I created can be made accessible. Currently each resource is the exact same launch.swf, but each is pulling from a different xml file. I'm so proud of myself! But now it looks like you can't dynamically generate accessilbe resources. I'm being asked for the alt.text equivalent of various text boxes, while the actual content of each box depends on multiple factors.