Php :: Send Bitmap Data From Flex
Aug 5, 2010I want to save a screenshot from my Flex app on the Webserver (LAMP). Here is the Flex code:
[Code]...
I want to save a screenshot from my Flex app on the Webserver (LAMP). Here is the Flex code:
[Code]...
I am working on somethign at the moment which allows a user to use a local connection to send and receive bitmap data. But I am havign a slight problem. Ok so at the moment I am using code from the bytearray live jpeg encoder to encode bitmap data as jpeg and then send it on to another swf opened at the same time when I click on an mc in the send swf.
So here is my code:
ActionScript Code:
// CODE INSIDE OF SENDER
var localConnection:LocalConnection = new LocalConnection();
import asfiles.encoding.JPEGEncoder;
[Code].....
But what ends up happening each time is that it seems to draw only the bottom right quadrant of the mc I am targeting. As shown by the screenshot I have provided. When the user clicks the first of the blue buttons it should send the whole bitmap.
I'm working on developing a casual FB game in AS2 where one of the features is that the user can put on a cropped version of their FB profile pic on the sprite's head. I don't know how to send bitmap data over the wire in AS2, and since I'm sadly not using AS3 (which supports ByteArray), am looking for an alternative way out.
View 4 RepliesI was creating a program and now i need to send a bitmap data and ssome text fields information to a php file in my site, how can i do that?
View 2 RepliesIs there a way for different flex swf's to send large blocks of data between each other without using localconnection which is size limited or using sharedobjects. This needs to happen on the client without server communication.
View 2 RepliesIs it possible to get the bitmap data from a component using ActionScript? I dynamically load an image. onComplete I create a Flex Image component and add the loaded image to the source
[Code]...
Later I want to create a new Image component and get the bitmapData from the first Image. I have tried this canvas.getChildAt(0) Which seems to give me the Image, but I can not figure out how to get the bitmap data. canvas.getChildAt(0).bitmapData; gives me a compile error "... undefined property" how ot get the bitmap data so I can use it in my new Image component?
have used the code from to send xml data to php...I don't know y i am having problem acessing data in php.
View 2 RepliesI'm trying to get some data from PHP/MySQL and send it to Flex..Let's say That my object in Flex would look like this:
package some.package.VO {
[RemoteClass(alias="VOPerson")]
[Bindable]
public class VOPerson {
[code]....
In my case, personDetails is an Array, and in theory, it could be some other object... But is it really necessary to make it an object? I do not intend to use that data nowhere else except within my VOPerson class. It is some associative array, and I can easily transform it to another object, but there will be lots of similar situations in my app, so I would like to avoid making unnecessary (value) objects if there is no need for it...
I'm cutting my teeth in actionscript 3 on a game that has a character running through a world. So, I have set up my Hit Testing by using the bitmap data hit test method, since I figured my world is going to be destructible - it'd be nice to update the level and then redraw it and have the character interact with the new change. (That works beautifully) I am however; a bit confused as to how I have my hit Testing set up. I've been messing around with it, and it works for now - but I'm not sure why.. currently, I have a character set up by using a class I built and using a series of animations I created. So, this character has a walking and falling animation, etc. This is a movie clip.
Then there's a bitmap 'emptyBitmap' with bitmap data created - however; I never really added this as a child to the character. This is sized to the dimensions of my character. My level is created as a movielip, then it's drawn to a bitmap - when the level movieclip is changed, the bitmap redraws, and that's how this updates.
[Code]....
I'm trying to send some data to PHP using HTTPService POST but for some reason it's not working. The same example works with GET but not with POST:
private function start():void{
var param:Object = {};
param.date = "2010-10-10";
[code]....
But when I change the method in HTTPService to GET and in PHP I get the result as expected - PHP sends back the date:
2010-10-10
im calling a module in my flex app, but i need to send it a variable and have no idea how this is done (both sending the variable and then the module retrieving it)...basically, the module generates a tree which gathers data from a PHP-generated XML...so I need the data that is sent to the module to be sent to the PHP file to show the details depending on which page the user is on.
Code:
<mx:ModuleLoader url="lists.swf" width="30%" height="100%" />
just a thought, if I were to add "?id=3" to the SWF, would that work and how would I retrieve that value in the module to use?
I have a login page (that working), if details is correct, i want to go to welcome page, and display the first name and last of the user.
Is ok to access to the label in the another page, and how can i do that
This is my code:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml">
<mx:Script>
[Code]....
I searched around and found some helpful things, but I am still missing something I think...
LoadVariables() won't work across domains, right, so, is it porrible to send data to a CGI script via getURL and not have a popup window on send?
i want to make a simple chat with flex as3 and red5 media server
my idea is that i send from the swf a message to the server and the server sends it to all the swfs (including the one that sent the message)
i just don't know how to to send and receive and how to receive from the server
send xml data to the server using HttpService request thr POST in Flex?
View 1 RepliesIm creating flash game that have the functionality to capture/record its gameplay that can be viewed later by the user, like a replay.
As for now Im already able to record the game and write it into a flv format in a ByteArray variable.
What Im working right now is how to send that ByteArray(the video file) to a php script and save it to a web server.
I've run into the URLLoader in flash where it can send the data and php will receive it thru the POST method. Unfortunately, the ByteArray containing the flv data must be first correclty encoded for php to read it. I figured this out from the example in the net where it does the same thing only that it is only sending a JPEG ByteArray instead of a FLV format using the JPEGENCODER.
Is there any existing class like the JpegEncoder for FLV format or any Video formats? Or any work around like creating the encoder my self?
here is my current code to send the ByteArray
//send byteArray to a php script
var request:URLRequest = new URLRequest(url);
request.method = URLRequestMethod.POST;
[Code]....
