ActionScript 2.0 :: Change Text Size In ALL Textfields In Stage And MCs?
Aug 2, 2006
is it possible to set the text size for ALL the textfields in the movie with one script? Even if they have no instance names, even if they are created dynamically,...
Maybe some prototype which activates after the textfield is "created"?
I'm in the midst of the very honorable job of adding localization support for all kinds of languages. This would not be a problem if the main font we use would support asian and russian symbols.
After some nosing around I found a substitution font that has support for asian and russian symbols. However this substitution font isn't spaced in the same way as our original font. If I just replace the old font for the new font then all the text will be misaligned, too big and also lowered quite a bit.
What I'd like to do is when a textfield is loaded I check for what language is chosen and scale/resize/reposition the textfields accordingly.
I tried to change the textfield on the stage from an external class but it doesn't work.Thats the code how I tried it:[code]On my stage I got a textfield wich is dynamically with the instancename: "abc".But everytime I start the program flash tells me stage.getChildByName("abc") would be a null-object.
I want to read width and height from XML and then change the stage size based on these numbers in an EXE file of Flash. Imagine the main size of flash application is for example 1024 x786. I write a code which interact with user as touch screen and all startup data(like image file names and key coordination) come from an XML file. My problem is, for different PCs, I must set the size of application manually. Some touch screens have different ratios like 1280 * 400! The only way is set the stage size on startup the application butstage.staheWidthandstage.stageHeightdont change anything for me.
One of my client want to make a complete dynamic interface. where he can able to edit all through the admin module. Even the Stage size. once he change in admin module it will generate one xml file. from which i am fetching all the information. Now i don't have any idea that whether it is possible to change the stage size dynamically on fly. He want only one standalone swf no supporting files.
I make flash util with as3. Utility like paint program and export png file your draw shape. Our users put anything on own screen and shape frame this thing with mouse. Then send me exported png. I want equal users drawn shape and png shape sizes. But users screen resolution different. I want all screen resolution my flash stage same size on screen. How can do this?
is it possible to change the size of the stage while the timeline is playing. I have an image which i want to spin on to the screen then start to zoom in on it. I want the stage size to increase with the image so that it is all viewable once the image is back to the original size.
how I resize (or tween-resize) the size of a flash movie depending on its content.[URL]When you click on a new page, the stage size resizes depending on how large the page is.Do I have to use javascript to do this (because I can't find the javascript on the pier website to take a look at it).Or can I do this with actionscript?
I'm trying to get an object to increase in size the lower it goes down the stage, and decrease in size the high it moves up the stage.
It only needs to increase or decrease by a small amount. Basically, it's for a game character. To ad realism to his movements, it would be nice to have this feature.
When I click the type tool and drag a text box out and type a couple words at 235pt size it looks fine. as soon as I click off the text box, the text size jumps down. I have no idea why this is happening and I can't get it to stay. When I click the type tool on the box again the tet appears at the 235pt size. But when I click off of it and play the movie it is at the incorrect size.
Is it possible to create a for loop, that looks at the number ofcharacters in the symbol, take the current character and raise its size by 2pt, and the previous and next characters by 1 point? And as it continuess to put the original size of each character back?I'd only started working on this, but (a) I'm new to ActionScript, and (b) it may not be possible to create such a routine.I started with this before posting:
Code: for (L=0; L<pageTitle.letters.length; L++) {
I made a flash application that gets the geolocation of a viewer ( city, state) and I'm trying to figure out how I could make the font smaller to fit in the container that I have it in depending on how big the name of the city is. For example, "Detroit" may fit, but "Los Angeles" may need to be a smaller font.
I have an MC with a single-line dynamic text box in it. I am placing the MC on stage using attachMovie. Then I am loading text into the dynamic text box in the MC I just placed on stage. I am trying to figure out code that will make the dynamic text box either scale up or down to fit the text that I am loading into it.
