ActionScript 2.0 :: Make All Textfields On Stage Selectable
Jan 8, 2010
I have to make all the textfields on the stage selectable through actionscript.Currently its a tedious task since there are more than 1000 files for which the textfields are to be made selectable. All of these files get loaded in a main shell.fla.Is there a way to write a script that would make all the textfields on the stage selectable???
How do I make a selectable photo scroll bar like the one on URL... under the nav. I want to make one similar on a music web site, but am unsure how it's done.
How do I make a selectable photo scroll bar like the one on[URL].. I want to make one similar on a music web site, but am unsure how it's done. I just need to know what I need to do, I'll figure it out from there. DO I jus bring the png photos in seperately? Do I just use a scroll bar component? I just need to know where to start
Is it possible to make a LinkButton selectable? That is, the text from the LinkButton can be selected and then copied. LinkButton does not have the selectable property.
As part of requirements for a new feature of "locking" a page, it is desired to have all elements on a locked page be non-selectable. This is not to be confused with disabled. All elements should appear as if the page were active, but not be selectable.The current thought is to create a clear canvas and place it over the existing elements. With this thought, I have two questions:if you can think of a better way to make all items non-selectable than applying a clear canvas element over the existing elements could you describe it?if not, what is the best way to retrofit existing implementations to accept the overlayed canvas item? BTW, all .mxml pages inherit from a custom .as file.
Is it possible to make an item in a List control not selectable? If so, how would this be accomplished?
I've tried one thing so far. What I did was use a custom item renderer that checks for a value in the data property upon a FlexEvent.DATA_CHANGE event. If that value is not set, I tried setting the item renderer's selectable property to false. This, unfortunately, does not seem to work.
I tried to change the textfield on the stage from an external class but it doesn't work.Thats the code how I tried it:[code]On my stage I got a textfield wich is dynamically with the instancename: "abc".But everytime I start the program flash tells me stage.getChildByName("abc") would be a null-object.
is it possible to set the text size for ALL the textfields in the movie with one script? Even if they have no instance names, even if they are created dynamically,...
Maybe some prototype which activates after the textfield is "created"?
Am trying to create a scrolling sidebar(top to bottom). Within this sidebar, dynamic textFields are being created and populated with XML. The XML is of "Sporting Events". Within each "Sporting Event" 3 variables exist, Name, Location & Date. What I've got, is AS loading the XML and populating ONE "Sporting Event" (3 textFields with name, location & date). I have to specify the position on stage of the textFields, not very dynamic if i'm to have numerous, but they work.
What has me contemplating jumping off the roof right now, is trying to understand how I'm to create an infinite number of textFields (only room for 10 "Sporting Events" (30 total textFields) on stage at a time), and have them continuously load the XML with different "Sporting Events". As they scroll off the stage, either they unload, remove, die or however's best.
I've tried creating an array and inserting the textFields into it, then running it through a for loop to load the XML. I can't get it to work properly, because I don't understand how to create infinite textFields, increment the XML and load it to the next available textField.
I open up Flash CS5 and make a simple INPUT TEXTFIELD. I run the program, and I can't even use all the characters. It is under ARIAL font. This is literally destroying my soul. Look, if I want to embed fonts, I will embed fonts like in CS4. What is the crazy idea that now we have to embed every font we want to use? Is that how this is going? If I want to use ARIAL, I literally have to embed it? Did APPLE get their hands on Adobe developers and do something seriously this sick to the CS5 world?
I want to make simple input textFields like in the past, without having to embed fonts.
if it's only textFields that you can make a custome scrollbar for? I found some custom scrollbar code, and it works fine on textfileds, but I have a container movieclip that holds some dynamically loaded movieclips. I want to be able to scroll the container if too many child clips are created. Also, how to you tell a container movieclip to not show the overflow of it's child mc's? The current container has it's child mc's overflowing through the bottom boundary.
I'm creating dynamic buttons, I'm using textFields to make them.I have a problem with the text on them.I want the text to wrap, autosize and be multiline - ie I want the button to be a certain width and if the text is longer for a particular button the button will be higher with the text going onto the next line.Here is the code I'm using...
c._y = 40 * i; c.createTextField("chap" + i, i, 10, 100, 150, 35); var tf = c["chap" + i];[code]....
That's the correct syntax for this? I want to be able to dynamically write to several textfields that exist on the stage but have not been dynamically placed there.
How do you make a movieclip move horizontally from the start of the stage to 3/4 of the stage. Stage size is 700 px by 600 px i want just one row in the middle of the stage. i want that movieclip to disappear right after it reach the end of the 3/4 mark.
Is there a way to have Dynamic Text non-selectable and not have a white background? Such as a transparent background?I'm looking to dynamically change text over a coloured background.
My program is enable user to choose movie with click on any radio button. Then the movie will store in the array. then the contain in the array will be loaded. Now i would like save the choice of user in a array and after that the program will trace the arrayand load the swf files that choose by user.User can choose as many choice as they want.
My problem is
1. when click, how the swf files save in array
2. there are the "next" button to let user click and proceed to view their next choice.The "nexScene" and "nextFrame' is not i want.I m seeking any opinion.
This is a really basic question, and I feel like I'm probably overlooking something extremely obvious.I'm working on a text-based application, and it's important that users aren't able to muck about with certain portions of it. OK, I thought, I'll just set textField.selectable=false right after I've created the text field.
Right now my stage dimensions are 980 X 800 px. I need to cut or "crop out" the bottom portion of the footer because its height is too long. So I changed the stage dimensions to 980 X 600 px (and changed the corresponding dimensions in the embed tag in the index.html file to match). Doing this seems to cut out the bottom but at the same time adds space to the top and seems to distort the overall spacing. Is there a simple way to crop out the bottom of the stage (just like cropping out a section of a photo)?
I searched and searched.Anyway, I have a swf sitting in a layer above html text. It's set to wmode transparent, and looks fine. it stays small until rolled over, then the buttons slid out as expected. However, when the swf buttons are still hiding, the html text in the area that the swf buttons will eventually occupy is not selectable when directly clicked.
I am new to flex, and do not know how to add an image (or other ui component) to canvas, so user can select it (and see that it's selected), also I want to add a possibility for example to click backspace and remove selected image from scene. How to do that?