Im trying to make a menu for a web page using menubar and menu components, is ther any way of making os specifing that the menu can get drawn out of the canvas, since i need that the bar is thin for getting in a space betwen to image headers.
I have a Label in AS3 that I want to be selectable (.selectable = true) AND I want the clipboardMenu to show up on right-click ALONG with custom menu items.
If I do THIS:
var label:Label = new Label(); label.text = "test"; label.selectable = false;
[Code]....
The label IS selectable - however ONLY the clipboard menu items are present.
How can I both make the label selectable AND have a menu with my custom items + standard clipboard items?
BTW - this is with an AIR application using the 3.2 SDK.
i want to add new Menu in flash IDE and i want to add inside the adobe flash menu. How i can add new menu in menubar and new menu item inside the help menu. is it possible to do this things if yes then which language i have to use for this. what is way to start development and what is the .MXP file and how to create this .MXP file.
I am working on a DVD User Interface for my final project in Photoshop. For extra credit points I am trying to figure out how to make the menu items to light up when the pointer is touching the menu icon.
Is it possible to make a LinkButton selectable? That is, the text from the LinkButton can be selected and then copied. LinkButton does not have the selectable property.
As part of requirements for a new feature of "locking" a page, it is desired to have all elements on a locked page be non-selectable. This is not to be confused with disabled. All elements should appear as if the page were active, but not be selectable.The current thought is to create a clear canvas and place it over the existing elements. With this thought, I have two questions:if you can think of a better way to make all items non-selectable than applying a clear canvas element over the existing elements could you describe it?if not, what is the best way to retrofit existing implementations to accept the overlayed canvas item? BTW, all .mxml pages inherit from a custom .as file.
Is it possible to make an item in a List control not selectable? If so, how would this be accomplished?
I've tried one thing so far. What I did was use a custom item renderer that checks for a value in the data property upon a FlexEvent.DATA_CHANGE event. If that value is not set, I tried setting the item renderer's selectable property to false. This, unfortunately, does not seem to work.
I'm creating an xml generated gallery/menu, I have the gallery and menu populating fine but my issue arises when I try to make the menu items clickable.
This is inside my populate menu function _root["mainMenu"+[i]].onRelease = function() { trace(this); var splitThis:String = this var splitThisArray:Array = splitThis.split("Menu"); trace(splitThis) trace(splitThisArray[1]) };
Now the trace output I get is _level0.mainMenu1 _level0.mainMenu1 undefined
Although when I set splitThis to "_level0.mainMenu1" manually I get "1" or whatever number comes after "Menu".
i need to make a menu which consists of items, that are supposed to fold out in a spiral motion around a specific point.I found some very useful code here on the site:
I would like to have menuItems with checks that show what element of the menu has been selected. I know it is possible to have checks with XML. But is it possible to have variables in XML because the elements of my menu are variables. If there is a component on sale that has exactly the design of the flash component menuBar + menu and that is more easy to program,
I do not know why but I see that itemclick event on a menubar do not fired unless you click a sub item. What is the clean way to handle clicks on menuitems which are on the top level and do not have sub menu items. For example I want to fire an event whenever MenuItem B is clicked.
I need to add a couple menu items to an existing Flash menu that I did not create, but I am having trouble figuring out how to make the buttons stay highlighted until you click another one. Best way to simply describe my problem since is to simple show you. The first 5 links work exactly as they should. But the last 2 (Careers and Client login) do not stay go highlighted on the loaded page. [URL]
scrolling 2 sprites. Look at the image below. [URL] FLA LINK (please take a quick look)[URL] I have this entire program working but i need to scroll the left menu and the menu where all the items are added. One more thing, the right menu can have only an few items at a time that do not need scrolling but when more are added then the scrolling will need to take effect.
How do I make a selectable photo scroll bar like the one on URL... under the nav. I want to make one similar on a music web site, but am unsure how it's done.
How do I make a selectable photo scroll bar like the one on[URL].. I want to make one similar on a music web site, but am unsure how it's done. I just need to know what I need to do, I'll figure it out from there. DO I jus bring the png photos in seperately? Do I just use a scroll bar component? I just need to know where to start
I have to make all the textfields on the stage selectable through actionscript.Currently its a tedious task since there are more than 1000 files for which the textfields are to be made selectable. All of these files get loaded in a main shell.fla.Is there a way to write a script that would make all the textfields on the stage selectable???
I am new to Flash. I bought a template online a couple weeks ago, and for the most part have made all the changes to personalize the page. The page is for wedding videography, and came with a Videos section. However, I do not like the template video player, and would like to have the Videos link on the menu bar go straight to my youtube channel rather than to the flash player. Primarily all changes to the template have been made in a text.txt file, rather than the flash file itself. My question is, how could I change the link on the main page to route to my youtube channel? Here's what it looks like in the text file:
I'm trying to make a Flex Tree Component display the children of a sprite in a hierarchical way. Moreover, dragging the items on the FlexTree would resort and reparent the items. I have special Elements set as Folders. This would allow other elements to be added there as a children by dragging an element on the tree and dropping it there. I have a failed attempt which works, but breaks when I try to add folders. Basically, it fails at reparenting the items by dragging and resorting folders and that Does anyone know of a component or something which can do this, has anyone have created any of this or could anyone give me a clue?
Is there a way to disable the hover effects?I don't want flex to highlight the entire component for both link buttons and menu bar.On the menubar, I applied a backgroundSkin, so having flex highlight the whole menubar when the user hovers their mouse on top quitely destroys the design.
Well, I was able to simply enough (after about an hour of googling) implement i18n (internationalization) into my Flex application by having to reverse engineer the Flex SDK and do a lot of digging (a specific question on here helped me a lot! (with some updates for flex 4.5)).The problem is, I can't use my {getLand('key')} bind inside an <fx:XMLList> (how you define the contents of a <mx:MenuBar>. I've included some example i18n below, as well as an example of the menu bar.
<!-- Example of proper (working) i18n --> <s:TextArea text="{getLang('Rules')}"/>[code]..
regarding the events related to menubar sub items, here is some code iam working with
[Code]...
i want to handle events wen particular subitem is clicked for example ,if submnu item hod of cse is clicked it should go to the particular mxml page ,and if hod of ece is clicked it shold goto other page how do i differentiate each page of particular deparment how do select that particulasr item of that particular submenu itm
As you can see there is Vision and Contact Us but the eventHandler doesn't know when those two are clicked. What is the correct way to implement the eventHandler?
I have an mx:Menubar, which I need to be able to open/expand based on the key pressed. For e.g., if Shift + R is pressed, it needs to open the 'Request' topmenu. Then if Shift + N is pressed, it should load the 'New request' module in the module loader. I've already implemented the MenuBar/module-loading functionality with the mouse, but I haven't been able to implement the keyboard shortcuts. I found a nice sample at [URL].
However, the solution directly performs the action (e.g. Shift + N to load the 'New request' module). The menu does not open/expand when you press the shortcut as though you had hovered your mouse over it (e.g. Shift + R to open/expand the 'Request' topmenu and then Shift + N to load the 'New request' module).