I'm trying to change the text size in a dynamic text area within a (movie clip) button. For a couple of buttons I'd like to make certain text smaller, for example, to make the "vs" smaller in "A VS B". My buttons have dynamic text in them and the font is embedded and set at size 10 initially. The code I've got in my movie is as follows:
Code: // define new text formatting var minimenutext_txt:TextFormat = new TextFormat(); minimenutext_txt.size = 8; avsb_txt = "A VS B"; avsb_txt.setTextFormat(3,4,minimenutext_txt); // assign formatting to button dynamic text btn1.btext.buttext.text = avsb_txt;
The text "A VS B" shows up in my button, but I can't seem to do anything to change the format. I've tried making it bold, italic, that kind of thing too - but no luck. Does the setTextFormat command only work with input dynamic text boxes? Is it being overruled somehow?
I have an MC with a single-line dynamic text box in it. I am placing the MC on stage using attachMovie. Then I am loading text into the dynamic text box in the MC I just placed on stage. I am trying to figure out code that will make the dynamic text box either scale up or down to fit the text that I am loading into it.
I'm using evt.target.borderColor = 0xff00000 to successfully change the color of a dynamic text filed that is the target Now I'm trying to change the border size. borderSize isn't being accepted, so I was wondering if there is an attribute to change the border size of a text field? My internet searches are coming up with nothing that works.
I have a class for MarqueetextField, I am trying to change the text inside a marquee tag and the color of the marquee using as3.I Don't Know how to Change the Color and Size,[code]But the Size is Very Small,How Can i Change the Color and Size of Marquee Text?
I've got a bunch of text boxes that I need to be able to change the text size of with the click of a button. All the text needs to be embedded so I tried to use a tlf text field and target it but to no avail. This is what i have.
ActionScript Code: import flash.events.MouseEvent; fifteen_btn.addEventListener(MouseEvent.CLICK, changeSize); function changeSize(evt:MouseEvent):void {
I'll try to be brief. I've built a teleprompter projector file app in Flash CS4 and it works great on PCs & MACs. Only one bug. the program works in three phases: Welcome & instruction screen / Text input screen / Prompter screen.Problem occurs when you first enter prompt screen
basic navigation and functionality includes:
BUTTONS: button to return to INPUT screen, a BEGIN button, a MIRROR text button, and a SAVE prompting position KEYBOARD: SPACE begin prompting, LEFT & RIGHT ARROW increase & decrease font size, UP & DOWN ARROW increase & decrease scrolling speed, HOME returns script to top, PAGE UP & PAGE DOWN moves script by 600 pixels.
MOUSE: MOUSE_WHEEL increases and decreases scrolling speed *(would like to add a ctrlKey modifier to change font size on mouse wheel - another day perhaps)
THE PROBLEM: When you enter the prompt screen and hit PAGE DOWN the script correctly moves down 600 pixels, but does not redraw on the stage. If you then hit PAGE UP it correctly moves up and the text is back on the stage. Hit PAGE DOWN again and it moves but does not render. You can repeat this continuously. I have a Y position reference that shows the Y coordinates of the text field, so I'm confident that the MC is correctly moving, it's just not rendering. If you hit PAGE DOWN and hit BEGIN the text renders in the correct place. Once you start the prompter, you can stop it and use PAGE DOWN and it renders correctly, but if you change the font size larger > 100 and hit PAGE DOWN the font again does not render. Again if you hit BEGIN the font renders correctly in the correct position.
WHAT I THINK: I've been trying to find a way to update or refresh the text field that is being manipulated on PAGE DOWN and font increase; no luck with updateAfterEvent or redraw. I've tried to start and stop the prompter programmatically in one frame at the end of the PAGE DOWN function & font increase.
POSSIBILITIES OR NEW STRATEGY? I'm a media production specialist with a school district in Florida, and I'm hoping to release this app to all our schools and to sourceforge.net. It's a small bug, but I'd rather not have to explain it if I can find a way to fix it. The following code block only contains the functions related to the navigation and prompter text box manipulation.
//Begin button toggle code.Toggle between begin and stop.startBtn.addEventListener(MouseEvent.MOUSE_OVER, startOver);function startOver(e:MouseEvent)[code].....
A Visual Basic & ASP.NET programmer I work with looked at the bug with me, and he believes the error is somehow related to the actual CLICK of the BEGIN button. As I noted earlier, we tried a workaround by using code to start and stop the prompter in one frame after the font size change, but that did not correct the issue. Yet when you physically click begin with the mouse it renders the text.What is it about clicking the mouse that causes the text box to render? Is it a focus issue? Like the keyboard has focus, but when you click BEGIN it returns focus to the text box and it redraws then?