Develop A Join The Dots Game?
Dec 6, 2008I want to develop a "Join the Dots" game. I am anewbie in flash. I want to let the users join the dots to form alphabetical letters. If they do it correctly, they gain scores.
View 1 RepliesI want to develop a "Join the Dots" game. I am anewbie in flash. I want to let the users join the dots to form alphabetical letters. If they do it correctly, they gain scores.
View 1 RepliesI am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?
View 1 RepliesHas anyone ever seen or made a 'connect the dots' game done in Flash?
View 14 RepliesI am trying to develop a sidescroller game in as3. Most of my confusion is coming from my lack of knowledge on the best way to strucutre the classes that control the games flow.For example, what would be the best way to change the game state from the main menu, to the in game state, WITH VISUAL TRANSITION INCLUDED?
The way I'm thinking of doing it now is adding event listeners to buttons, which remove the main menu MC and add a transition MC. Then I add an event listener to the transition MC to watch for the frame label "end of transition". This removes the transition MC and adds the GameContainer MC.
I want to develop a car racing game using flash and actionscript3.
View 1 RepliesDevelop Blackjack card game.
View 1 RepliesI'm trying to develop an augmented reality game on an action script project in flex and I have a small problem, I need to load a png image on the stage so I have put it into a swf but when loading the swf with the pngs do not show me anything.
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I'm trying develop small iphone game with flash cs5, the first step i'm trying to do is scrolling big background with my finger .. the iphone application document size is width 320 x height 480 px, on the stage there is a big image 1280x800 px i want start scroll this big image with touching iphone screen in any direction to make the hidden parts appears ..
View 2 Replies1.How to load image resources? And in which case we should use "[Embed]" to insertresources?2.which technology can improve the performance of the game flash game development ?
View 3 RepliesI want to join two if statements together and I'm unsure of the syntax. This is what I have but it is obviously wrong. if (Key.isDown(Key.RIGHT) or if (moveRight_btn.onPress){
View 7 RepliesWe are a group of beginners flash developers, and we are making a first game, but we are working in a part each one. So we need to know how we can join the differents files .fla that we are making in only one file .fla is it possible
View 2 RepliesI have 2 movieclip on the stage:movie1 and movie2so i need to join these 2 movieclips in just one called movie3 in way that when i call the movie3 it displays me movie1+movie2.
View 6 RepliesI have 2 movieclip on the stage:
movie1 and movie2
so i need to join these 2 movieclips in just one called movie3 in way that when i call the movie3 it displays me movie1+movie2.
I want to ask how do you join two points with a line using actionscript? The points would be constantly moving.
View 9 RepliesI need to delivery a proyect on friday and I need to join several swf files. I create buttons like for example ENTER when I click on it I place the function
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and it works itload the new file but I can see the other file so what to do is to delete, erase or anything to not see the previews swf i will have back and foward buttons
I need to add one array to another (only care about saving the joined one). Which is the preferred way of doing this? Speed is the primary concern followed by readability (I consider Option 1 to be a cleaner option). I assume it might also depend on the length of the arrays, but are there any good guidelines?
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this should be easy but cannot get it to work:
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have tried a number of methods including concat(), & etc. I know I'll kick myself.
I've got 3 variables called pSize1 = 15, pSize2 = 16, pSize3 = 17. I have some radio buttons that have the data: 1, 2, 3. depending on what radio button is pressed, I need to trace the data in either pSize1, pSize2, or pSize3.if they user presses the first radio button, it returns data 1, how can I combine that with "pSize" to return 15, and not "pSize1". What i have tried so far:
Code:
var listenerObject:Object = new Object();
listenerObject.click = function(eventObj:Object):Void {
thisSize = eventObj.target.selectedRadio.data[code]......
How can I join 2 different movie clips (Panle_mc, Text_mc) so that they can move together if I move one clip?
View 5 RepliesI'm currently testing Flex/AIR for a new software that we have to design to display data received from the network and I'm very excited about all possibilities Flash offers in terms of UI and how easy it is to quickly develop a nice-looking, portable application, compared to other technologies (like Java, though richer in terms of API but harder to write code reusable for desktop, Internet and mobile apps, and not so good looking ).