I want to send data from Red5 to Flex using remote sharedobject.
my Red5 code :
this.addScheduledJob(5000,new IScheduledJob() {
@Override
public void execute(ISchedulingService jobs0)
[Code].....
it doesn't shows error or warning, but my flex function doesn't work, even Alert in my function not working.
I'm writing a Comet-like app using Flex on the client and my own hand-written server.
I need to be able to send short bursts of data from the client at quite a high frequency (e.g. of the order of 10ms between sends).
I also need the server to push short bursts of data at a similarly high frequency.
I'm using NetConnection.call() to send the data to the server, and URLStream (with chunked encoding) to push the data from the server to the client.
What I've found is that the data isn't being sent/received as soon as it's available. For example, in IE, it seems the data is sent every 200ms rather than as soon as NetConnection.call() is called. Similarly, URLStream isn't making the data available as soon as the server is sending it.
Judging by the difference in behaviour between the browsers, it seems as though the Flash Player (version 10) is relying on the host browser to do all the comms. Can anyone confirm this? Update: This is very likely as only the host browser would know about the proxy settings that might be set.
I've tried using the Socket class and there's no problem with speed there: it works perfectly. However, I'd like to be able to use HTTP-based (port 80) connections so that my app can run in heavily fire-walled environments (I tried using a Socket over port 80, but that has its problems).
Incidentally, all development/testing has been done on an internal LAN, so bandwidth/latency is not an issue.
Update: The data being sent/received is in small packets and doesn't need to be in any particular format. For example, I might need to send a short array of Numbers, and this could either be encoded in AMF (e.g. via NetConnection.call()) or could be put into GET parameters (e.g. using sendToURL()). The main point of my question is really to see whether anyone else has experienced the same problem in calling NetConnection/URLStream frequently, and whether there is a workaround (it's also possible that the fault lies with my server code of course, rather than Flash).
I'm new to Flex and couldn't figure out yet how to send binary data to the server as the body of a POST request. The HTTPService component doesn't seem to support this. The FileReference doesn't seem to support setting the data via the Flex API.
View 4 Replieswant to browse an image and then send it to data base using flex and webservice java
View 2 Repliesi want to know how to send data using the AMF format from my flex AIR project to a socket written in Java. I am getting CorruptedStreamException when sending data using writeUTFBytes() methods. Has anyone experienced similar problems? Also can AMF be used only if i am using LCDS only?
private SimpleServer(int port)
{
System.out.println(">> Starting SimpleServer on port " + port);
[code].....
I have the following JAX-RS service.[code]...
The JAX-RS service receives the request and respond successfully with some dummy response, but I have no access to the request.data field.
How do I access the data of the request message (which is {"type":"get_configuration","data":"some data"} in this particular example)? I think that I'm supposed to add some parameters to the handleMessage method like
public SomeResponse handleMessage(Object message) {...
but this does not work at all. The request got 415 response.
My website: Draw your idea >> Convert to bitmap button >> Submit Form.
What I need to know (*)
MOVIECLIP >> BITMAP using bitmapdata.draw >> * SEND via EMAIL
How to send a bitmap via email?
I want to draw some combination of bitmaps, flash shapes, vectors, text etc and draw them programmatically into my movie using ActionScript, and then get every "rendered" pixel of my movie (at 100% view) into an array that I send to another program over TCP/IP. The first part of the question is if its possible to render a frame that is a collection of Flash elements as a bitmap? I know that I can iterate through a bitmap and get every pixel using the getPixel method but I'm trying to access the final rendered frame displayed on my screen, including, as I said Flash shapes and text.
The second question is what would be the best way to send this "video frame" over TCP/IP? Would I use an XML socket connection? That is the only way I know how to send data out of Flash over TCP/IP but I don't know if it is the only way - the help page says the data needs to be formatted as XML, which seems unwieldly for this application. I'm doing this now by using Max/MSP/Jitter to do a screen capture the size and location of my Flash movie and then send out the resulting matrix using a "jit.net.send" object (which lets you send frames of video over TCP/IP), but this is too clumsy for the installation I am building.
I would like my flash to act differently depending on what html page it is on. Can I send information from html code to action script?
View 1 Repliesi have a problem regarding the integration between flash and ASP file i have an ASP file that gets a record set from the database i don't know how to send this record set to flash and place it in a data grid
View 4 RepliesI need to send a byte array of data (its an image source) along with a bunch of other vars to a service.If I send the byte array using something like the following
var request:URLRequest = new URLRequest ( 'http://www.mydomain.com/upload.php' );
var loader: URLLoader = new URLLoader();
request.contentType = 'application/octet-stream';
[code].....
I have a site with an SWF that I can put some metrics into, such as ZIP Code, Weight, etc.. then, it takes that info and gives me shipping rates.
I need to build a front-end site that I can have a forms page that will push data to the backend SWF, and then return the data back from the SWF to the front end.
Front-end -> SWF (Zip Code, Weight, Size) -> *Calculates* -> Front-End
That should be the flow.. So I need to send data to the backend, GET the data that it calculated, and return the results to my front-end.
I currently have a Flash app that gets populated by parsing data from an external XML file. However, I need to get the XML data into a (JSP) session and can't neccesarily have an external XML file--any suggestions? Can I put the XML string into a hidden input field in a form on the HTML? Can Flash communicate with that HTML? Or are one of the below methods recommended:
* FlashVars
* Flash Remoting
* Web services
* JavaScript - call JS function
* fscommand
* ExternalInterface
If I have a BitmapData that's already been drawn onto a Sprite. Is there a way to redraw the BitmapData onto a Sprites Graphics object without having to invoke beginBitmapFill and passing in the same BitmapData?
View 1 Replies