Actionscript 3.0 :: Change The Size Of The Stage While The Timeline Is Playing?

Apr 29, 2009

is it possible to change the size of the stage while the timeline is playing. I have an image which i want to spin on to the screen then start to zoom in on it. I want the stage size to increase with the image so that it is all viewable once the image is back to the original size.

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I want to read width and height from XML and then change the stage size based on these numbers in an EXE file of Flash. Imagine the main size of flash application is for example 1024 x786. I write a code which interact with user as touch screen and all startup data(like image file names and key coordination) come from an XML file. My problem is, for different PCs, I must set the size of application manually. Some touch screens have different ratios like 1280 * 400! The only way is set the stage size on startup the application butstage.staheWidthandstage.stageHeightdont change anything for me.

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Can the stage size be resized using buttons? The stage itself is a movieclip.... so can I resize it by using a button on the stage?

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I'm trying to get an object to increase in size the lower it goes down the stage, and decrease in size the high it moves up the stage.

It only needs to increase or decrease by a small amount. Basically, it's for a game character. To ad realism to his movements, it would be nice to have this feature.

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Code:
import fl.transitions.Tween;
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[code]....

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Does the value of Stage.stageWidth or Stage.stageHeight change as per the screen-resolution, monitor-size, browser etc ?

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ActionScript 2.0 :: Changing Stage Size To Match Photo Size?

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ActionScript 3.0 :: Stage Size And Window Size

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is possible to dynamically change the dimensions of my flash stage depending on the size of the browser window ?

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I'm making a mockup for a client and I need to Load the .swf with the exact stage size so the graphic elements do not float outside the loaded movies stage area. [URL]Basic load code I'm using...

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I have a small sound effect (less than 10KB) I have placed on my timeline. When I test it directly in flash, I can hear the sound effect, but when I CTRL + test my movie, I can't hear the effect?

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I've been looking for days now and can't find an answer to this problem (even within the apache community).My swf plays fine when loaded outside of the local server, just clicking the swf or the html page loading it.It also plays fine in the .fla preview.When I uploaded it on my webspace, it worked as well.I tried playing it on my localhost at work and it worked...ache 2.0), it doesn't work.What I found out is the swf will play if I remove some images, which is why I think it might be a size related issue. Like, when the swf file is smaller than 50ko it works, when it gets bigger (75ko for exemple) it doesn't.I've seen some issues when the server tries to compress the files, etc, but I don't think it's the case as I tried with and without mod_deflate with no change at all.I've also seen issues related to firewalls, so I tried disabling my firewall, my anti-virus and anything I could think of. No change...

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I've come to the end of my rope at this point in my AS learning, and was seeking some opinions on how to achieve this.

I am attempting to play a motion tween animation which I have applied to a movieclip that exists in the main timeline.

Coding it like this does not result in errors, but instead of playing the motion tween that I have set up, each MC plays the MC animation instead of the tween animation in the main timeline.

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stop();
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I've just posted a reply in the ActionScript3 Forum as someone else has had the same problem, but I can't find a solution so posting again here as it's taken me about 5 hours of getting nowhere and I'm sure this is really easy... have one frame on my time line called "theatre" and another called "Video" the buttons between the two work but the video continues to play in the background when I go back to the "theatre" frame on the same time line and I can't find a stop function that will work A button on my main page links to Video on the timeline with following AS3

btnVid.addEventListener(MouseEvent.CLICK, clickbtnVid);
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[code]....

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Targeting Sections When Playing Timeline?

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The site has 6 pages: home, contents, contact, about, showreel, corporate. I have a panoramic photograph as a background across all my pages. When a button,such as contact, is clicked the timeline is enabled and scrolls across the panoramic to the 'contact' area of the photograph.I have a few questions relating to how I can achieve this. 1.) On my actions layer I have this code on frame one: stop(); enter_site_btn.addEventListener(MouseEvent.CLICK, buttonCLicked); function buttonClicked (event:MouseEvent):void { play(); } So when you mouseClick the timeline plays and goes to the next stop point on the timeline which is the contents section. On the contents page are the buttons which lead to the other sections. So far I have this code: stop(); about.btn.addEventListener (MouseEvent.CLICK,buttonCLicked) corporate.btn.addEventListener

(MouseEvent.CLICK,buttonCLicked) showreel.btn.addEventListener (MouseEvent.CLICK,buttonCLicked) contact.btn.addEventListener (MouseEvent.CLICK,buttonCLicked)

Each of the buttons work, but I want the timeline to play and go to the page which corresponds to the button which is clicked, not just to play the timeline until the next stop point. Is there a code which would enable the timeline to play and go to the correct section, and not just roll without a target? 2.) I also want to be able to write a code which enables the timeline to move to any section in the same amount of time. What I mean by this is that if it takes 2 seconds (48 frames) to go from the first section to the second section, I also want it to take 2 seconds to go from the second section to the sixth section (240 frames)

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ActionScript 3.0 :: Sound From Timeline Keeps Playing

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I have multple sounds attached to my timeline. When I jump to another frame where the clip doesn't exist anymore the sounds keep playing. All of them are played. Even SoundMixer.stopAll()doesn't help.

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ActionScript 1/2 :: Playing An Embedded Timeline?

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I may not have the correct terminology and such, but I have a simple symbol that plays, and then I have a timeline within that symbol that I want to play right after that. I named the embedded timeline/frame "trailer" so I used the action

gotoAndPlay("trailer");

this works if the named frame is in the main timeline, but it doesn't seem to be able to access the timeline within the symbol. Is there a different command I could use? Or am I doing something wrong?

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Jun 9, 2009

I'm making a mini-game, so ive got various scenes and stuff going on. I found this rain effect [url]... and it works fine and looks pretty good, the problem is I don't know how to get the damn thing to stop! I'm a beginner so know very little actionscript and can't figure this out myself. I do not want the timeline to stop playing only for the rain to stop.

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Playing FLV Files On The Timeline In Secondary Scene?

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I'm currently working on a project where I mix animation sequences with short videos. My project also has two scenes and the FLV will be placed on the main time line of the second scene. The problem I am having is, if the movie is previewed from the first scene, or exported, the FLV on scene 2 won't load. the timeline on the playhead will just spin. I'm currently using "Load external video with playback component" as the method for importing the flv file.I have already worked with this video multiple times in other flash files and have never had a problem loading the video. Is there a limitation to FLV playback in multiple scene movies?

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Professional :: Playing Sound In Timeline (For Lip Sync)

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I've run into a bit of a problem using Adobe's CS3 flash program in terms of lip syncing... I can place the sound files in the timeline at whichever point I like and so forth, but I have no way to play them in such a way where I can adequately make lip syncs. It's hard to explain, but in flash MX I would merely click the timeline, drag the cursor along it, and it would play the sounds as it did the frames, one piece at a time. That way I could tell where the consonants were and therefore where to change my characters' lips. This is not the same as simply hitting "enter" and letting the sound play in its entirety.

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