The application itself gets data from a multicast group and formats it on the screen (images, graphs, ...).
So I'm really willing to use Flash to build this app and after a few benchmarking/prototyping I'm using a DatagramSocket (AIR-only, that's fine) to read UDP datagrams and it's working fine except for two tiny things on which I couldn't find any answer: I can't have the socket join a multicast groupI can't set the send/receive buffer size for the socket I have a lot of code in C and Java for that and both are just a single call to "setsockopt" function: In C: setsockopt(sock, IPPROTO_IP, IP_ADD_MEMBERSHIP, &group, sizeof(struct ip_mreq)) - where "group" describe the multicast group to joinsetsockopt(sock, SOL_SOCKET, SO_RCVBUF, &sz, sizeof(sz)) - where "sz" is the number of byte to use for the receive bufferIn Java it's even simpler, using a MulticastSocket: sock.joinGroup(group)sock.setReceiveBufferSize(sz) I tried to use Alchemy to write simple functions to create an UDP socket and have it join a multicast group but alas, the "socket" call returns -1, as it seems that sockets cannot be created in Alchemy environment (though compilation works without problem...).
I find it hard to believe that I'm the only one needing these two tiny "setsockopt" calls... I found on Adobe forums people trying to set the TCP_NODELAY option on a socket (also using setsockopt in the end) but without success...
By the way, the data come from an electronic board and is somehow coded in VHDL so I can't use RTMFP on that, though it seems to implement the functionnalities I need (or at least the multicast group part, the receive buffer size would be a bonus).
Well, I'm rather disapointed by this as Flash fills remarkably 99.9% of the application needs but this tiny 0.1% makes it impossible for it to get the data, thus making it useless...
And we don't want that I turn to Silverlight, do we?
I am wondering if any one can point me in the right direction. I have a number of sound objects. I am wondering if there is any way I can pull out the byte arrays and stitch them together into as one bytearray.
View 1 RepliesThere's an array, lets called it arr1. There is a switch, that pushes argument to this array, but after the switch ends, I'm stuck at join("").split("");
var arr1 = [];
switch (myString) {
case "apple": {
arr1.push("apple");
break;
}}}
arr1 = arr1.join("").split("");
I know is simple, but I never had experience with arrays in flash before, I just realized join("") was used to convert the Array to string, but isn't split reversing this?
Ok, I am new to Flash and I am using CS3. I just learned about creating lines and choosing their end cap styles and joint style. I created 2 lines that were connected, highlighted both with the selection tool and tried to change the join style to miter. It would not work. I also tried round and bevel but they would not work either. I did this over and over with many different sets of lines, and I could not change the join style. What am I doing wrong?
View 2 Repliesi want to make g-book!!! guest have to enter name, email, and comments! then he adds dot on the map where he is living!!! maybe some one has good turoal???
View 2 RepliesI've been slowly teaching myself AC3 - largely using examples from online tutorials and a collection of books I've bought. I can get simple exercises to work, but I'm losing my way when things get complicated.
For example - packages - I am unclear on how these work and interact with my main programming stream. Now I'm getting to the point where this question seems to be coming up all of the time. But, for some reason, I just can't seem to connect the dots.
I have drawn a dotted line for this illustration:how to animated the dots to give the impression that data in this network line is going from left to right?
View 1 RepliesI want to create animation like this. [URL]I don't know its create from actionscript or only simple flash.
View 1 RepliesI am working on a flash website built with as3. It works fine when i test it locally. but when I upload it and test it from a remote server, 5 black dots in a row cycle a few times before the preloader starts. this also will happen when I simulate download locally. does anyone know what these 5 black dots are
View 2 RepliesI'm trying to load a swf file into my main swf. Everything looks fine when I test it with ctrl-enter, but when I open my main swf in a browser it just shows 5 flashing dots where the loaded swf should be.
View 1 RepliesI have an IK chain of 3 dots. I would like to put random movement on one of the dots 'pt1' so that is randomly bounces around my screen while the other 2 dots follow - something like a snake. However when I put this code on 'pt1' which is a movie clip by the way it simply will not work.
ActionScript Code:
onClipEvent(load){
xDir=1;
yDir=1;[code].........